| uint8 SetAutoKill(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 SetAutoKill(const uint8& t, bool autoKillOnCompletion) | PublicStatic | — | 0x01 |
| uint8 SetId(const uint8& t, object objectId) | PublicStatic | — | 0x08 |
| uint8 SetId(const uint8& t, const string& stringId) | PublicStatic | — | 0x08 |
| uint8 SetId(const uint8& t, int intId) | PublicStatic | — | 0x04 |
| uint8 SetLink(const uint8& t, GameObject gameObject) | PublicStatic | — | 0x08 |
| uint8 SetLink(const uint8& t, GameObject gameObject, const LinkBehaviour& behaviour) | PublicStatic | — | 0x08 |
| uint8 SetTarget(const uint8& t, object target) | PublicStatic | — | 0x08 |
| uint8 SetLoops(const uint8& t, int loops) | PublicStatic | — | 0x04 |
| uint8 SetLoops(const uint8& t, int loops, const LoopType& loopType) | PublicStatic | — | 0x04 |
| uint8 SetEase(const uint8& t, const Ease& ease) | PublicStatic | — | 0x04 |
| uint8 SetEase(const uint8& t, const Ease& ease, float overshoot) | PublicStatic | — | 0x04 |
| uint8 SetEase(const uint8& t, const Ease& ease, float amplitude, float period) | PublicStatic | — | 0x04 |
| uint8 SetEase(const uint8& t, AnimationCurve animCurve) | PublicStatic | — | 0x08 |
| uint8 SetEase(const uint8& t, EaseFunction customEase) | PublicStatic | — | 0x08 |
| uint8 SetRecyclable(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 SetRecyclable(const uint8& t, bool recyclable) | PublicStatic | — | 0x01 |
| uint8 SetUpdate(const uint8& t, bool isIndependentUpdate) | PublicStatic | — | 0x01 |
| uint8 SetUpdate(const uint8& t, const UpdateType& updateType) | PublicStatic | — | 0x04 |
| uint8 SetUpdate(const uint8& t, const UpdateType& updateType, bool isIndependentUpdate) | PublicStatic | — | 0x04 |
| uint8 SetInverted(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 SetInverted(const uint8& t, bool inverted) | PublicStatic | — | 0x01 |
| uint8 OnStart(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnPlay(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnPause(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnRewind(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnUpdate(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnStepComplete(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnComplete(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnKill(const uint8& t, TweenCallback action) | PublicStatic | — | 0x08 |
| uint8 OnWaypointChange(const uint8& t, TweenCallback<System.Int32> action) | PublicStatic | — | 0x08 |
| uint8 SetAs(const uint8& t, Tween asTween) | PublicStatic | — | 0x08 |
| uint8 SetAs(const uint8& t, TweenParams tweenParams) | PublicStatic | — | 0x08 |
| Sequence Append(Sequence s, Tween t) | PublicStatic | | 0x08 |
| Sequence Prepend(Sequence s, Tween t) | PublicStatic | | 0x08 |
| Sequence Join(Sequence s, Tween t) | PublicStatic | | 0x08 |
| Sequence Insert(Sequence s, float atPosition, Tween t) | PublicStatic | | 0x08 |
| Sequence AppendInterval(Sequence s, float interval) | PublicStatic | | 0x08 |
| Sequence PrependInterval(Sequence s, float interval) | PublicStatic | | 0x08 |
| Sequence AppendCallback(Sequence s, TweenCallback callback) | PublicStatic | | 0x08 |
| Sequence PrependCallback(Sequence s, TweenCallback callback) | PublicStatic | | 0x08 |
| Sequence JoinCallback(Sequence s, TweenCallback callback) | PublicStatic | | 0x08 |
| Sequence InsertCallback(Sequence s, float atPosition, TweenCallback callback) | PublicStatic | | 0x08 |
| bool ValidateAddToSequence(Sequence s, Tween t, bool ignoreTween) | PrivateStatic | | 0x08 |
| uint8 From(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 From(const uint8& t, bool isRelative) | PublicStatic | — | 0x01 |
| uint8 From(const uint8& t, bool setImmediately, bool isRelative) | PublicStatic | — | 0x01 |
| TweenerCore<T1 From(TweenerCore<T1 t, const uint8& fromValue, bool setImmediately, bool isRelative) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Color From(TweenerCore<UnityEngine.Color t, float fromAlphaValue, bool setImmediately, bool isRelative) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 From(TweenerCore<UnityEngine.Vector3 t, float fromValue, bool setImmediately, bool isRelative) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 From(TweenerCore<UnityEngine.Vector2 t, float fromValueDegrees, bool setImmediately, bool isRelative) | PublicStatic | | 0x08 |
| uint8 SetDelay(const uint8& t, float delay) | PublicStatic | — | 0x04 |
| uint8 SetDelay(const uint8& t, float delay, bool asPrependedIntervalIfSequence) | PublicStatic | — | 0x04 |
| uint8 SetRelative(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 SetRelative(const uint8& t, bool isRelative) | PublicStatic | — | 0x01 |
| uint8 SetSpeedBased(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 SetSpeedBased(const uint8& t, bool isSpeedBased) | PublicStatic | — | 0x01 |
| Tweener SetOptions(TweenerCore<System.Single t, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector2 t, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector2 t, const AxisConstraint& axisConstraint, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, const AxisConstraint& axisConstraint, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector4 t, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector4 t, const AxisConstraint& axisConstraint, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Quaternion t, bool useShortest360Route) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Color t, bool alphaOnly) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Rect t, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<System.String t, bool richTextEnabled, const ScrambleMode& scrambleMode, const string& scrambleChars) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector3 t, const AxisConstraint& axisConstraint, bool snapping) | PublicStatic | | 0x08 |
| Tweener SetOptions(TweenerCore<UnityEngine.Vector2 t, float endValueDegrees, bool relativeCenter, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 SetOptions(TweenerCore<UnityEngine.Vector3 t, const AxisConstraint& lockPosition, const AxisConstraint& lockRotation) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 SetOptions(TweenerCore<UnityEngine.Vector3 t, bool closePath, const AxisConstraint& lockPosition, const AxisConstraint& lockRotation) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, const Vector3& lookAtPosition, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, const Vector3& lookAtPosition, bool stableZRotation) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, Transform lookAtTransform, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, Transform lookAtTransform, bool stableZRotation) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, float lookAhead, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, float lookAhead, bool stableZRotation) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 SetLookAt(TweenerCore<UnityEngine.Vector3 t, const OrientType& orientType, const Vector3& lookAtPosition, Transform lookAtTransform, float lookAhead, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up, bool stableZRotation) | PrivateStatic | | 0x10 |
| void SetPathForwardDirection(TweenerCore<UnityEngine.Vector3 t, const Nullable<UnityEngine.Vector3>& forwardDirection, const Nullable<UnityEngine.Vector3>& up) | PrivateStatic | | 0x10 |