| Tweener Float(float from, float to, float duration, TweenCallback<System.Single> onVirtualUpdate) | PublicStatic | | 0x08 |
| Tweener Int(int from, int to, float duration, TweenCallback<System.Int32> onVirtualUpdate) | PublicStatic | | 0x08 |
| Tweener Vector2(const Vector2& from, const Vector2& to, float duration, TweenCallback<UnityEngine.Vector2> onVirtualUpdate) | PublicStatic | | 0x08 |
| Tweener Vector3(const Vector3& from, const Vector3& to, float duration, TweenCallback<UnityEngine.Vector3> onVirtualUpdate) | PublicStatic | | 0x0C |
| Tweener Color(const Color& from, const Color& to, float duration, TweenCallback<UnityEngine.Color> onVirtualUpdate) | PublicStatic | | 0x10 |
| float EasedValue(float from, float to, float lifetimePercentage, const Ease& easeType) | PublicStatic | | 0x04 |
| float EasedValue(float from, float to, float lifetimePercentage, const Ease& easeType, float overshoot) | PublicStatic | | 0x04 |
| float EasedValue(float from, float to, float lifetimePercentage, const Ease& easeType, float amplitude, float period) | PublicStatic | | 0x04 |
| float EasedValue(float from, float to, float lifetimePercentage, AnimationCurve easeCurve) | PublicStatic | | 0x08 |
| Vector3 EasedValue(const Vector3& from, const Vector3& to, float lifetimePercentage, const Ease& easeType) | PublicStatic | | 0x0C |
| Vector3 EasedValue(const Vector3& from, const Vector3& to, float lifetimePercentage, const Ease& easeType, float overshoot) | PublicStatic | | 0x0C |
| Vector3 EasedValue(const Vector3& from, const Vector3& to, float lifetimePercentage, const Ease& easeType, float amplitude, float period) | PublicStatic | | 0x0C |
| Vector3 EasedValue(const Vector3& from, const Vector3& to, float lifetimePercentage, AnimationCurve easeCurve) | PublicStatic | | 0x0C |
| Tween DelayedCall(float delay, TweenCallback callback, bool ignoreTimeScale) | PublicStatic | | 0x08 |