Zdexby TheHolyOneZ
42,628 classes
Class

SocketUdp

: IPhotonSocket : Object
ExitGames.Client.Photon.SocketUdp, Photon3Unity3D 0x0060 (96 B) inherited 0x0050 Photon3Unity3D.dll
implements IDisposable
0x00x0060

Members 2

OffsetSizeNameTypeFlagsDefault
0x08sockSocketPrivate—
0x08syncerobjectPrivate+1 flags—
Inherited from IPhotonSocket 12
OffsetSizeNameTypeFlagsDefault
0x08peerBasePeerBase1 flags—
0x01ProtocolConnectionProtocol2 flags—
0x01PollReceiveboolPublic—
0x001A0x02padding / unreflected
0x04<State>k__BackingFieldPhotonSocketStatePrivate—
0x08ConnectAddressstringPublic—
0x08<ServerAddress>k__BackingFieldstringPrivate—
0x08<ProxyServerAddress>k__BackingFieldstringPrivate—
0x08<ServerIpAddress>k__BackingFieldstringPrivateStatic—
0x04<ServerPort>k__BackingFieldintPrivate—
0x01<AddressResolvedAsIpv6>k__BackingFieldboolPrivate—
0x003D0x03padding / unreflected
0x08<UrlProtocol>k__BackingFieldstringPrivate—
0x08<UrlPath>k__BackingFieldstringPrivate—

Functions 9

SignatureFlagsNativeParams
void .ctor(PeerBase npeer)Public+1 flags0x08
void Finalize()2 flags0x00
void Dispose()PublicFinal+2 flags0x00
bool Connect()Public+1 flags0x01
bool Disconnect()Public+1 flags0x01
PhotonSocketError Send(const byte[]& data, int length)Public+1 flags0x08
PhotonSocketError Receive(ref byte[]& data)Public+1 flags0x08
void DnsAndConnect()1 flags0x00
void ReceiveLoop()Public0x00