Zdexby TheHolyOneZ
42,628 classes
Class

MeshUtility

: Object
Dreamteck.MeshUtility, Dreamteck.Utilities 0x0010 (16 B) inherited 0x0010 Dreamteck.Utilities.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x08tan1Vector3[]PrivateStatic—
0x08tan2Vector3[]PrivateStatic—

Functions 21

SignatureFlagsNativeParams
int[] GeneratePlaneTriangles(int x, int z, bool flip, int startTriangleIndex, int startVertex)PublicStatic—0x08
int[] GeneratePlaneTriangles(ref int[]& triangles, int x, int z, bool flip, int startTriangleIndex, int startVertex, bool reallocateArray)PublicStatic—0x08
void CalculateTangents(TS_Mesh mesh)PublicStatic—0x08
void MakeDoublesided(Mesh input)PublicStatic—0x08
void MakeDoublesided(TS_Mesh input)PublicStatic—0x08
void MakeDoublesidedHalf(TS_Mesh input)PublicStatic—0x08
void TransformMesh(TS_Mesh input, const Matrix4x4& matrix)PublicStatic—0x40
void TransformMesh(Mesh input, const Matrix4x4& matrix)PublicStatic—0x40
void TransformVertices(const Vector3[]& vertices, const Matrix4x4& matrix)PublicStatic—0x40
void TransformNormals(const Vector3[]& normals, const Matrix4x4& matrix)PublicStatic—0x40
string ToOBJString(Mesh mesh, const Material[]& materials)PublicStatic—0x08
Mesh Copy(Mesh input)PublicStatic—0x08
void Triangulate(const Vector2[]& points, ref int[]& output)PublicStatic—0x08
void FlipTriangles(ref int[]& triangles)PublicStatic—0x08
void FlipFaces(TS_Mesh input)PublicStatic—0x08
void BreakMesh(Mesh input, bool keepNormals)PublicStatic0x08
float Area(const Vector2[]& points, int maxCount)PrivateStatic0x08
bool Snip(const Vector2[]& points, int u, int v, int w, int n, const int[]& V)PrivateStatic0x08
bool InsideTriangle(const Vector2& A, const Vector2& B, const Vector2& C, const Vector2& P)PrivateStatic0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00