| void Reset(ActivationLinker linker) | Public | | 0x08 |
| int[] GetRandomTargetIndeces(Random rand) | Public | | 0x08 |
| void EnableTargetObjects(const int[]& enableIndeces) | Public | | 0x08 |
| void Required_OnActivated(IActivatable activatable) | Private | | 0x08 |
| void Target_OnActivated(IActivatable activatable) | Private | | 0x08 |
| void TryActivateTargets() | Public | | 0x00 |
| void CleanObjects() | Public | | 0x00 |
| void VerifyStates() | Public | | 0x00 |
| bool HasTarget() | Public | | 0x01 |
| bool HasRequired() | Public | | 0x01 |
| bool CheckRequiredActivated() | Public | | 0x01 |
| void SetTargetsActivated(bool active) | Public | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| int <GetRandomTargetIndeces>g__RandomIndex|12_0(int trial, ref <>c__DisplayClass12_0& ) | Private | | 0x18 |