| AddressablesImpl get_m_Addressables() | PrivateStatic+1 flags | | 0x08 |
| ResourceManager get_ResourceManager() | PublicStatic+1 flags | | 0x08 |
| AddressablesImpl get_Instance() | Static+2 flags | | 0x08 |
| IInstanceProvider get_InstanceProvider() | PublicStatic+1 flags | | 0x08 |
| string ResolveInternalId(const string& id) | PublicStatic | | 0x08 |
| Func<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation get_InternalIdTransformFunc() | PublicStatic+1 flags | | 0x08 |
| void set_InternalIdTransformFunc(Func<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation value) | PublicStatic+1 flags | | 0x08 |
| Action<UnityEngine.Networking.UnityWebRequest> get_WebRequestOverride() | PublicStatic+1 flags | | 0x08 |
| void set_WebRequestOverride(Action<UnityEngine.Networking.UnityWebRequest> value) | PublicStatic+1 flags | | 0x08 |
| string get_StreamingAssetsSubFolder() | PublicStatic+1 flags | | 0x08 |
| string get_BuildPath() | PublicStatic+1 flags | | 0x08 |
| string get_PlayerBuildDataPath() | PublicStatic+1 flags | | 0x08 |
| string get_RuntimePath() | PublicStatic+1 flags | | 0x08 |
| IEnumerable<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> get_ResourceLocators() | PublicStatic+1 flags | | 0x08 |
| void InternalSafeSerializationLog(const string& msg, const LogType& logType) | Static+1 flags | | 0x08 |
| void InternalSafeSerializationLogFormat(const string& format, const LogType& logType, const object[]& args) | Static+1 flags | | 0x08 |
| void Log(const string& msg) | PublicStatic | | 0x08 |
| void LogFormat(const string& format, const object[]& args) | PublicStatic | | 0x08 |
| void LogWarning(const string& msg) | PublicStatic | | 0x08 |
| void LogWarningFormat(const string& format, const object[]& args) | PublicStatic | | 0x08 |
| void LogError(const string& msg) | PublicStatic | | 0x08 |
| void LogException(const AsyncOperationHandle& op, Exception ex) | PublicStatic | | 0x18 |
| void LogException(Exception ex) | PublicStatic | | 0x08 |
| void LogErrorFormat(const string& format, const object[]& args) | PublicStatic | | 0x08 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> Initialize() | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> InitializeAsync() | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> InitializeAsync(bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> LoadContentCatalog(const string& catalogPath, const string& providerSuffix) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> LoadContentCatalogAsync(const string& catalogPath, const string& providerSuffix) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> LoadContentCatalogAsync(const string& catalogPath, bool autoReleaseHandle, const string& providerSuffix) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> get_InitializationOperation() | PublicStatic+1 flags | | 0x20 |
| AsyncOperationHandle<TObject> LoadAsset(IResourceLocation location) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<TObject> LoadAsset(object key) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<TObject> LoadAssetAsync(IResourceLocation location) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<TObject> LoadAssetAsync(object key) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocations(IList<System.Object> keys, const MergeMode& mode, Type type) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocationsAsync(IList<System.Object> keys, const MergeMode& mode, Type type) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocationsAsync(IEnumerable keys, const MergeMode& mode, Type type) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocations(object key, Type type) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocationsAsync(object key, Type type) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssets(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, Action<TObject> callback) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, Action<TObject> callback) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, Action<TObject> callback, bool releaseDependenciesOnFailure) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssets(IList<System.Object> keys, Action<TObject> callback, const MergeMode& mode) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<System.Object> keys, Action<TObject> callback, const MergeMode& mode) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IEnumerable keys, Action<TObject> callback, const MergeMode& mode) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<System.Object> keys, Action<TObject> callback, const MergeMode& mode, bool releaseDependenciesOnFailure) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IEnumerable keys, Action<TObject> callback, const MergeMode& mode, bool releaseDependenciesOnFailure) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssets(object key, Action<TObject> callback) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(object key, Action<TObject> callback) | PublicStatic | — | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(object key, Action<TObject> callback, bool releaseDependenciesOnFailure) | PublicStatic | — | 0x20 |
| void Release(const uint8& obj) | PublicStatic | — | 0x00 |
| void Release(const AsyncOperationHandle<TObject>& handle) | PublicStatic | — | 0x20 |
| void Release(const AsyncOperationHandle& handle) | PublicStatic | | 0x18 |
| bool ReleaseInstance(GameObject instance) | PublicStatic | | 0x08 |
| bool ReleaseInstance(const AsyncOperationHandle& handle) | PublicStatic | | 0x18 |
| bool ReleaseInstance(const AsyncOperationHandle<UnityEngine.GameObject>& handle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Int64> GetDownloadSize(object key) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(object key) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(const string& key) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(IList<System.Object> keys) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(IEnumerable keys) | PublicStatic | | 0x20 |
| AsyncOperationHandle DownloadDependencies(object key) | PublicStatic | | 0x18 |
| AsyncOperationHandle DownloadDependenciesAsync(object key, bool autoReleaseHandle) | PublicStatic | | 0x18 |
| AsyncOperationHandle DownloadDependenciesAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, bool autoReleaseHandle) | PublicStatic | | 0x18 |
| AsyncOperationHandle DownloadDependenciesAsync(IList<System.Object> keys, const MergeMode& mode, bool autoReleaseHandle) | PublicStatic | | 0x18 |
| AsyncOperationHandle DownloadDependenciesAsync(IEnumerable keys, const MergeMode& mode, bool autoReleaseHandle) | PublicStatic | | 0x18 |
| void ClearDependencyCacheAsync(object key) | PublicStatic | | 0x08 |
| void ClearDependencyCacheAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations) | PublicStatic | | 0x08 |
| void ClearDependencyCacheAsync(IList<System.Object> keys) | PublicStatic | | 0x08 |
| void ClearDependencyCacheAsync(IEnumerable keys) | PublicStatic | | 0x08 |
| void ClearDependencyCacheAsync(const string& key) | PublicStatic | | 0x08 |
| AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(object key, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(IList<System.Object> keys, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(IEnumerable keys, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(const string& key, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> Instantiate(IResourceLocation location, Transform parent, bool instantiateInWorldSpace, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> Instantiate(IResourceLocation location, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> Instantiate(object key, Transform parent, bool instantiateInWorldSpace, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> Instantiate(object key, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> Instantiate(object key, const InstantiationParameters& instantiateParameters, bool trackHandle) | PublicStatic | | 0x30 |
| AsyncOperationHandle<UnityEngine.GameObject> Instantiate(IResourceLocation location, const InstantiationParameters& instantiateParameters, bool trackHandle) | PublicStatic | | 0x30 |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(IResourceLocation location, Transform parent, bool instantiateInWorldSpace, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(IResourceLocation location, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(object key, Transform parent, bool instantiateInWorldSpace, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(object key, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(object key, const InstantiationParameters& instantiateParameters, bool trackHandle) | PublicStatic | | 0x30 |
| AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(IResourceLocation location, const InstantiationParameters& instantiateParameters, bool trackHandle) | PublicStatic | | 0x30 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadScene(object key, const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadScene(IResourceLocation location, const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadSceneAsync(object key, const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadSceneAsync(IResourceLocation location, const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const SceneInstance& scene, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const AsyncOperationHandle& handle, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const SceneInstance& scene, const UnloadSceneOptions& unloadOptions, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const AsyncOperationHandle& handle, const UnloadSceneOptions& unloadOptions, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, const UnloadSceneOptions& unloadOptions, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const SceneInstance& scene, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const AsyncOperationHandle& handle, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.List<System.String>> CheckForCatalogUpdates(bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator>> UpdateCatalogs(IEnumerable<System.String> catalogs, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| AsyncOperationHandle<System.Collections.Generic.List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator>> UpdateCatalogs(bool autoCleanBundleCache, IEnumerable<System.String> catalogs, bool autoReleaseHandle) | PublicStatic | | 0x20 |
| void AddResourceLocator(IResourceLocator locator, const string& localCatalogHash, IResourceLocation remoteCatalogLocation) | PublicStatic | | 0x08 |
| void RemoveResourceLocator(IResourceLocator locator) | PublicStatic | | 0x08 |
| void ClearResourceLocators() | PublicStatic | | 0x00 |
| AsyncOperationHandle<System.Boolean> CleanBundleCache(IEnumerable<System.String> catalogsIds) | PublicStatic | | 0x20 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |