| double Sin(double a) | PublicStatic | | 0x08 |
| double Cos(double a) | PublicStatic | | 0x08 |
| double Tan(double a) | PublicStatic | | 0x08 |
| double Pow(double x, double y) | PublicStatic | | 0x08 |
| double Log(double a, double newBase) | PublicStatic | | 0x08 |
| double Log10(double a) | PublicStatic | | 0x08 |
| double Clamp01(double a) | PublicStatic | | 0x08 |
| double Clamp(double a, double min, double max) | PublicStatic | | 0x08 |
| double Lerp(double a, double b, double t) | PublicStatic | | 0x08 |
| double InverseLerp(double a, double b, double t) | PublicStatic | | 0x08 |
| void LerpVector3NonAlloc(const Vector3& a, const Vector3& b, double t, ref Vector3& target) | PublicStatic | | 0x0C |
| Vector3 LerpVector3(const Vector3& a, const Vector3& b, double t) | PublicStatic | | 0x0C |
| double Round(double a) | PublicStatic | | 0x08 |
| int RoundInt(double a) | PublicStatic | | 0x08 |
| double Ceil(double a) | PublicStatic | | 0x08 |
| int CeilInt(double a) | PublicStatic | | 0x08 |
| double Floor(double a) | PublicStatic | | 0x08 |
| int FloorInt(double a) | PublicStatic | | 0x08 |
| double Move(double current, double target, double amount) | PublicStatic | | 0x08 |
| double Abs(double a) | PublicStatic | | 0x08 |