| Vector3 Vector3FromAngle(float degrees, float magnitude) | Static+1 flags | | 0x0C |
| float Angle2D(const Vector3& from, const Vector3& to) | Static+1 flags | | 0x0C |
| Vector3 RotateAroundPivot(const Vector3& point, const Vector3& pivot, const Quaternion& rotation) | Static+1 flags | | 0x10 |
| Vector2 GetPointOnCircle(const Vector2& center, float radius, float degrees) | PublicStatic | | 0x08 |
| bool Vector3AreApproximatelyEqual(const Vector3& a, const Vector3& b) | Static+1 flags | | 0x0C |
| Type GetLooseScriptType(const string& typeName) | Static+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |