| int get_MinStackIndex() | Public+1 flags | | 0x04 |
| void set_MinStackIndex(int value) | Public+1 flags | | 0x04 |
| int get_AllocationCounter() | Public+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| ByteArraySlice Acquire(const byte[]& buffer, int offset, int count) | Public | | 0x08 |
| ByteArraySlice Acquire(int minByteCount) | Public | | 0x08 |
| ByteArraySlice PopOrCreate(Stack<ExitGames.Client.Photon.ByteArraySlice> stack, int stackIndex) | Private | | 0x08 |
| bool Release(ByteArraySlice slice, int stackIndex) | 1 flags | | 0x08 |
| void ClearPools(int lower, int upper) | Public | | 0x04 |