| TweenerCore<System.Single DOAspect(Camera target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Color DOColor(Camera target, const Color& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<System.Single DOFarClipPlane(Camera target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOFieldOfView(Camera target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DONearClipPlane(Camera target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOOrthoSize(Camera target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Rect DOPixelRect(Camera target, const Rect& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Rect DORect(Camera target, const Rect& endValue, float duration) | PublicStatic | | 0x10 |
| Tweener DOShakePosition(Camera target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x08 |
| Tweener DOShakePosition(Camera target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x0C |
| Tweener DOShakeRotation(Camera target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x08 |
| Tweener DOShakeRotation(Camera target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Color DOColor(Light target, const Color& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<System.Single DOIntensity(Light target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOShadowStrength(Light target, float endValue, float duration) | PublicStatic | | 0x08 |
| Tweener DOColor(LineRenderer target, const Color2& startValue, const Color2& endValue, float duration) | PublicStatic | | 0x20 |
| TweenerCore<UnityEngine.Color DOColor(Material target, const Color& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Color DOColor(Material target, const Color& endValue, const string& property, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Color DOColor(Material target, const Color& endValue, int propertyID, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Color DOFade(Material target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Color DOFade(Material target, float endValue, const string& property, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Color DOFade(Material target, float endValue, int propertyID, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOFloat(Material target, float endValue, const string& property, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOFloat(Material target, float endValue, int propertyID, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOOffset(Material target, const Vector2& endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOOffset(Material target, const Vector2& endValue, const string& property, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOTiling(Material target, const Vector2& endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOTiling(Material target, const Vector2& endValue, const string& property, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector4 DOVector(Material target, const Vector4& endValue, const string& property, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Vector4 DOVector(Material target, const Vector4& endValue, int propertyID, float duration) | PublicStatic | | 0x10 |
| Tweener DOResize(TrailRenderer target, float toStartWidth, float toEndWidth, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOTime(TrailRenderer target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOMove(Transform target, const Vector3& endValue, float duration, bool snapping) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 DOMoveX(Transform target, float endValue, float duration, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOMoveY(Transform target, float endValue, float duration, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOMoveZ(Transform target, float endValue, float duration, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOLocalMove(Transform target, const Vector3& endValue, float duration, bool snapping) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 DOLocalMoveX(Transform target, float endValue, float duration, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOLocalMoveY(Transform target, float endValue, float duration, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOLocalMoveZ(Transform target, float endValue, float duration, bool snapping) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Quaternion DORotate(Transform target, const Vector3& endValue, float duration, const RotateMode& mode) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Quaternion DORotateQuaternion(Transform target, const Quaternion& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Quaternion DOLocalRotate(Transform target, const Vector3& endValue, float duration, const RotateMode& mode) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Quaternion DOLocalRotateQuaternion(Transform target, const Quaternion& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Vector3 DOScale(Transform target, const Vector3& endValue, float duration) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 DOScale(Transform target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOScaleX(Transform target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOScaleY(Transform target, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOScaleZ(Transform target, float endValue, float duration) | PublicStatic | | 0x08 |
| Tweener DOLookAt(Transform target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up) | PublicStatic | | 0x10 |
| Tweener DODynamicLookAt(Transform target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up) | PublicStatic | | 0x10 |
| Tweener LookAt(Transform target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up, bool dynamic) | PrivateStatic | | 0x10 |
| Tweener DOPunchPosition(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity, bool snapping) | PublicStatic | | 0x0C |
| Tweener DOPunchScale(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity) | PublicStatic | | 0x0C |
| Tweener DOPunchRotation(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity) | PublicStatic | | 0x0C |
| Tweener DOShakePosition(Transform target, float duration, float strength, int vibrato, float randomness, bool snapping, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x08 |
| Tweener DOShakePosition(Transform target, float duration, const Vector3& strength, int vibrato, float randomness, bool snapping, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x0C |
| Tweener DOShakeRotation(Transform target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x08 |
| Tweener DOShakeRotation(Transform target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x0C |
| Tweener DOShakeScale(Transform target, float duration, float strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x08 |
| Tweener DOShakeScale(Transform target, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x0C |
| Sequence DOJump(Transform target, const Vector3& endValue, float jumpPower, int numJumps, float duration, bool snapping) | PublicStatic | | 0x0C |
| Sequence DOLocalJump(Transform target, const Vector3& endValue, float jumpPower, int numJumps, float duration, bool snapping) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 DOPath(Transform target, const Vector3[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor) | PublicStatic | | 0x14 |
| TweenerCore<UnityEngine.Vector3 DOLocalPath(Transform target, const Vector3[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor) | PublicStatic | | 0x14 |
| TweenerCore<UnityEngine.Vector3 DOPath(Transform target, Path path, float duration, const PathMode& pathMode) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOLocalPath(Transform target, Path path, float duration, const PathMode& pathMode) | PublicStatic | | 0x08 |
| TweenerCore<System.Single DOTimeScale(Tween target, float endValue, float duration) | PublicStatic | | 0x08 |
| Tweener DOBlendableColor(Light target, const Color& endValue, float duration) | PublicStatic | | 0x10 |
| Tweener DOBlendableColor(Material target, const Color& endValue, float duration) | PublicStatic | | 0x10 |
| Tweener DOBlendableColor(Material target, const Color& endValue, const string& property, float duration) | PublicStatic | | 0x10 |
| Tweener DOBlendableColor(Material target, const Color& endValue, int propertyID, float duration) | PublicStatic | | 0x10 |
| Tweener DOBlendableMoveBy(Transform target, const Vector3& byValue, float duration, bool snapping) | PublicStatic | | 0x0C |
| Tweener DOBlendableLocalMoveBy(Transform target, const Vector3& byValue, float duration, bool snapping) | PublicStatic | | 0x0C |
| Tweener DOBlendableRotateBy(Transform target, const Vector3& byValue, float duration, const RotateMode& mode) | PublicStatic | | 0x0C |
| Tweener DOBlendableLocalRotateBy(Transform target, const Vector3& byValue, float duration, const RotateMode& mode) | PublicStatic | | 0x0C |
| Tweener DOBlendablePunchRotation(Transform target, const Vector3& punch, float duration, int vibrato, float elasticity) | PublicStatic | | 0x0C |
| Tweener DOBlendableScaleBy(Transform target, const Vector3& byValue, float duration) | PublicStatic | | 0x0C |
| int DOComplete(Component target, bool withCallbacks) | PublicStatic | | 0x08 |
| int DOComplete(Material target, bool withCallbacks) | PublicStatic | | 0x08 |
| int DOKill(Component target, bool complete) | PublicStatic | | 0x08 |
| int DOKill(Material target, bool complete) | PublicStatic | | 0x08 |
| int DOFlip(Component target) | PublicStatic | | 0x08 |
| int DOFlip(Material target) | PublicStatic | | 0x08 |
| int DOGoto(Component target, float to, bool andPlay) | PublicStatic | | 0x08 |
| int DOGoto(Material target, float to, bool andPlay) | PublicStatic | | 0x08 |
| int DOPause(Component target) | PublicStatic | | 0x08 |
| int DOPause(Material target) | PublicStatic | | 0x08 |
| int DOPlay(Component target) | PublicStatic | | 0x08 |
| int DOPlay(Material target) | PublicStatic | | 0x08 |
| int DOPlayBackwards(Component target) | PublicStatic | | 0x08 |
| int DOPlayBackwards(Material target) | PublicStatic | | 0x08 |
| int DOPlayForward(Component target) | PublicStatic | | 0x08 |
| int DOPlayForward(Material target) | PublicStatic | | 0x08 |
| int DORestart(Component target, bool includeDelay) | PublicStatic | | 0x08 |
| int DORestart(Material target, bool includeDelay) | PublicStatic | | 0x08 |
| int DORewind(Component target, bool includeDelay) | PublicStatic | | 0x08 |
| int DORewind(Material target, bool includeDelay) | PublicStatic | | 0x08 |
| int DOSmoothRewind(Component target) | PublicStatic | | 0x08 |
| int DOSmoothRewind(Material target) | PublicStatic | | 0x08 |
| int DOTogglePause(Component target) | PublicStatic | | 0x08 |
| int DOTogglePause(Material target) | PublicStatic | | 0x08 |