0x00x0030
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | TileSet | TileSet | Public | — | |
| 0x04 | NormalizedPathDepth | float | Public | — | |
| 0x04 | NormalizedBranchDepth | float | Public | — | |
| 0x01 | IsOnMainPath | bool | Public | — | |
| 0x01 | IsRequired | bool | Public | — | |
| 0x01 | IsLocked | bool | Public | — | |
| 0x0023 | 0x01 | padding / unreflected | |||
| 0x04 | LockID | int | Public | — | |
| 0x08 | LockedDoorPrefab | GameObject | Public | — | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(TileSet tileSet, bool isOnMainPath, float normalizedPathDepth, float normalizedBranchDepth, bool isRequired) | Public+1 flags | 0x08 | |
| void .ctor(TileInjectionRule rule, bool isOnMainPath, RandomStream randomStream) | Public+1 flags | 0x08 | |
| bool ShouldInjectTileAtPoint(bool isOnMainPath, float pathDepth, float branchDepth) | Public | 0x04 |