| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamNetworkingSockets_v008() | Static+2 flags | | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | | 0x08 |
| long SteamAPI_SteamGameServerNetworkingSockets_v008() | Static+2 flags | | 0x08 |
| long GetServerInterfacePointer() | Public+1 flags | | 0x08 |
| Result _AcceptConnection(long self, const Connection& hConn) | PrivateStatic+1 flags | | 0x08 |
| Result AcceptConnection(const Connection& hConn) | 1 flags | | 0x04 |
| bool _CloseConnection(long self, const Connection& hPeer, int nReason, const string& pszDebug, bool bEnableLinger) | PrivateStatic+1 flags | | 0x08 |
| bool CloseConnection(const Connection& hPeer, int nReason, const string& pszDebug, bool bEnableLinger) | 1 flags | | 0x08 |
| bool _SetConnectionPollGroup(long self, const Connection& hConn, const HSteamNetPollGroup& hPollGroup) | PrivateStatic+1 flags | | 0x08 |
| bool SetConnectionPollGroup(const Connection& hConn, const HSteamNetPollGroup& hPollGroup) | 1 flags | | 0x04 |