Zdexby TheHolyOneZ
42,628 classes
Class

ShaderUtilities

: Object
TMPro.ShaderUtilities, Unity.TextMeshPro 0x0010 (16 B) inherited 0x0010 Unity.TextMeshPro.dll
0x00x0010

Members 68

OffsetSizeNameTypeFlagsDefault
0x04ID_MainTexintPublicStatic—
0x04ID_FaceTexintPublicStatic—
0x04ID_FaceColorintPublicStatic—
0x04ID_FaceDilateintPublicStatic—
0x04ID_ShininessintPublicStatic—
0x04ID_UnderlayColorintPublicStatic—
0x04ID_UnderlayOffsetXintPublicStatic—
0x04ID_UnderlayOffsetYintPublicStatic—
0x04ID_UnderlayDilateintPublicStatic—
0x04ID_UnderlaySoftnessintPublicStatic—
0x04ID_UnderlayOffsetintPublicStatic—
0x04ID_UnderlayIsoPerimeterintPublicStatic—
0x04ID_WeightNormalintPublicStatic—
0x04ID_WeightBoldintPublicStatic—
0x04ID_OutlineTexintPublicStatic—
0x04ID_OutlineWidthintPublicStatic—
0x04ID_OutlineSoftnessintPublicStatic—
0x04ID_OutlineColorintPublicStatic—
0x04ID_Outline2ColorintPublicStatic—
0x04ID_Outline2WidthintPublicStatic—
0x04ID_PaddingintPublicStatic—
0x04ID_GradientScaleintPublicStatic—
0x04ID_ScaleXintPublicStatic—
0x04ID_ScaleYintPublicStatic—
0x04ID_PerspectiveFilterintPublicStatic—
0x04ID_SharpnessintPublicStatic—
0x04ID_TextureWidthintPublicStatic—
0x04ID_TextureHeightintPublicStatic—
0x04ID_BevelAmountintPublicStatic—
0x04ID_GlowColorintPublicStatic—
0x04ID_GlowOffsetintPublicStatic—
0x04ID_GlowPowerintPublicStatic—
0x04ID_GlowOuterintPublicStatic—
0x04ID_GlowInnerintPublicStatic—
0x04ID_LightAngleintPublicStatic—
0x04ID_EnvMapintPublicStatic—
0x04ID_EnvMatrixintPublicStatic—
0x04ID_EnvMatrixRotationintPublicStatic—
0x04ID_MaskCoordintPublicStatic—
0x04ID_ClipRectintPublicStatic—
0x04ID_MaskSoftnessXintPublicStatic—
0x04ID_MaskSoftnessYintPublicStatic—
0x04ID_VertexOffsetXintPublicStatic—
0x04ID_VertexOffsetYintPublicStatic—
0x04ID_UseClipRectintPublicStatic—
0x04ID_StencilIDintPublicStatic—
0x04ID_StencilOpintPublicStatic—
0x04ID_StencilCompintPublicStatic—
0x04ID_StencilReadMaskintPublicStatic—
0x04ID_StencilWriteMaskintPublicStatic—
0x04ID_ShaderFlagsintPublicStatic—
0x04ID_ScaleRatio_AintPublicStatic—
0x04ID_ScaleRatio_BintPublicStatic—
0x04ID_ScaleRatio_CintPublicStatic—
0x08Keyword_BevelstringPublicStatic—
0x08Keyword_GlowstringPublicStatic—
0x08Keyword_UnderlaystringPublicStatic—
0x08Keyword_RatiosstringPublicStatic—
0x08Keyword_MASK_SOFTstringPublicStatic—
0x08Keyword_MASK_HARDstringPublicStatic—
0x08Keyword_MASK_TEXstringPublicStatic—
0x08Keyword_OutlinestringPublicStatic—
0x08ShaderTag_ZTestModestringPublicStatic—
0x08ShaderTag_CullModestringPublicStatic—
0x04m_clampfloatPrivateStatic—
0x01isInitializedboolPublicStatic—
0x012D0x03padding / unreflected
0x08k_ShaderRef_MobileSDFShaderPrivateStatic—
0x08k_ShaderRef_MobileBitmapShaderPrivateStatic—

Functions 9

SignatureFlagsNativeParams
Shader get_ShaderRef_MobileSDF()Static+2 flags0x08
Shader get_ShaderRef_MobileBitmap()Static+2 flags0x08
void .cctor()PrivateStatic+1 flags0x00
void GetShaderPropertyIDs()PublicStatic0x00
void UpdateShaderRatios(Material mat)PublicStatic0x08
Vector4 GetFontExtent(Material material)PublicStatic0x10
bool IsMaskingEnabled(Material material)PublicStatic0x08
float GetPadding(Material material, bool enableExtraPadding, bool isBold)PublicStatic0x08
float GetPadding(const Material[]& materials, bool enableExtraPadding, bool isBold)PublicStatic0x08