| bool WorldType__InPIEWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool WorldType__InGameInstanceWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool WorldType__InEditorWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool WidgetIsChildOf(UWidget* ChildWidget, UWidget* PossibleParent) | FinalNative+2 flags | | 0x11 |
| UUserWidget* WidgetGetParentOfClass(UWidget* ChildWidget, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x18 |
| void WidgetGetChildrenOfClass(UWidget* ParentWidget, const TArray<UUserWidget*>& ChildWidgets, TSubclassOf<UUserWidget> WidgetClass, bool bImmediateOnly) | FinalNative+2 flags | | 0x21 |
| void Visibility__GetRenderedActors(UObject* WorldContextObject, const TArray<AActor*>& CurrentlyRenderedActors, float MinRecentTime) | FinalNative+2 flags | | 0x1C |
| void Visibility__GetNotRenderedActors(UObject* WorldContextObject, const TArray<AActor*>& CurrentlyNotRenderedActors, float MinRecentTime) | FinalNative+2 flags | | 0x1C |
| bool ViewportPositionDeproject(UObject* WorldContextObject, const FVector2D& ViewportPosition, const FVector& OutWorldOrigin, const FVector& OutWorldDirection) | FinalNative+2 flags | | 0x29 |
| bool Viewport__SetMousePosition(APlayerController* ThePC, const float& PosX, const float& PosY) | FinalNative+2 flags | | 0x11 |
| bool Viewport__GetMousePosition(APlayerController* ThePC, const float& PosX, const float& PosY) | FinalNative+2 flags | | 0x11 |
| bool Viewport__GetCenterOfViewport(APlayerController* ThePC, const float& PosX, const float& PosY) | FinalNative+2 flags | | 0x11 |
| bool Viewport__EnableWorldRendering(APlayerController* ThePC, bool RenderTheWorld) | FinalNative+2 flags | | 0x0A |
| bool VictorySoundVolumeChange(USoundClass* SoundClassObject, float NewVolume) | FinalNative+2 flags | | 0x0D |
| void VictorySortIntArray(const TArray<int32>& IntArray, const TArray<int32>& IntArrayRef) | FinalNative+2 flags | | 0x20 |
| void VictorySortFloatArray(const TArray<float>& FloatArray, const TArray<float>& FloatArrayRef) | FinalNative+2 flags | | 0x20 |
| void VictorySimulateMouseWheel(const float& Delta) | FinalNative+2 flags | | 0x04 |
| void VictorySimulateKeyPress(APlayerController* ThePC, const FKey& Key, const EInputEvent& EventType) | FinalNative+2 flags | | 0x21 |
| void VictorySetCustomConfigVar_Vector2D(const FString& SectionName, const FString& VariableName, const FVector2D& Value) | FinalNative+2 flags | | 0x28 |
| void VictorySetCustomConfigVar_Vector(const FString& SectionName, const FString& VariableName, const FVector& Value) | FinalNative+2 flags | | 0x2C |
| void VictorySetCustomConfigVar_String(const FString& SectionName, const FString& VariableName, const FString& Value) | FinalNative+2 flags | | 0x30 |
| void VictorySetCustomConfigVar_Rotator(const FString& SectionName, const FString& VariableName, const FRotator& Value) | FinalNative+2 flags | | 0x2C |
| void VictorySetCustomConfigVar_Int(const FString& SectionName, const FString& VariableName, int32 Value) | FinalNative+2 flags | | 0x24 |
| void VictorySetCustomConfigVar_Float(const FString& SectionName, const FString& VariableName, float Value) | FinalNative+2 flags | | 0x24 |
| void VictorySetCustomConfigVar_Color(const FString& SectionName, const FString& VariableName, const FLinearColor& Value) | FinalNative+2 flags | | 0x30 |
| void VictorySetCustomConfigVar_Bool(const FString& SectionName, const FString& VariableName, bool Value) | FinalNative+2 flags | | 0x21 |
| void VictoryRemoveAxisKeyBind(const FVictoryInputAxis& ToRemove) | FinalNative+2 flags | | 0x40 |
| void VictoryRemoveActionKeyBind(const FVictoryInput& ToRemove) | FinalNative+2 flags | | 0x40 |
| bool VictoryReBindAxisKey(const FVictoryInputAxis& Original, const FVictoryInputAxis& NewBinding) | FinalNative+2 flags | | 0x81 |
| bool VictoryReBindActionKey(const FVictoryInput& Original, const FVictoryInput& NewBinding) | FinalNative+2 flags | | 0x81 |
| bool VictoryPhysics_UpdateAngularDamping(UPrimitiveComponent* CompToUpdate, float NewAngularDamping) | FinalNative+2 flags | | 0x0D |
| FString VictoryPaths__WindowsNoEditorDir() | FinalNative+2 flags | | 0x10 |
| FString VictoryPaths__Win64Dir_BinaryLocation() | FinalNative+2 flags | | 0x10 |
| FString VictoryPaths__ScreenShotsDir() | FinalNative+2 flags | | 0x10 |
| FString VictoryPaths__SavedDir() | FinalNative+2 flags | | 0x10 |
| FString VictoryPaths__LogsDir() | FinalNative+2 flags | | 0x10 |
| FString VictoryPaths__GameRootDirectory() | FinalNative+2 flags | | 0x10 |
| FString VictoryPaths__ConfigDir() | FinalNative+2 flags | | 0x10 |
| ULevelStreaming* VictoryLoadLevelInstance(UObject* WorldContextObject, const FString& MapFolderOffOfContent, const FString& LevelName, int32 InstanceNumber, const FVector& Location, const FRotator& Rotation, const bool& Success) | FinalNative+2 flags | | 0x50 |
| void VictoryISM_GetAllVictoryISMActors(UObject* WorldContextObject, const TArray<AVictoryISM*>& Out) | FinalNative+2 flags | | 0x18 |
| void VictoryISM_ConvertToVictoryISMActors(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const TArray<AVictoryISM*>& CreatedISMActors, bool DestroyOriginalActors, int32 MinCountToCreateISM) | FinalNative+2 flags | | 0x28 |
| bool VictoryIsApplicationRunning(int32 ProcessId) | FinalNative+2 flags | | 0x05 |
| void VictoryIntPlusEquals(const int32& Int, int32 Add, const int32& IntOut) | FinalNative+2 flags | | 0x0C |
| void VictoryIntMinusEquals(const int32& Int, int32 Sub, const int32& IntOut) | FinalNative+2 flags | | 0x0C |
| FVictoryInputAxis VictoryGetVictoryInputAxis(FKeyEvent& KeyEvent) | FinalNative+2 flags | | 0x78 |
| FVictoryInput VictoryGetVictoryInput(FKeyEvent& KeyEvent) | FinalNative+2 flags | | 0x78 |
| float VictoryGetSoundVolume(USoundClass* SoundClassObject) | FinalNative+2 flags | | 0x0C |
| FVector2D VictoryGetCustomConfigVar_Vector2D(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x2C |
| FVector VictoryGetCustomConfigVar_Vector(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x30 |
| FString VictoryGetCustomConfigVar_String(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x38 |
| FRotator VictoryGetCustomConfigVar_Rotator(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x30 |
| int32 VictoryGetCustomConfigVar_Int(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x28 |
| float VictoryGetCustomConfigVar_Float(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x28 |
| FLinearColor VictoryGetCustomConfigVar_Color(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x34 |
| bool VictoryGetCustomConfigVar_Bool(const FString& SectionName, const FString& VariableName, const bool& IsValid) | FinalNative+2 flags | | 0x22 |
| FString VictoryGetApplicationName(int32 ProcessId) | FinalNative+2 flags | | 0x18 |
| void VictoryGetAllAxisKeyBindings(const TArray<FVictoryInputAxis>& Bindings) | FinalNative+2 flags | | 0x10 |
| void VictoryGetAllAxisAndActionMappingsForKey(const FKey& Key, const TArray<FVictoryInput>& ActionBindings, const TArray<FVictoryInputAxis>& AxisBindings) | FinalNative+2 flags | | 0x38 |
| void VictoryGetAllActionKeyBindings(const TArray<FVictoryInput>& Bindings) | FinalNative+2 flags | | 0x10 |
| void VictoryFloatPlusEquals(const float& Float, float Add, const float& FloatOut) | FinalNative+2 flags | | 0x0C |
| void VictoryFloatMinusEquals(const float& Float, float Sub, const float& FloatOut) | FinalNative+2 flags | | 0x0C |
| bool VictoryDestructible_DestroyChunk(UDestructibleComponent* DestructibleComp, int32 HitItem) | FinalNative+2 flags | | 0x0D |
| void VictoryCreateProc(const int32& ProcessId, const FString& FullPathOfProgramToRun, const TArray<FString>& CommandlineArgs, bool Detach, bool Hidden, int32 Priority, const FString& OptionalWorkingDirectory) | FinalNative+2 flags | | 0x40 |
| void VictoryAppendInline(const FString& String, const FString& ToAppend, const FString& Result, bool AppendNewline) | FinalNative+2 flags | | 0x31 |
| FString Victory_SecondsToHoursMinutesSeconds(float Seconds, bool TrimZeroes) | FinalNative+2 flags | | 0x18 |
| void Victory_SaveStringToOSClipboard(const FString& ToClipboard) | FinalNative+2 flags | | 0x10 |
| bool Victory_SavePixels(const FString& FullFilePath, int32 Width, int32 Height, const TArray<FLinearColor>& ImagePixels, bool SaveAsBMP, bool SRGB, const FString& ErrorString) | FinalNative+2 flags | | 0x41 |
| UTexture2D* Victory_LoadTexture2D_FromFile_Pixels(const FString& FullFilePath, const EJoyImageFormats& ImageFormat, const bool& IsValid, const int32& Width, const int32& Height, const TArray<FLinearColor>& OutPixels) | FinalNative+2 flags | | 0x38 |
| UTexture2D* Victory_LoadTexture2D_FromFile(const FString& FullFilePath, const EJoyImageFormats& ImageFormat, const bool& IsValid, const int32& Width, const int32& Height) | FinalNative+2 flags | | 0x28 |
| void Victory_GetStringFromOSClipboard(const FString& FromClipboard) | FinalNative+2 flags | | 0x10 |
| bool Victory_GetPixelsArrayFromT2D(UTexture2D* T2D, const int32& TextureWidth, const int32& TextureHeight, const TArray<FLinearColor>& PixelArray) | FinalNative+2 flags | | 0x21 |
| bool Victory_GetPixelFromT2D(UTexture2D* T2D, int32 X, int32 Y, const FLinearColor& PixelColor) | FinalNative+2 flags | | 0x21 |
| FString Victory_GetGRHIAdapterName() | FinalNative+2 flags | | 0x10 |
| void Victory_GetGPUInfo(const FString& DeviceDescription, const FString& Provider, const FString& DriverVersion, const FString& DriverDate) | FinalNative+2 flags | | 0x40 |
| FString Victory_GetGPUBrand() | FinalNative+2 flags | | 0x10 |
| bool Victory_Get_Pixel(const TArray<FLinearColor>& Pixels, int32 ImageHeight, int32 X, int32 Y, const FLinearColor& FoundColor) | FinalNative+2 flags | | 0x2D |
| EPathFollowingRequestResult Victory_AI_MoveToWithFilter(APawn* Pawn, const FVector& Dest, TSubclassOf<UNavigationQueryFilter> FilterClass, float AcceptanceRadius, bool bProjectDestinationToNavigation, bool bStopOnOverlap, bool bCanStrafe) | FinalNative+2 flags | | 0x28 |
| float VerticalFOV(float HorizontalFOV, float AspectRatio) | FinalNative+2 flags | | 0x0C |
| FVector2D Vector2DInterpTo_Constant(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x20 |
| FVector2D Vector2DInterpTo(const FVector2D& Current, const FVector2D& Target, float DeltaTime, float InterpSpeed) | FinalNative+2 flags | | 0x20 |
| void UTCToLocal(const FDateTime& UTCTime, const FDateTime& LocalTime) | FinalNative+2 flags | | 0x10 |
| void UnloadStreamingLevel(ULevelStreamingDynamic* LevelInstance) | FinalNative+2 flags | | 0x08 |
| FRotator TransformVectorToActorSpaceAngle(AActor* Actor, const FVector& InVector) | FinalNative+1 flags | | 0x20 |
| FVector TransformVectorToActorSpace(AActor* Actor, const FVector& InVector) | FinalNative+1 flags | | 0x20 |
| AActor* Traces__CharacterMeshTrace___ClosestSocket(UObject* WorldContextObject, AActor* TraceOwner, const FVector& TraceStart, const FVector& TraceEnd, const FVector& OutImpactPoint, const FVector& OutImpactNormal, const FName& ClosestSocketName, const FVector& SocketLocation, const bool& IsValid) | FinalNative+2 flags | | 0x60 |
| AActor* Traces__CharacterMeshTrace___ClosestBone(AActor* TraceOwner, const FVector& TraceStart, const FVector& TraceEnd, const FVector& OutImpactPoint, const FVector& OutImpactNormal, const FName& ClosestBoneName, const FVector& ClosestBoneLocation, const bool& IsValid) | FinalNative+2 flags | | 0x58 |
| bool TraceData__GetTraceDataFromSkeletalMeshSocket(const FVector& TraceStart, const FVector& TraceEnd, USkeletalMeshComponent* Mesh, const FRotator& TraceRotation, float TraceLength, const FName& Socket, bool DrawTraceData, const FLinearColor& TraceDataColor, float TraceDataThickness) | FinalNative+2 flags | | 0x51 |
| bool TraceData__GetTraceDataFromCharacterSocket(const FVector& TraceStart, const FVector& TraceEnd, AActor* TheCharacter, const FRotator& TraceRotation, float TraceLength, const FName& Socket, bool DrawTraceData, const FLinearColor& TraceDataColor, float TraceDataThickness) | FinalNative+2 flags | | 0x51 |
| int32 Text_ToInt(FText& text, bool UseDotForThousands) | FinalNative+2 flags | | 0x20 |
| float Text_ToFloat(FText& text, bool UseDotForThousands) | FinalNative+2 flags | | 0x20 |
| bool Text_IsNumeric(FText& text) | FinalNative+2 flags | | 0x19 |
| bool StringIsEmpty(const FString& Target) | FinalNative+2 flags | | 0x11 |
| void StringConversion__GetFloatAsStringWithPrecision(float TheFloat, const FString& TheString, int32 Precision, bool IncludeLeadingZero) | FinalNative+2 flags | | 0x1D |
| void String__ExplodeString(const TArray<FString>& OutputStrings, const FString& InputString, const FString& Separator, int32 Limit, bool bTrimElements) | FinalNative+2 flags | | 0x35 |
| FString String__CombineStrings_Multi(const FString& A, const FString& B) | FinalNative+2 flags | | 0x30 |
| FString String__CombineStrings(const FString& StringFirst, const FString& StringSecond, const FString& Separator, const FString& StringFirstLabel, const FString& StringSecondLabel) | FinalNative+2 flags | | 0x60 |
| AActor* SpawnActorIntoLevel(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FName& Level, const FVector& Location, const FRotator& Rotation, bool SpawnEvenIfColliding) | FinalNative+2 flags | | 0x40 |
| void SetGenericTeamId(AActor* Target, uint8 NewTeamId) | FinalNative+2 flags | | 0x09 |
| void SetComponentTickRate(UActorComponent* Component, float Seconds) | FinalNative+2 flags | | 0x0C |
| void SetBloomIntensity(APostProcessVolume* PostProcessVolume, float Intensity) | FinalNative+2 flags | | 0x0C |
| void ServerTravel(UObject* WorldContextObject, const FString& MapName, bool bNotifyPlayers) | FinalNative+2 flags | | 0x19 |
| void Selection_SelectionBox(UObject* WorldContextObject, const TArray<AActor*>& SelectedActors, const FVector2D& AnchorPoint, const FVector2D& DraggedPoint, TSubclassOf<AActor> ClassFilter) | FinalNative+2 flags | | 0x30 |
| void seedRandWithTime() | FinalNative+2 flags | | 0x00 |
| void seedRandWithEntropy() | FinalNative+2 flags | | 0x00 |
| void seedRand(int32 Seed) | FinalNative+2 flags | | 0x04 |
| bool ScreenShots_Rename_Move_Most_Recent(const FString& OriginalFileName, const FString& NewName, const FString& NewAbsoluteFolderPath, bool HighResolution) | FinalNative+2 flags | | 0x32 |
| void SaveGameObject_GetAllSaveSlotFileNames(const TArray<FString>& FileNames) | FinalNative+2 flags | | 0x10 |
| void Rendering__UnFreezeGameRendering() | FinalNative+2 flags | | 0x00 |
| void Rendering__FreezeGameRendering() | FinalNative+2 flags | | 0x00 |
| void RemoveFromStreamingLevels(UObject* WorldContextObject, FLevelStreamInstanceInfo& LevelInstanceInfo) | FinalNative+2 flags | | 0x38 |
| void RemoveAllWidgetsOfClass(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x10 |
| void RealWorldTime__GetTimePassedSincePreviousTime(const FString& PreviousTime, const float& MilliSeconds, const float& Seconds, const float& Minutes, const float& Hours) | FinalNative+2 flags | | 0x20 |
| void RealWorldTime__GetDifferenceBetweenTimes(const FString& PreviousTime1, const FString& PreviousTime2, const float& MilliSeconds, const float& Seconds, const float& Minutes, const float& Hours) | FinalNative+2 flags | | 0x30 |
| FString RealWorldTime__GetCurrentOSTime(const int32& MilliSeconds, const int32& Seconds, const int32& Minutes, const int32& Hours12, const int32& Hours24, const int32& Day, const int32& Month, const int32& Year) | FinalNative+2 flags | | 0x30 |
| int32 RandInt_uniDis_MT() | FinalNative+2 flags | | 0x04 |
| int32 RandInt_uniDis() | FinalNative+2 flags | | 0x04 |
| int32 RandInt_MINMAX_uniDis_MT(int32 iMin, int32 iMax) | FinalNative+2 flags | | 0x0C |
| int32 RandInt_MINMAX_uniDis(int32 iMin, int32 iMax) | FinalNative+2 flags | | 0x0C |
| float RandFloat_uniDis_MT() | FinalNative+2 flags | | 0x04 |
| float RandFloat_uniDis() | FinalNative+2 flags | | 0x04 |
| float RandFloat_MINMAX_uniDis_MT(float iMin, float iMax) | FinalNative+2 flags | | 0x0C |
| float RandFloat_MINMAX_uniDis(float iMin, float iMax) | FinalNative+2 flags | | 0x0C |
| bool RandBool_Bernoulli_MT(float fBias) | FinalNative+2 flags | | 0x05 |
| bool RandBool_Bernoulli(float fBias) | FinalNative+2 flags | | 0x05 |
| FVector2D ProjectWorldToScreenPosition(const FVector& WorldLocation) | FinalNative+2 flags | | 0x14 |
| void PointDistanceToPlane(const FPlane& Plane, const FVector& Point, const float& Distance) | FinalNative+2 flags | | 0x20 |
| UAudioComponent* PlaySoundAttachedFromFile(const FString& FilePath, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const EAttachLocation& LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings) | FinalNative+2 flags | | 0x50 |
| void PlaySoundAtLocationFromFile(UObject* WorldContextObject, const FString& FilePath, const FVector& Location, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation* AttenuationSettings) | FinalNative+2 flags | | 0x38 |
| bool PlayerState_GetPlayerID(APlayerController* ThePC, const int32& PlayerId) | FinalNative+2 flags | | 0x0D |
| bool PlayerController_GetControllerID(APlayerController* ThePC, const int32& ControllerId) | FinalNative+2 flags | | 0x0D |
| bool Physics__UpdateCharacterCameraToRagdollLocation(AActor* TheCharacter, float HeightOffset, float InterpSpeed) | FinalNative+2 flags | | 0x11 |
| bool Physics__LeaveRagDoll(AActor* TheCharacter, bool SetToFallingMovementMode, float HeightAboveRBMesh, const FVector& InitLocation, const FRotator& InitRotation) | FinalNative+2 flags | | 0x29 |
| bool Physics__IsRagDoll(AActor* TheCharacter) | FinalNative+2 flags | | 0x09 |
| bool Physics__InitializeVictoryRagDoll(AActor* TheCharacter, const FVector& InitLocation, const FRotator& InitRotation) | FinalNative+2 flags | | 0x21 |
| bool Physics__GetLocationofRagDoll(AActor* TheCharacter, const FVector& RagdollLocation) | FinalNative+2 flags | | 0x15 |
| bool Physics__EnterRagDoll(AActor* TheCharacter) | FinalNative+2 flags | | 0x09 |
| void OperatingSystem__GetCurrentPlatform(const bool& Windows_, const bool& Mac, const bool& Linux, const bool& IOS, const bool& Android, const bool& Android_ARM, const bool& Android_Vulkan, const bool& PS4, const bool& XboxOne, const bool& HTML5, const bool& Apple) | FinalNative+2 flags | | 0x0B |
| void Open_URL_In_Web_Browser(const FString& TheURL) | FinalNative+2 flags | | 0x10 |
| bool NotEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance) | FinalNative+2 flags | | 0x15 |
| bool Mobility__SetSceneCompMobility(USceneComponent* SceneComp, const EComponentMobility& NewMobility) | FinalNative+2 flags | | 0x0A |
| void MinOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMinValue, const int32& MinValue) | FinalNative+2 flags | | 0x18 |
| void MinOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMinValue, const float& MinValue) | FinalNative+2 flags | | 0x18 |
| void MaxOfIntArray(const TArray<int32>& IntArray, const int32& IndexOfMaxValue, const int32& MaxValue) | FinalNative+2 flags | | 0x18 |
| void MaxOfFloatArray(const TArray<float>& FloatArray, const int32& IndexOfMaxValue, const float& MaxValue) | FinalNative+2 flags | | 0x18 |
| float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) | FinalNative+2 flags | | 0x18 |
| void Loops_ResetBPRunawayCounter() | FinalNative+2 flags | | 0x00 |
| UTexture2D* LoadTexture2D_FromFileByExtension(const FString& ImagePath, const bool& IsValid, const int32& OutWidth, const int32& OutHeight) | FinalNative+2 flags | | 0x28 |
| UTexture2D* LoadTexture2D_FromDDSFile(const FString& FullFilePath) | FinalNative+2 flags | | 0x18 |
| bool LoadStringFromFile(const FString& Result, const FString& FullFilePath) | FinalNative+2 flags | | 0x21 |
| bool LoadStringArrayFromFile(const TArray<FString>& StringArray, const int32& ArraySize, const FString& FullFilePath, bool ExcludeEmptyLines) | FinalNative+2 flags | | 0x2A |
| UObject* LoadObjectFromAssetPath(TSubclassOf<UObject> ObjectClass, const FName& Path, const bool& IsValid) | FinalNative+2 flags | | 0x20 |
| bool LensFlare__GetLensFlareOffsets(APlayerController* PlayerController, AActor* LightSource, const float& PitchOffset, const float& YawOffset, const float& RollOffset) | FinalNative+2 flags | | 0x1D |
| void JoyIsKey(FKeyEvent& KeyEvent, const FKey& Key, const bool& Ctrl, const bool& Shift, const bool& Alt, const bool& Cmd, const bool& Match) | FinalNative+2 flags | | 0x55 |
| void JoyGraphicsSettings__FullScreen_Set(const EJoyGraphicsFullScreen& NewSetting) | FinalNative+2 flags | | 0x01 |
| EJoyGraphicsFullScreen JoyGraphicsSettings__FullScreen_Get() | FinalNative+2 flags | | 0x01 |
| bool JoyFileIO_GetFilesInRootAndAllSubFolders(const TArray<FString>& Files, const FString& RootFolderFullPath, const FString& Ext) | FinalNative+2 flags | | 0x31 |
| bool JoyFileIO_GetFiles(const TArray<FString>& Files, const FString& RootFolderFullPath, const FString& Ext) | FinalNative+2 flags | | 0x31 |
| bool IsWidgetOfClassInViewport(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass) | FinalNative+2 flags | | 0x11 |
| bool IsStandAlone(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsPointOnPlane(const FPlane& Plane, const FVector& Point, float Tolerance) | FinalNative+2 flags | | 0x21 |
| bool IsAlphaNumeric(const FString& String) | FinalNative+2 flags | | 0x11 |
| UPanelSlot* InsertChildAt(UWidget* Parent, int32 Index, UWidget* Content) | FinalNative+2 flags | | 0x20 |
| float HorizontalFOV(float VerticalFOV, float AspectRatio) | FinalNative+2 flags | | 0x0C |
| void HideStreamingLevel(ULevelStreamingDynamic* LevelInstance) | FinalNative+2 flags | | 0x08 |
| bool HasSubstring(const FString& SearchIn, const FString& SubString, const ESearchCase& SearchCase, const ESearchDir& SearchDir) | FinalNative+2 flags | | 0x23 |
| void GraphicsSettings__SetFrameRateToBeUnbound() | FinalNative+2 flags | | 0x00 |
| void GraphicsSettings__SetFrameRateCap(float NewValue) | FinalNative+2 flags | | 0x04 |
| UWidget* GetWidgetFromName(UUserWidget* ParentUserWidget, const FName& Name) | FinalNative+2 flags | | 0x18 |
| bool GetViewportPositionHitResultByChannel(UObject* WorldContextObject, const FVector2D& ViewportPosition, const ECollisionChannel& TraceChannel, bool bTraceComplex, FHitResult& OutHitResult) | FinalNative+2 flags | | 0x9D |
| bool GetViewportPosition(UObject* WorldContextObject, const FVector2D& ScreenPosition, const FVector2D& OutViewportPosition) | FinalNative+2 flags | | 0x19 |
| FVector GetVectorRelativeLocation(const FVector& ParentLocation, const FRotator& ParentRotation, const FVector& ChildLocation) | FinalNative+2 flags | | 0x30 |
| void GetUTCFromUnixTimeStamp(int32 UnixTimeStamp, const FDateTime& UTCTime) | FinalNative+2 flags | | 0x10 |
| void GetUserDisplayAdapterBrand(const bool& IsAMD, const bool& IsNvidia, const bool& IsIntel, const bool& IsUnknown, const int32& UnknownId) | FinalNative+2 flags | | 0x08 |
| int32 GetUnixTimeStamp(const FDateTime& UTCTime) | FinalNative+2 flags | | 0x0C |
| float GetTimeInPlay(AActor* Actor) | FinalNative+2 flags | | 0x0C |
| float GetTimeAlive(AActor* Target) | FinalNative+2 flags | | 0x0C |
| bool GetStaticMeshVertexLocations(UStaticMeshComponent* Comp, const TArray<FVector>& VertexPositions) | FinalNative+2 flags | | 0x19 |
| USoundWave* GetSoundWaveFromFile(const FString& FilePath) | FinalNative+2 flags | | 0x18 |
| FRotator GetRotatorRelativeRotation(const FRotator& ParentRotation, const FRotator& ChildRotation) | FinalNative+2 flags | | 0x24 |
| int32 GetPlayerUniqueNetID() | FinalNative+2 flags | | 0x04 |
| APlayerStart* GetPlayerStart(UObject* WorldContextObject, const FString& PlayerStartName) | FinalNative+2 flags | | 0x20 |
| FName GetObjectPath(UObject* Obj) | FinalNative+2 flags | | 0x10 |
| void GetNamesOfLoadedLevels(UObject* WorldContextObject, const TArray<FString>& NamesOfLoadedLevels) | FinalNative+2 flags | | 0x18 |
| FLevelStreamInstanceInfo GetLevelInstanceInfo(ULevelStreamingDynamic* LevelInstance) | FinalNative+2 flags | | 0x38 |
| FName GetHeadMountedDisplayDeviceType() | FinalNative+2 flags | | 0x08 |
| uint8 GetGenericTeamId(AActor* Target) | FinalNative+2 flags | | 0x09 |
| UUserWidget* GetFirstWidgetOfClass(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass, bool TopLevelOnly) | FinalNative+2 flags | | 0x20 |
| float GetDistanceToCollision(UPrimitiveComponent* CollisionComponent, const FVector& Point, const FVector& ClosestPointOnCollision) | FinalNative+2 flags | | 0x24 |
| float GetDistanceBetweenComponentSurfaces(UPrimitiveComponent* CollisionComponent1, UPrimitiveComponent* CollisionComponent2, const FVector& PointOnSurface1, const FVector& PointOnSurface2) | FinalNative+2 flags | | 0x2C |
| float GetCreationTime(AActor* Target) | FinalNative+2 flags | | 0x0C |
| FRotator GetComponentRelativeRotation(USceneComponent* ParentComponent, USceneComponent* ChildComponent) | FinalNative+2 flags | | 0x1C |
| FVector GetComponentRelativeLocation(USceneComponent* ParentComponent, USceneComponent* ChildComponent) | FinalNative+2 flags | | 0x1C |
| FString GetCommandLine() | FinalNative+2 flags | | 0x10 |
| AActor* GetClosestActorOfClassInRadiusOfLocation(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, const FVector& Center, float Radius, const bool& IsValid) | FinalNative+2 flags | | 0x30 |
| AActor* GetClosestActorOfClassInRadiusOfActor(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, AActor* ActorCenter, float Radius, const bool& IsValid) | FinalNative+2 flags | | 0x28 |
| void GetBoxContainingWorldPoints(const TArray<FVector>& points, const FVector& Center, const FVector& Extent) | FinalNative+2 flags | | 0x28 |
| void GetAllWidgetsOfClass(UObject* WorldContextObject, TSubclassOf<UUserWidget> WidgetClass, const TArray<UUserWidget*>& FoundWidgets, bool TopLevelOnly) | FinalNative+2 flags | | 0x21 |
| int32 GetAllBoneNamesBelowBone(USkeletalMeshComponent* SkeletalMeshComp, const FName& StartingBoneName, const TArray<FName>& BoneNames) | FinalNative+2 flags | | 0x24 |
| FRotator GetActorRelativeRotation(AActor* ParentActor, AActor* ChildActor) | FinalNative+2 flags | | 0x1C |
| FVector GetActorRelativeLocation(AActor* ParentActor, AActor* ChildActor) | FinalNative+2 flags | | 0x1C |
| void FlushPressedKeys(APlayerController* PlayerController) | FinalNative+2 flags | | 0x08 |
| void FlashGameOnTaskBar(APlayerController* PC, bool FlashContinuous, int32 MaxFlashCount, int32 FlashFrequencyMilliseconds) | FinalNative+2 flags | | 0x14 |
| bool FileIO__SaveStringTextToFile(const FString& SaveDirectory, const FString& JoyfulFileName, const FString& SaveText, bool AllowOverWriting) | FinalNative+2 flags | | 0x32 |
| bool FileIO__SaveStringArrayToFile(const FString& SaveDirectory, const FString& JoyfulFileName, const TArray<FString>& SaveText, bool AllowOverWriting) | FinalNative+2 flags | | 0x32 |
| bool EqualEqual_Vector2DVector2D(const FVector2D& A, const FVector2D& B, float ErrorTolerance) | FinalNative+2 flags | | 0x15 |
| void DrawCircle(UObject* WorldContextObject, const FVector& Center, float Radius, int32 NumPoints, float Thickness, const FLinearColor& LineColor, const FVector& YAxis, const FVector& ZAxis, float Duration, bool PersistentLines) | FinalNative+2 flags | | 0x4D |
| void Draw__Thick3DLineFromSocket(USkeletalMeshComponent* Mesh, const FVector& EndPoint, const FName& Socket, const FLinearColor& LineColor, float Thickness, float Duration) | FinalNative+2 flags | | 0x34 |
| void Draw__Thick3DLineFromCharacterSocket(AActor* TheCharacter, const FVector& EndPoint, const FName& Socket, const FLinearColor& LineColor, float Thickness, float Duration) | FinalNative+2 flags | | 0x34 |
| void Draw__Thick3DLineBetweenActors(AActor* StartActor, AActor* EndActor, const FLinearColor& LineColor, float Thickness, float Duration) | FinalNative+2 flags | | 0x28 |
| bool DoesMaterialHaveParameter(UMaterialInterface* Mat, const FName& Parameter) | FinalNative+2 flags | | 0x11 |
| float DistanceToSurface__DistaceOfPointToMeshSurface(AStaticMeshActor* TheSMA, const FVector& TestPoint, const FVector& ClosestSurfacePoint) | FinalNative+2 flags | | 0x24 |
| bool Data__GetCharacterBoneLocations(AActor* TheCharacter, const TArray<FVector>& BoneLocations) | FinalNative+2 flags | | 0x19 |
| UTextureRenderTarget2D* CreateTextureRenderTarget2D(int32 Width, int32 Height, const FLinearColor& ClearColor, float Gamma) | FinalNative+2 flags | | 0x28 |
| UPrimitiveComponent* CreatePrimitiveComponent(UObject* WorldContextObject, TSubclassOf<UPrimitiveComponent> CompClass, const FName& Name, const FVector& Location, const FRotator& Rotation) | FinalNative+2 flags | | 0x38 |
| FPlane CreatePlane(const FVector& Center, const FVector& Normal) | FinalNative+2 flags | | 0x30 |
| UObject* CreateObject(UObject* WorldContextObject, TSubclassOf<UObject> TheObjectClass) | FinalNative+2 flags | | 0x18 |
| bool CreateMD5Hash(const FString& FileToHash, const FString& FileToStoreHashTo) | FinalNative+2 flags | | 0x21 |
| int32 CountOccurrancesOfSubString(const FString& Source, const FString& SubString, const ESearchCase& SearchCase) | FinalNative+2 flags | | 0x28 |
| FRotator Conversions__VectorToRotator(const FVector& TheVector) | FinalNative+2 flags | | 0x18 |
| void Conversions__StringToVector(const FString& String, const FVector& ConvertedVector, const bool& IsValid) | FinalNative+2 flags | | 0x1D |
| void Conversions__StringToRotator(const FString& String, const FRotator& ConvertedRotator, const bool& IsValid) | FinalNative+2 flags | | 0x1D |
| void Conversions__StringToColor(const FString& String, const FLinearColor& ConvertedColor, const bool& IsValid) | FinalNative+2 flags | | 0x21 |
| FVector Conversions__RotatorToVector(const FRotator& TheRotator) | FinalNative+2 flags | | 0x18 |
| void Conversions__ColorToString(const FLinearColor& Color, const FString& ColorAsString) | FinalNative+2 flags | | 0x20 |
| int32 Conversion__FloatToRoundedInteger(float IN_Float) | FinalNative+2 flags | | 0x08 |
| void constructRand() | FinalNative+2 flags | | 0x00 |
| void Component_PrestreamTextures(UMeshComponent* Target, float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups) | FinalNative+2 flags | | 0x14 |
| bool CompareMD5Hash(const FString& MD5HashFile1, const FString& MD5HashFile2) | FinalNative+2 flags | | 0x21 |
| AStaticMeshActor* Clone__StaticMeshActor(UObject* WorldContextObject, const bool& IsValid, AStaticMeshActor* ToClone, const FVector& LocationOffset, const FRotator& RotationOffset) | FinalNative+2 flags | | 0x38 |
| bool ClientWindow__GameWindowIsForeGroundInOS() | FinalNative+2 flags | | 0x01 |
| bool CharacterMovement__SetMaxMoveSpeed(ACharacter* TheCharacter, float NewMaxMoveSpeed) | FinalNative+2 flags | | 0x0D |
| FRotator Character__GetControllerRotation(AActor* TheCharacter) | FinalNative+2 flags | | 0x14 |
| bool CaptureComponent2D_SaveImage(USceneCaptureComponent2D* Target, const FString& ImagePath, const FLinearColor& ClearColour) | FinalNative+2 flags | | 0x29 |
| bool CaptureComponent2D_Project(USceneCaptureComponent2D* Target, const FVector& Location, const FVector2D& OutPixelLocation) | FinalNative+2 flags | | 0x1D |
| bool Capture2D_SaveImage(ASceneCapture2D* Target, const FString& ImagePath, const FLinearColor& ClearColour) | FinalNative+2 flags | | 0x29 |
| bool Capture2D_Project(ASceneCapture2D* Target, const FVector& Location, const FVector2D& OutPixelLocation) | FinalNative+2 flags | | 0x1D |
| float Calcs__ClosestPointToSourcePoint(const FVector& Source, const TArray<FVector>& OtherPoints, const FVector& ClosestPoint) | FinalNative+2 flags | | 0x30 |
| void Array_Sort(const TArray<int32>& TargetArray, bool bAscendingOrder, const FName& VariableName) | FinalNative+2 flags | | 0x1C |
| bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 Index) | FinalNative+2 flags | | 0x15 |
| FString AppendMultiple(const FString& A, const FString& B) | FinalNative+2 flags | | 0x30 |
| bool Animation__GetAimOffsetsFromRotation(AActor* AnimBPOwner, const FRotator& TheRotation, const float& Pitch, const float& Yaw) | FinalNative+2 flags | | 0x1D |
| bool Animation__GetAimOffsets(AActor* AnimBPOwner, const float& Pitch, const float& Yaw) | FinalNative+2 flags | | 0x11 |
| void AddToStreamingLevels(UObject* WorldContextObject, FLevelStreamInstanceInfo& LevelInstanceInfo) | FinalNative+2 flags | | 0x38 |
| void AddToActorRotation(AActor* TheActor, const FRotator& AddRot) | FinalNative+2 flags | | 0x14 |
| void Actor_PrestreamTextures(AActor* Target, float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups) | FinalNative+2 flags | | 0x14 |
| bool Actor__TeleportToActor(AActor* ActorToTeleport, AActor* DestinationActor) | FinalNative+2 flags | | 0x11 |
| void Actor__GetAttachedActors(AActor* ParentActor, const TArray<AActor*>& ActorsArray) | FinalNative+2 flags | | 0x18 |
| APlayerController* Accessor__GetPlayerController(AActor* TheCharacter, const bool& IsValid) | FinalNative+2 flags | | 0x18 |
| FString Accessor__GetNameAsString(UObject* TheObject) | FinalNative+2 flags | | 0x18 |
| USkeletalMeshComponent* Accessor__GetCharacterSkeletalMesh(AActor* TheCharacter, const bool& IsValid) | FinalNative+2 flags | | 0x18 |