Zdexby TheHolyOneZ
1,876 classes
/Script/Engine.SkeletalMeshComponent 0x0BC0 (3,008 B) align 1 inherited 0x0700 vtable /Script/Engine
0x00x0BC0

Members 67

OffsetSizeNameTypeFlags
0x07000x08padding / unreflected
0x08AnimBlueprintGeneratedClassTSubclassOf<UObject>7 flags
0x08AnimClassTSubclassOf<UAnimInstance>9 flags
0x08AnimScriptInstanceUAnimInstance*Transient+6 flags
0x10SubInstancesTArray<UAnimInstance*>Transient+2 flags
0x08PostProcessAnimInstanceUAnimInstance*Transient+5 flags
0x18AnimationDataFSingleAnimationPlayData4 flags
0x07500x10padding / unreflected
0x0CRootBoneTranslationFVectorTransient+5 flags
0x0CLineCheckBoundsScaleFVector5 flags
0x07780x20padding / unreflected
0x10CachedBoneSpaceTransformsTArray<FTransform>Transient+2 flags
0x10CachedComponentSpaceTransformsTArray<FTransform>Transient+2 flags
0x07B80x20padding / unreflected
0x04GlobalAnimRateScalefloat8 flags
0x01KinematicBonesUpdateTypeEKinematicBonesUpdateToPhysics8 flags
0x01PhysicsTransformUpdateModeEPhysicsTransformUpdateMode7 flags
0x07DE0x01padding / unreflected
0x01AnimationModeEAnimationModeProtected+8 flags
0x07E00x01padding / unreflected
0x01bDisablePostProcessBlueprint : 1bit 0bool5 flags
0x01bUpdateOverlapsOnAnimationFinalize : 1bit 2bool5 flags
0x01bHasValidBodies : 1bit 4boolTransient+3 flags
0x01bBlendPhysics : 1bit 6boolTransient+3 flags
0x01bEnablePhysicsOnDedicatedServer : 1bit 7bool6 flags
0x01bUpdateJointsFromAnimation : 1bit 0bool6 flags
0x01bDisableClothSimulation : 1bit 1bool5 flags
0x01bAllowAnimCurveEvaluation : 1bit 2bool5 flags
0x01bDisableAnimCurves : 1bit 3boolDeprecated+3 flags
0x01bCollideWithEnvironment : 1bit 7bool5 flags
0x01bCollideWithAttachedChildren : 1bit 0bool5 flags
0x01bLocalSpaceSimulation : 1bit 1bool5 flags
0x01bResetAfterTeleport : 1bit 2bool5 flags
0x01bDeferKinematicBoneUpdate : 1bit 4bool7 flags
0x01bNoSkeletonUpdate : 1bit 5bool6 flags
0x01bPauseAnims : 1bit 6bool6 flags
0x01bUseRefPoseOnInitAnim : 1bit 7bool5 flags
0x01bEnablePerPolyCollision : 1bit 0bool7 flags
0x01bForceRefpose : 1bit 1bool3 flags
0x01bOnlyAllowAutonomousTickPose : 1bit 2boolTransient+3 flags
0x01bIsAutonomousTickPose : 1bit 3boolTransient+3 flags
0x01bOldForceRefPose : 1bit 4bool3 flags
0x01bShowPrePhysBones : 1bit 5bool3 flags
0x01bRequiredBonesUpToDate : 1bit 6boolTransient+3 flags
0x01bAnimTreeInitialised : 1bit 7boolTransient+3 flags
0x01bIncludeComponentLocationIntoBounds : 1bit 0bool7 flags
0x01bEnableLineCheckWithBounds : 1bit 1bool3 flags
0x01bUseBendingElements : 1bit 2bool5 flags
0x01bUseTetrahedralConstraints : 1bit 3bool5 flags
0x01bUseThinShellVolumeConstraints : 1bit 4bool5 flags
0x01bUseSelfCollisions : 1bit 5bool5 flags
0x01bUseContinuousCollisionDetection : 1bit 6bool5 flags
0x01bPropagateCurvesToSlaves : 1bit 7bool5 flags
0x01bSkipKinematicUpdateWhenInterpolating : 1bit 0bool6 flags
0x01bSkipBoundsUpdateWhenInterpolating : 1bit 1bool6 flags
0x01bNeedsQueuedAnimEventsDispatched : 1bit 3boolTransient+3 flags
0x07E70x01padding / unreflected
0x02CachedAnimCurveUidVersionuint16Transient+5 flags
0x07EA0x02padding / unreflected
0x04ClothBlendWeightfloat7 flags
0x04EdgeStiffnessfloat7 flags
0x04BendingStiffnessfloat7 flags
0x04AreaStiffnessfloat7 flags
0x04VolumeStiffnessfloat7 flags
0x04StrainLimitingStiffnessfloat7 flags
0x04ShapeTargetStiffnessfloat7 flags
0x10DisallowedAnimCurvesTArray<FName>Transient+2 flags
0x08BodySetupUBodySetup*Transient+5 flags
0x08200x08padding / unreflected
0x10OnConstraintBrokenFMulticastScriptDelegate4 flags
0x08ClothingSimulationFactoryTSubclassOf<UClothingSimulationFactory>7 flags
0x08400xF0padding / unreflected
0x04TeleportDistanceThresholdfloat7 flags
0x04TeleportRotationThresholdfloat7 flags
0x09380x08padding / unreflected
0x04LastPoseTickFrameuint32Transient+5 flags
0x09440x5Cpadding / unreflected
0x08ClothingInteractorUClothingSimulationInteractor*Transient+5 flags
0x09A80xB8padding / unreflected
0x10OnAnimInitializedFMulticastScriptDelegate4 flags
0x0A700x150unreflected bytes to end of USkeletalMeshComponent
Inherited from USkinnedMeshComponent 31
OffsetSizeNameTypeFlags
0x08SkeletalMeshUSkeletalMesh*8 flags
0x08MasterPoseComponentTWeakObjectPtr<USkinnedMeshComponent>10 flags
0x05B00xA8padding / unreflected
0x08PhysicsAssetOverrideUPhysicsAsset*9 flags
0x04ForcedLodModelint329 flags
0x04MinLodModelint329 flags
0x06680x08padding / unreflected
0x04StreamingDistanceMultiplierfloat8 flags
0x06740x0Cpadding / unreflected
0x10LODInfoTArray<FSkelMeshComponentLODInfo>Transient+2 flags
0x06900x24padding / unreflected
0x01VisibilityBasedAnimTickOptionEVisibilityBasedAnimTickOption9 flags
0x01bOverrideMinLod : 1bit 1bool7 flags
0x01bUseBoundsFromMasterPoseComponent : 1bit 2bool6 flags
0x01bForceWireframe : 1bit 3bool3 flags
0x01bDisplayBones : 1bit 4boolDeprecated+3 flags
0x01bDisableMorphTarget : 1bit 5bool6 flags
0x01bHideSkin : 1bit 6bool3 flags
0x01bPerBoneMotionBlur : 1bit 7bool7 flags
0x01bComponentUseFixedSkelBounds : 1bit 0bool6 flags
0x01bConsiderAllBodiesForBounds : 1bit 1bool6 flags
0x01bSyncAttachParentLOD : 1bit 2bool6 flags
0x01bCanHighlightSelectedSections : 1bit 3boolTransient+3 flags
0x01bRecentlyRendered : 1bit 4boolTransient+3 flags
0x01bCastCapsuleDirectShadow : 1bit 5bool7 flags
0x01bCastCapsuleIndirectShadow : 1bit 6bool7 flags
0x01bCPUSkinning : 1bit 7boolTransient+3 flags
0x01bEnableUpdateRateOptimizations : 1bit 0bool6 flags
0x01bDisplayDebugUpdateRateOptimizations : 1bit 1bool6 flags
0x01bRenderStatic : 1bit 2bool7 flags
0x01bIgnoreMasterPoseComponentLOD : 1bit 3bool7 flags
0x01bCachedLocalBoundsUpToDate : 1bit 6boolTransientProtected+3 flags
0x01bForceMeshObjectUpdate : 1bit 0boolTransient+3 flags
0x06B90x03padding / unreflected
0x04CapsuleIndirectShadowMinVisibilityfloat9 flags
0x06C00x08padding / unreflected
0x1CCachedLocalBoundsFBoxSphereBoundsTransientProtected+4 flags
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlags
0x10OverrideMaterialsTArray<UMaterialInterface*>4 flags
0x05880x10padding / unreflected
0x01bEnableMaterialParameterCachingboolProtected+9 flags
Inherited from UPrimitiveComponent 81
OffsetSizeNameTypeFlags
0x04MinDrawDistancefloat9 flags
0x04LDMaxDrawDistancefloat9 flags
0x04CachedMaxDrawDistancefloat10 flags
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flags
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flags
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flags
0x01LightmapTypeELightmapType9 flags
0x01bNeverDistanceCull : 1bit 0bool7 flags
0x01bAlwaysCreatePhysicsState : 1bit 5bool7 flags
0x01bGenerateOverlapEvents : 1bit 6bool5 flags
0x01bMultiBodyOverlap : 1bit 7bool6 flags
0x01bTraceComplexOnMove : 1bit 0bool6 flags
0x01bReturnMaterialOnMove : 1bit 1bool6 flags
0x01bUseViewOwnerDepthPriorityGroup : 1bit 2bool3 flags
0x01bAllowCullDistanceVolume : 1bit 3bool7 flags
0x01bHasMotionBlurVelocityMeshes : 1bit 4bool3 flags
0x01bVisibleInReflectionCaptures : 1bit 5bool7 flags
0x01bVisibleInRayTracing : 1bit 6bool7 flags
0x01bRenderInMainPass : 1bit 7bool7 flags
0x01bReceivesDecals : 1bit 0bool7 flags
0x01bOwnerNoSee : 1bit 1bool7 flags
0x01bOnlyOwnerSee : 1bit 2bool7 flags
0x01bTreatAsBackgroundForOcclusion : 1bit 3bool7 flags
0x01bUseAsOccluder : 1bit 4bool7 flags
0x01bSelectable : 1bit 5bool3 flags
0x01bForceMipStreaming : 1bit 6bool7 flags
0x01bHasPerInstanceHitProxies : 1bit 7bool3 flags
0x01CastShadow : 1bit 0bool6 flags
0x01bAffectDynamicIndirectLighting : 1bit 1bool7 flags
0x01bAffectDistanceFieldLighting : 1bit 2bool7 flags
0x01bCastDynamicShadow : 1bit 3bool7 flags
0x01bCastStaticShadow : 1bit 4bool7 flags
0x01bCastVolumetricTranslucentShadow : 1bit 5bool7 flags
0x01bSelfShadowOnly : 1bit 6bool7 flags
0x01bCastFarShadow : 1bit 7bool7 flags
0x01bCastInsetShadow : 1bit 0bool7 flags
0x01bCastCinematicShadow : 1bit 1bool7 flags
0x01bCastHiddenShadow : 1bit 2bool7 flags
0x01bCastShadowAsTwoSided : 1bit 3bool7 flags
0x01bLightAsIfStatic : 1bit 4boolDeprecated+3 flags
0x01bLightAttachmentsAsGroup : 1bit 5bool7 flags
0x01bReceiveMobileCSMShadows : 1bit 6bool7 flags
0x01bSingleSampleShadowFromStationaryLights : 1bit 7bool7 flags
0x01bIgnoreRadialImpulse : 1bit 0bool5 flags
0x01bIgnoreRadialForce : 1bit 1bool5 flags
0x01bApplyImpulseOnDamage : 1bit 2bool5 flags
0x01bReplicatePhysicsToAutonomousProxy : 1bit 3bool5 flags
0x01AlwaysLoadOnClient : 1bit 4bool3 flags
0x01AlwaysLoadOnServer : 1bit 5bool3 flags
0x01bUseEditorCompositing : 1bit 6bool3 flags
0x01bRenderCustomDepth : 1bit 7bool7 flags
0x02760x01padding / unreflected
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flags
0x02780x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flags
0x01LightingChannelsFLightingChannels6 flags
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flags
0x04CustomDepthStencilValueint329 flags
0x04TranslucencySortPriorityint329 flags
0x04VisibilityIdint325 flags
0x02880x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags
0x02900x08padding / unreflected
0x04BoundsScalefloat7 flags
0x04LastSubmitTimefloatTransient+5 flags
0x04LastRenderTimefloatTransient+5 flags
0x04LastRenderTimeOnScreenfloatTransient+5 flags
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags
0x02C80x10padding / unreflected
0x148BodyInstanceFBodyInstance4 flags
0x10OnComponentHitFMulticastScriptDelegate4 flags
0x10OnComponentBeginOverlapFMulticastScriptDelegate4 flags
0x10OnComponentEndOverlapFMulticastScriptDelegate4 flags
0x10OnComponentWakeFMulticastScriptDelegate4 flags
0x10OnComponentSleepFMulticastScriptDelegate4 flags
0x04700x10padding / unreflected
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x05000x18padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flags
0x58PostPhysicsComponentTickFPrimitiveComponentPostPhysicsTickFunction1 flags
Inherited from USceneComponent 22
OffsetSizeNameTypeFlags
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags
0x08AttachParentUSceneComponent*NetRepNotify+7 flags
0x08AttachSocketNameFNameNetRepNotify+5 flags
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags
0x01380x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags
0x0CRelativeRotationFRotatorNetRepNotify+7 flags
0x0CRelativeScale3DFVectorNetRepNotify+9 flags
0x01880x38padding / unreflected
0x0CComponentVelocityFVector5 flags
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flags
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flags
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flags
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flags
0x01bVisible : 1bit 5boolNetRepNotify+6 flags
0x01bHiddenInGame : 1bit 6bool7 flags
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flags
0x01bShouldUpdatePhysicsVolume : 1bit 0bool6 flags
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 1bool3 flags
0x01bUseAttachParentBound : 1bit 2bool6 flags
0x01CE0x01padding / unreflected
0x01MobilityEComponentMobility8 flags
0x01DetailModeEDetailMode9 flags
0x01D10x4Fpadding / unreflected
0x10PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags
Inherited from UActorComponent 14
OffsetSizeNameTypeFlags
0x58PrimaryComponentTickFActorComponentTickFunction3 flags
0x10ComponentTagsTArray<FName>4 flags
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flags
0x01bNetAddressable : 1bit 4boolProtected+3 flags
0x01bAutoActivate : 1bit 7bool6 flags
0x01bIsActive : 1bit 0boolNetTransient+4 flags
0x01bEditableWhenInherited : 1bit 1bool5 flags
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flags
0x01bIsEditorOnly : 1bit 6bool6 flags
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flags
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags
0x10OnComponentActivatedFMulticastScriptDelegate4 flags
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags

Functions 76

SignatureFlagsNativeParams
void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace)FinalNative+1 flags0x01
void ToggleDisablePostProcessBlueprint()FinalNative+1 flags0x00
void TermBodiesBelow(const FName& ParentBoneName)FinalNative+1 flags0x08
void SuspendClothingSimulation()FinalNative+1 flags0x00
void Stop()FinalNative+1 flags0x00
void SnapshotPose(FPoseSnapshot& Snapshot)FinalNative+1 flags0x38
void SetUpdateAnimationInEditor(bool NewUpdateState)FinalNative+1 flags0x01
void SetTeleportRotationThreshold(float Threshold)FinalNative+1 flags0x04
void SetTeleportDistanceThreshold(float Threshold)FinalNative+1 flags0x04
void SetPosition(float InPos, bool bFireNotifies)FinalNative+1 flags0x05
void SetPlayRate(float Rate)FinalNative+1 flags0x04
void SetPhysicsBlendWeight(float PhysicsBlendWeight)FinalNative+1 flags0x04
void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf)NativePublic0x0D
void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight)FinalNative+1 flags0x0D
void SetEnablePhysicsBlending(bool bNewBlendPhysics)FinalNative+1 flags0x01
void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf)FinalNative+1 flags0x0D
void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName)FinalNative+1 flags0x0C
void SetDisablePostProcessBlueprint(bool bInDisablePostProcess)FinalNative+1 flags0x01
void SetDisableAnimCurves(bool bInDisableAnimCurves)FinalNative+1 flags0x01
void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound)FinalNative+1 flags0x09
void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound)FinalNative+1 flags0x11
void SetClothMaxDistanceScale(float Scale)FinalNative+1 flags0x04
void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName)NativePublic0x0C
void SetAnimationMode(const EAnimationMode& InAnimationMode)FinalNative+1 flags0x01
void SetAnimation(UAnimationAsset* NewAnimToPlay)FinalNative+1 flags0x08
void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle)FinalNative+1 flags0x14
void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow)FinalNative+1 flags0x11
void SetAllowAnimCurveEvaluation(bool bInAllow)FinalNative+1 flags0x01
void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType)FinalNative+1 flags0x03
void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType)FinalNative+1 flags0x03
void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType)FinalNative+1 flags0x0D
void SetAllBodiesSimulatePhysics(bool bNewSimulate)FinalNative+1 flags0x01
void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType)FinalNative+1 flags0x05
void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf)FinalNative+1 flags0x0A
void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf)FinalNative+1 flags0x0E
void ResumeClothingSimulation()FinalNative+1 flags0x00
void ResetClothTeleportMode()FinalNative+1 flags0x00
void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType)FinalNative+1 flags0x01
void ResetAllowedAnimCurveEvaluation()FinalNative+1 flags0x00
void ResetAllBodiesSimulatePhysics()FinalNative+1 flags0x00
void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping)FinalNative+1 flags0x09
void Play(bool bLooping)FinalNative+1 flags0x01
void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate)FinalNative+1 flags0x14
void K2_SetAnimInstanceClass(TSubclassOf<UObject> NewClass)NativePublic0x08
bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance)FinalNative+1 flags0x31
bool IsPlaying()FinalNative+1 flags0x01
bool IsClothingSimulationSuspended()FinalNative+1 flags0x01
bool IsBodyGravityEnabled(const FName& BoneName)FinalNative+1 flags0x09
bool HasValidAnimationInstance()FinalNative+1 flags0x01
float GetTeleportRotationThreshold()FinalNative+1 flags0x04
float GetTeleportDistanceThreshold()FinalNative+1 flags0x04
UAnimInstance* GetSubInstanceByName(const FName& InName)FinalNative+1 flags0x10
FVector GetSkeletalCenterOfMass()FinalNative+1 flags0x0C
UAnimInstance* GetPostProcessInstance()FinalNative+1 flags0x08
float GetPosition()FinalNative+1 flags0x04
float GetPlayRate()FinalNative+1 flags0x04
float GetMorphTarget(const FName& MorphTargetName)FinalNative+1 flags0x0C
bool GetDisablePostProcessBlueprint()FinalNative+1 flags0x01
bool GetDisableAnimCurves()FinalNative+1 flags0x01
void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle)FinalNative+1 flags0x14
float GetClothMaxDistanceScale()FinalNative+1 flags0x04
UClothingSimulationInteractor* GetClothingSimulationInteractor()FinalNative+1 flags0x08
float GetBoneMass(const FName& BoneName, bool bScaleMass)FinalNative+1 flags0x10
UAnimInstance* GetAnimInstance()FinalNative+1 flags0x08
EAnimationMode GetAnimationMode()FinalNative+1 flags0x01
bool GetAllowedAnimCurveEvaluate()FinalNative+1 flags0x01
void ForceClothNextUpdateTeleportAndReset()FinalNative+1 flags0x00
void ForceClothNextUpdateTeleport()FinalNative+1 flags0x00
FName FindConstraintBoneName(int32 ConstraintIndex)FinalNative+1 flags0x0C
void ClearMorphTargets()FinalNative+1 flags0x00
void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName)FinalNative+1 flags0x20
void BindClothToMasterPoseComponent()FinalNative+1 flags0x00
void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow)FinalNative+1 flags0x09
void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf)NativePublic0x16
void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf)NativePublic0x16
void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType)FinalNative+1 flags0x0D

Used by 20

types with a member, parameter or interface of this type