Zdexby TheHolyOneZ
1,876 classes
Class

AENEMY_KING_C

: AActor : UObject
/Game/BP/ENEMY_KING.ENEMY_KING_C 0x0430 (1,072 B) align 8 inherited 0x0330 17 scripted vtable /Game/BP/ENEMY_KING
0x00x0430

Members 35

OffsetSizeNameTypeFlags
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags
0x08StaticMeshUStaticMeshComponent*7 flags
0x08crownUStaticMeshComponent*7 flags
0x08SkeletalMeshUSkeletalMeshComponent*7 flags
0x08arrowUArrowComponent*7 flags
0x08mid_lUStaticMeshComponent*7 flags
0x08mir_rUStaticMeshComponent*7 flags
0x08BoxUBoxComponent*7 flags
0x08Noha_RUStaticMeshComponent*7 flags
0x08SceneUSceneComponent*7 flags
0x08SpringArmUSpringArmComponent*7 flags
0x08MidUStaticMeshComponent*7 flags
0x08Ruka_LUStaticMeshComponent*7 flags
0x08Noha_LUStaticMeshComponent*7 flags
0x08HlavaUStaticMeshComponent*7 flags
0x08Ruka_RUStaticMeshComponent*7 flags
0x04Timeline_0_NewTrack_0_0BAAAD094ADD92182934F1A91112D69Ffloat4 flags
0x01Timeline_0__Direction_0BAAAD094ADD92182934F1A91112D69FETimelineDirection4 flags
0x03B50x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flags
0x04float_NewTrack_0_5D47F3CF4A724829BB90F0B13EF704DAfloat4 flags
0x01float__Direction_5D47F3CF4A724829BB90F0B13EF704DAETimelineDirection4 flags
0x03C50x03padding / unreflected
0x08FloatUTimelineComponent*6 flags
0x01back_forthbool6 flags
0x01diedbool6 flags
0x03D20x06padding / unreflected
0x10BodyTArray<Fbodyparts>5 flags
0x01start_sizingbool6 flags
0x01bosstypebool6 flags
0x03EA0x02padding / unreflected
0x04Xfloat7 flags
0x0Cprev_locFVector7 flags
0x0Cnew_locFVector7 flags
0x04cntfloat7 flags
0x040C0x04padding / unreflected
0x10list_of_non_damaged_componentsTArray<UStaticMeshComponent*>4 flags
0x08selectedUStaticMeshComponent*8 flags
0x04max_rocketsint327 flags
0x04zasahint327 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 17

SignatureFlagsNativeParams
void GetLiveCube(const FVector& NewParam)
Script44 statements · 1,374 bytes of bytecode
0x0000PushFlow(Label_055B);0x0005CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0030K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0071if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x007B/Script/Engine.Default__KismetArrayLibrary.Array_Clear(SpawnableCubesPool);0x00A4CallFunc_GetAllActorsOfClass_OutActors = {};0x00AF/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/cube.cube_C, CallFunc_GetAllActorsOfClass_OutActors);0x00E2Temp_int_Loop_Counter_Variable = 0;0x00F9Temp_int_Array_Index_Variable = 0;0x0110Label_0110:0x0110CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x014BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x0171if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_033C;0x017FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x019APushFlow(Label_0511);0x019FCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI.die_time, 1.01f);0x01DF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x021ACallFunc_GetLifeSpan_ReturnValue = CallFunc_Array_Get_Item1.GetLifeSpan();0x0250CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_GetLifeSpan_ReturnValue, CallFunc_Divide_FloatFloat_ReturnValue);0x0276CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Array_Get_Item1.dont_die, CallFunc_Greater_FloatFloat_ReturnValue);0x02B2if (!(CallFunc_BooleanOR_ReturnValue)) PopFlow();0x02BC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x02F7CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(SpawnableCubesPool, CallFunc_Array_Get_Item1);0x033BPopFlow();0x033CLabel_033C:0x033CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(SpawnableCubesPool);0x0377CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x03A1CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Subtract_IntInt_ReturnValue);0x03CB/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnableCubesPool, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item);0x0406CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetActorLocation();0x0438BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0466CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_BreakVector_Z, 80f);0x0490CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 1f);0x04BACallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_Add_FloatFloat_ReturnValue1);0x04F1NewParam = CallFunc_MakeVector_ReturnValue;0x050Cgoto Label_055B;0x0511Label_0511:0x0511CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x053BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0556goto Label_0110;0x055BLabel_055B:0x055Breturn;0x055D// end of script
Public0x0C
void SetMaterialOnAll(UMaterialInstance* Material)
Script10 statements · 403 bytes of bytecode
0x0000Hlava.SetMaterial(0, Material);0x0032Noha_L.SetMaterial(0, Material);0x0064Ruka_L.SetMaterial(0, Material);0x0096Mid.SetMaterial(0, Material);0x00C8mir_r.SetMaterial(0, Material);0x00FAmid_l.SetMaterial(0, Material);0x012CNoha_R.SetMaterial(0, Material);0x015ERuka_R.SetMaterial(0, Material);0x0190return;0x0192// end of script
Public0x08
void float__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(15);0x000Freturn;0x0011// end of script
0x00
void float__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12277);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(10396);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(9581);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_ENEMY_KING(9712);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(9750);0x000Freturn;0x0011// end of script
EventProtected0x00
void slow(float Speed)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_speed = Speed;0x0012ExecuteUbergraph_ENEMY_KING(10354);0x0021return;0x0023// end of script
0x04
void go()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(10401);0x000Freturn;0x0011// end of script
0x00
void UpdateMaterials()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(10685);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_ENEMY_KING(12138);0x0069return;0x006B// end of script
0xAC
void die()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12139);0x000Freturn;0x0011// end of script
0x00
void rockets()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12155);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_ENEMY_KING(12338);0x007Breturn;0x007D// end of script
0xA8
void pridaj_raketu()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12450);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ENEMY_KING(int32 EntryPoint)
Script509 statements · 12,550 bytes of bytecode
0x0000PushFlow(Label_3103);0x0005goto [EntryPoint];0x000FPopFlow();0x0010if (!(died)) goto Label_001F;0x001EPopFlow();0x001FLabel_001F:0x001FBox.SetCollisionResponseToAllChannels(1);0x0045Temp_bool_IsClosed_Variable3 = false;0x0050Temp_bool_Has_Been_Initd_Variable2 = true;0x005BPopFlow();0x005CK2_DestroyActor();0x006APopFlow();0x006BLabel_006B:0x006BPushFlow(Label_007F);0x0070if (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_08A9;0x007EPopFlow();0x007FLabel_007F:0x007Fif (!(Temp_bool_IsClosed_Variable1)) goto Label_008E;0x008DPopFlow();0x008ELabel_008E:0x008ETemp_bool_IsClosed_Variable1 = true;0x0099CallFunc_GetGameInstance_ReturnValue6 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x00C4K2Node_DynamicCast_AsGI6 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue6);0x00E8K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsGI6);0x0105if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x010FK2Node_DynamicCast_AsGI6.king = false;0x0130Box.SetCollisionResponseToAllChannels(0);0x0156Temp_int_Loop_Counter_Variable1 = 0;0x016DTemp_int_Array_Index_Variable1 = 0;0x0184Label_0184:0x0184CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x01A9CallFunc_Array_Length_ReturnValue6 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByClass_ReturnValue);0x01E4CallFunc_Less_IntInt_ReturnValue5 = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue6);0x020Aif (!(CallFunc_Less_IntInt_ReturnValue5)) goto Label_05F3;0x0218Temp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable1;0x0233PushFlow(Label_08C2);0x0238CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x025D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x0298CallFunc_Array_Get_Item5.K2_DetachFromComponent(1, 1, 1, true);0x02BFCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x02E4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x031FCallFunc_Array_Get_Item5.K2_DetachFromComponent(1, 1, 1, true);0x0346CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x036B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x03A6CallFunc_Array_Get_Item5.SetCollisionEnabled(2);0x03CCCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x03F1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x042CCallFunc_Array_Get_Item5.SetCollisionResponseToAllChannels(2);0x0452CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0477/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x04B2CallFunc_Array_Get_Item5.SetCollisionResponseToChannel(2, 1);0x04DACallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x04FF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x053ACallFunc_Array_Get_Item5.SetCollisionResponseToChannel(1, 2);0x0562CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0587/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x05C2CallFunc_Array_Get_Item5.SetSimulatePhysics(true);0x05E7start_sizing = true;0x05F2PopFlow();0x05F3Label_05F3:0x05F3CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x061EK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0642K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x065Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0669CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_DynamicCast_AsGI.Score, 50);0x06A9K2Node_DynamicCast_AsGI.Score = CallFunc_Add_IntInt_ReturnValue1;0x06DAK2Node_MakeStruct_ToSpawn.Enemys_6_DABD65A74ECC31A4713000AF5A787EB7 = true;0x06EEK2Node_MakeStruct_ToSpawn.EnemysBIG_20_8F77C10F42BF41CBEF6526B8153FEAE9 = true;0x0702K2Node_MakeStruct_ToSpawn.Enemys_Invaders_22_4581A4E242D57153B5DCE9AE0A3CA45B = true;0x0716K2Node_MakeStruct_ToSpawn.Enemy_Stit_28_35194EA94C00AF154C67F7B398EFF0AF = true;0x072AK2Node_MakeStruct_ToSpawn.Shields_8_2CC16C4044CAD9927EC14F9254E57C05 = true;0x073EK2Node_MakeStruct_ToSpawn.Obstacles_spikesAround_17_B0512F9E4E60CA8461D9C9AC07045AA3 = true;0x0752K2Node_MakeStruct_ToSpawn.Obstacles_spikesUPDOWN_18_2668186748DD79D9EF72888849897F8A = true;0x0766K2Node_MakeStruct_ToSpawn.Coins_9_730437D3454BF105592103AC295138D6 = false;0x077AK2Node_MakeStruct_ToSpawn.birds_10_5A05AD6A4BA0F613F1029EA2CB3E9741 = true;0x078EK2Node_MakeStruct_ToSpawn.Walls_12_78C08FE24E4355632F40D5A47B90F90E = true;0x07A2K2Node_MakeStruct_ToSpawn.Lietadla_14_717F1A594A6795011496B690287216B7 = true;0x07B6K2Node_MakeStruct_ToSpawn.Crates_26_08A752C14FF89E1C2BA430BBD6EDE4D1 = true;0x07CAK2Node_MakeStruct_ToSpawn.sittingbirds_30_78DBF97C4D3D6695B67473AA378C63A4 = false;0x07DEK2Node_DynamicCast_AsGI.VIS.SelectItemsToSpawn = K2Node_MakeStruct_ToSpawn;0x0825K2Node_DynamicCast_AsGI.VIS.top_platform_now = true;0x085C/Script/Engine.Default__KismetSystemLibrary.Delay(this, 5f, LatentActionInfo{0x5C, -60191856, FName(ExecuteUbergraph_ENEMY_KING), this});0x08A8PopFlow();0x08A9Label_08A9:0x08A9Temp_bool_Has_Been_Initd_Variable1 = true;0x08B4if (!(false)) PopFlow();0x08B6Temp_bool_IsClosed_Variable1 = true;0x08C1PopFlow();0x08C2Label_08C2:0x08C2CallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x08ECTemp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue2;0x0907goto Label_0184;0x090CTemp_bool_IsClosed_Variable2 = false;0x0917Temp_bool_Has_Been_Initd_Variable3 = true;0x0922PopFlow();0x0923CallFunc_Add_IntInt_ReturnValue6 = Add_IntInt(Temp_int_Variable, 1);0x094DTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue6;0x0968Label_0968:0x0968CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0985CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, max_rockets);0x09ABCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x09D1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0C34;0x09DF/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/rocket.rocket, 1f, 1f, 0f, nullptr, nullptr);0x0A1ACallFunc_K2_GetComponentLocation_ReturnValue = crown.K2_GetComponentLocation();0x0A4CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.11, 0.11, 0.11));0x0A8BCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/rocket.rocket_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x0ACBCallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0AFB/Script/Engine.Default__KismetSystemLibrary.SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Target), CallFunc_GetPlayerCharacter_ReturnValue);0x0B3ACallFunc_K2_GetComponentLocation_ReturnValue = crown.K2_GetComponentLocation();0x0B6CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.11, 0.11, 0.11));0x0BABCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0BE7/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.2f, LatentActionInfo{0x923, -1265334781, FName(ExecuteUbergraph_ENEMY_KING), this});0x0C33PopFlow();0x0C34Label_0C34:0x0C34CallFunc_K2_SetTimer_ReturnValue3 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "rockets", 4f, false);0x0C76PopFlow();0x0C77Label_0C77:0x0C77if (!(Temp_bool_IsClosed_Variable)) goto Label_0C86;0x0C85PopFlow();0x0C86Label_0C86:0x0C86Temp_bool_IsClosed_Variable = true;0x0C91died = true;0x0C9C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/snare1_Cue.snare1_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0CD7/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x6B, 1868096571, FName(ExecuteUbergraph_ENEMY_KING), this});0x0D23PopFlow();0x0D24Label_0D24:0x0D24CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0D4ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0D69Label_0D69:0x0D69CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x0D9BCallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0DD6CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x0DFCif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0EC1;0x0E0ATemp_int_Array_Index_Variable7 = Temp_int_Loop_Counter_Variable;0x0E25PushFlow(Label_0D24);0x0E2ACallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x0E5C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable7, CallFunc_Array_Get_Item8);0x0E97CallFunc_Array_Get_Item8.SetAngularDamping(0.02f);0x0EC0PopFlow();0x0EC1Label_0EC1:0x0EC1UpdateMaterials();0x0ECFPopFlow();0x0ED0Label_0ED0:0x0ED0Temp_bool_IsClosed_Variable = true;0x0EDBPopFlow();0x0EDCLabel_0EDC:0x0EDCTemp_int_Loop_Counter_Variable = 0;0x0EF3Temp_int_Array_Index_Variable7 = 0;0x0F0Agoto Label_0D69;0x0F0FLabel_0F0F:0x0F0FPushFlow(Label_0C77);0x0F14if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0F23;0x0F22PopFlow();0x0F23Label_0F23:0x0F23Temp_bool_Has_Been_Initd_Variable = true;0x0F2Eif (!(false)) PopFlow();0x0F30goto Label_0ED0;0x0F35Label_0F35:0x0F35K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Timeline_0__Direction_0BAAAD094ADD92182934F1A91112D69F, 0);0x0F54if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0FB1;0x0F62K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Timeline_0__Direction_0BAAAD094ADD92182934F1A91112D69F, 1);0x0F81if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0F90;0x0F8FPopFlow();0x0F90Label_0F90:0x0F90Timeline_0.PlayFromStart();0x0FB0PopFlow();0x0FB1Label_0FB1:0x0FB1Timeline_0.ReverseFromEnd();0x0FD1PopFlow();0x0FD2Label_0FD2:0x0FD2PushFlow(Label_10FB);0x0FD7CallFunc_GetComponentsByTag_ReturnValue3 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1009/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue3, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item3);0x1044CallFunc_K2_GetComponentScale_ReturnValue = CallFunc_Array_Get_Item3.K2_GetComponentScale();0x1076K2Node_MakeStruct_bodyparts.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF = CallFunc_Array_Get_Item3;0x1092K2Node_MakeStruct_bodyparts.scale_5_7BCF50544F64D53CC349F18AAC2E64A8 = CallFunc_K2_GetComponentScale_ReturnValue;0x10B6CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Body, K2Node_MakeStruct_bodyparts);0x10FAPopFlow();0x10FBLabel_10FB:0x10FBCallFunc_Add_IntInt_ReturnValue3 = Add_IntInt(Temp_int_Loop_Counter_Variable2, 1);0x1125Temp_int_Loop_Counter_Variable2 = CallFunc_Add_IntInt_ReturnValue3;0x1140Label_1140:0x1140CallFunc_GetComponentsByTag_ReturnValue3 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1172CallFunc_Array_Length_ReturnValue4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue3);0x11ADCallFunc_Less_IntInt_ReturnValue2 = Less_IntInt(Temp_int_Loop_Counter_Variable2, CallFunc_Array_Length_ReturnValue4);0x11D3if (!(CallFunc_Less_IntInt_ReturnValue2)) PopFlow();0x11DDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable2;0x11F8goto Label_0FD2;0x11FDLabel_11FD:0x11FDTemp_int_Array_Index_Variable = 0;0x1214goto Label_1140;0x1219Label_1219:0x1219Temp_int_Array_Index_Variable2 = 0;0x1230Label_1230:0x1230CallFunc_Array_Length_ReturnValue5 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x126BCallFunc_Less_IntInt_ReturnValue7 = Less_IntInt(Temp_int_Loop_Counter_Variable7, CallFunc_Array_Length_ReturnValue5);0x1291if (!(CallFunc_Less_IntInt_ReturnValue7)) PopFlow();0x129BTemp_int_Array_Index_Variable2 = Temp_int_Loop_Counter_Variable7;0x12B6PushFlow(Label_13B3);0x12BB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item4);0x12F6CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(CallFunc_Array_Get_Item4.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF);0x1332if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x133C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item4);0x1377CallFunc_Array_Get_Item4.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetWorldScale3D(CallFunc_Array_Get_Item4.scale_5_7BCF50544F64D53CC349F18AAC2E64A8);0x13B2PopFlow();0x13B3Label_13B3:0x13B3CallFunc_Add_IntInt_ReturnValue9 = Add_IntInt(Temp_int_Loop_Counter_Variable7, 1);0x13DDTemp_int_Loop_Counter_Variable7 = CallFunc_Add_IntInt_ReturnValue9;0x13F8goto Label_1230;0x13FDLabel_13FD:0x13FDTemp_int_Loop_Counter_Variable2 = 0;0x1414goto Label_11FD;0x1419Label_1419:0x1419if (!(false)) PopFlow();0x141BTemp_bool_IsClosed_Variable3 = true;0x1426PopFlow();0x1427Label_1427:0x1427CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1452K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x1476K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x1493if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x149DBreakVector(K2Node_DynamicCast_AsGI1.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x14E1X = CallFunc_BreakVector_X;0x14FCCallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1527K2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x154BK2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsGI4);0x1568if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x1572K2Node_DynamicCast_AsGI4.boss_life = 1f;0x159FPopFlow();0x15A0Label_15A0:0x15A0CallFunc_Add_IntInt_ReturnValue4 = Add_IntInt(Temp_int_Loop_Counter_Variable3, 1);0x15CATemp_int_Loop_Counter_Variable3 = CallFunc_Add_IntInt_ReturnValue4;0x15E5Label_15E5:0x15E5CallFunc_GetComponentsByTag_ReturnValue4 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1617CallFunc_Array_Length_ReturnValue7 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue4);0x1652CallFunc_Less_IntInt_ReturnValue6 = Less_IntInt(Temp_int_Loop_Counter_Variable3, CallFunc_Array_Length_ReturnValue7);0x1678if (!(CallFunc_Less_IntInt_ReturnValue6)) goto Label_1793;0x1686Temp_int_Array_Index_Variable3 = Temp_int_Loop_Counter_Variable3;0x16A1PushFlow(Label_15A0);0x16A6CallFunc_GetComponentsByTag_ReturnValue4 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x16D8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue4, Temp_int_Array_Index_Variable3, CallFunc_Array_Get_Item6);0x1713CallFunc_GetAngularDamping_ReturnValue2 = CallFunc_Array_Get_Item6.GetAngularDamping();0x1749CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(cnt, CallFunc_GetAngularDamping_ReturnValue2);0x1777cnt = CallFunc_Add_FloatFloat_ReturnValue;0x1792PopFlow();0x1793Label_1793:0x1793CallFunc_EqualEqual_FloatFloat_ReturnValue2 = EqualEqual_FloatFloat(cnt, 0f);0x17B5if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue2)) PopFlow();0x17BFgoto Label_0F0F;0x17C4Label_17C4:0x17C4Temp_int_Loop_Counter_Variable3 = 0;0x17DBTemp_int_Array_Index_Variable3 = 0;0x17F2goto Label_15E5;0x17F7Label_17F7:0x17F7PushFlow(Label_181B);0x17FCif (!(Temp_bool_Has_Been_Initd_Variable2)) goto Label_180B;0x180APopFlow();0x180BLabel_180B:0x180BTemp_bool_Has_Been_Initd_Variable2 = true;0x1816goto Label_1419;0x181BLabel_181B:0x181Bif (!(Temp_bool_IsClosed_Variable3)) goto Label_182A;0x1829PopFlow();0x182ALabel_182A:0x182ATemp_bool_IsClosed_Variable3 = true;0x1835CallFunc_Add_IntInt_ReturnValue11 = Add_IntInt(zasah, 1);0x185Fzasah = CallFunc_Add_IntInt_ReturnValue11;0x187ACallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x18A5K2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x18C9K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x18E6if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x18F0CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(zasah);0x1915CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_Conv_IntToFloat_ReturnValue, 16f, 0f, 0f, 1f);0x194EK2Node_DynamicCast_AsGI3.boss_life = CallFunc_MapRangeClamped_ReturnValue;0x197FTemp_int_Loop_Counter_Variable4 = 0;0x1996Temp_int_Array_Index_Variable4 = 0;0x19ADLabel_19AD:0x19ADCallFunc_GetComponentsByTag_ReturnValue2 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x19DFCallFunc_Array_Length_ReturnValue3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue2);0x1A1ACallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable4, CallFunc_Array_Length_ReturnValue3);0x1A40if (!(CallFunc_Less_IntInt_ReturnValue1)) goto Label_1C3E;0x1A4ETemp_int_Array_Index_Variable4 = Temp_int_Loop_Counter_Variable4;0x1A69PushFlow(Label_1BF4);0x1A6ECallFunc_GetComponentsByTag_ReturnValue2 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1AA0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue2, Temp_int_Array_Index_Variable4, CallFunc_Array_Get_Item2);0x1ADBCallFunc_GetAngularDamping_ReturnValue1 = CallFunc_Array_Get_Item2.GetAngularDamping();0x1B11CallFunc_LessEqual_FloatFloat_ReturnValue1 = LessEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue1, 0f);0x1B33if (!(CallFunc_LessEqual_FloatFloat_ReturnValue1)) goto Label_1B42;0x1B41PopFlow();0x1B42Label_1B42:0x1B42CallFunc_GetComponentsByTag_ReturnValue2 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1B74/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue2, Temp_int_Array_Index_Variable4, CallFunc_Array_Get_Item2);0x1BAFCallFunc_Array_Add_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(list_of_non_damaged_components, CallFunc_Array_Get_Item2);0x1BF3PopFlow();0x1BF4Label_1BF4:0x1BF4CallFunc_Add_IntInt_ReturnValue5 = Add_IntInt(Temp_int_Loop_Counter_Variable4, 1);0x1C1ETemp_int_Loop_Counter_Variable4 = CallFunc_Add_IntInt_ReturnValue5;0x1C39goto Label_19AD;0x1C3ELabel_1C3E:0x1C3ECallFunc_Array_Length_ReturnValue8 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(list_of_non_damaged_components);0x1C79CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue8, 1);0x1CA3CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Subtract_IntInt_ReturnValue);0x1CCD/Script/Engine.Default__KismetArrayLibrary.Array_Get(list_of_non_damaged_components, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item7);0x1D08selected = CallFunc_Array_Get_Item7;0x1D1BBox.SetCollisionResponseToAllChannels(0);0x1D41K2Node_DynamicCast_AsHRDINA_.Stop = true;0x1D62CallFunc_GetAngularDamping_ReturnValue3 = selected.GetAngularDamping();0x1D98CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_GetAngularDamping_ReturnValue3, 0.01f);0x1DC2CallFunc_LessEqual_FloatFloat_ReturnValue2 = LessEqual_FloatFloat(CallFunc_Subtract_FloatFloat_ReturnValue, 0f);0x1DE4if (!(CallFunc_LessEqual_FloatFloat_ReturnValue2)) goto Label_21F0;0x1DF2selected.SetAngularDamping(0f);0x1E1BLabel_1E1B:0x1E1BUpdateMaterials();0x1E29CallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss_kral.mesh_prsk_boss_kral, selected, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1), 0, true, 0);0x1E9ECallFunc_K2_GetComponentLocation_ReturnValue1 = selected.K2_GetComponentLocation();0x1ED0CallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/P_Explosion.P_Explosion, CallFunc_K2_GetComponentLocation_ReturnValue1, FRotator(0, 0, 0), FVector(0.8, 0.8, 0.8), true, 0);0x1F2APushFlow(Label_21A3);0x1F2FPushFlow(Label_1F43);0x1F34if (!(Temp_bool_Has_Been_Initd_Variable3)) goto Label_2282;0x1F42PopFlow();0x1F43Label_1F43:0x1F43if (!(Temp_bool_IsClosed_Variable2)) goto Label_1F52;0x1F51PopFlow();0x1F52Label_1F52:0x1F52Temp_bool_IsClosed_Variable2 = true;0x1F5DCallFunc_K2_GetActorLocation_ReturnValue1 = K2Node_DynamicCast_AsHRDINA_.K2_GetActorLocation();0x1F8FCallFunc_SpawnEmitterAtLocation_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura_spawn.aura_spawn, CallFunc_K2_GetActorLocation_ReturnValue1, FRotator(0, 0, 0), FVector(0.5, 0.5, 0.5), true, 0);0x1FE9/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.GetClosestActorOfClass(K2Node_DynamicCast_AsHRDINA_, /Game/BP/cube.cube_C, FName(None), this, CallFunc_GetClosestActorOfClass_Target, CallFunc_GetClosestActorOfClass_Location, CallFunc_GetClosestActorOfClass_Distance, CallFunc_GetClosestActorOfClass_IsValid, CallFunc_GetClosestActorOfClass_NoneFound);0x205ACallFunc_Add_VectorVector_ReturnValue1 = Add_VectorVector(CallFunc_GetClosestActorOfClass_Location, FVector(0, 0, 80));0x208CCallFunc_K2_SetActorLocation_ReturnValue1 = K2Node_DynamicCast_AsHRDINA_.K2_SetActorLocation(CallFunc_Add_VectorVector_ReturnValue1, false, CallFunc_K2_SetActorLocation_SweepHitResult1, true);0x20CACallFunc_Add_VectorVector_ReturnValue1 = Add_VectorVector(CallFunc_GetClosestActorOfClass_Location, FVector(0, 0, 80));0x20FCCallFunc_SpawnEmitterAtLocation_ReturnValue2 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura_spawn.aura_spawn, CallFunc_Add_VectorVector_ReturnValue1, FRotator(0, 0, 0), FVector(0.5, 0.5, 0.5), true, 0);0x2156/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.03f, LatentActionInfo{0x90C, 1928718462, FName(ExecuteUbergraph_ENEMY_KING), this});0x21A2PopFlow();0x21A3Label_21A3:0x21A3/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.3f, LatentActionInfo{0x10, 76442806, FName(ExecuteUbergraph_ENEMY_KING), this});0x21EFPopFlow();0x21F0Label_21F0:0x21F0CallFunc_GetAngularDamping_ReturnValue3 = selected.GetAngularDamping();0x2226CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_GetAngularDamping_ReturnValue3, 0.01f);0x2250selected.SetAngularDamping(CallFunc_Subtract_FloatFloat_ReturnValue);0x227Dgoto Label_1E1B;0x2282Label_2282:0x2282Temp_bool_Has_Been_Initd_Variable3 = true;0x228Dif (!(false)) PopFlow();0x228FTemp_bool_IsClosed_Variable2 = true;0x229APopFlow();0x229BLabel_229B:0x229BCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x22C6K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x22EAK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x2307if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x2311Temp_int_Loop_Counter_Variable5 = 0;0x2328Temp_int_Array_Index_Variable5 = 0;0x233FLabel_233F:0x233FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x237ACallFunc_Less_IntInt_ReturnValue3 = Less_IntInt(Temp_int_Loop_Counter_Variable5, CallFunc_Array_Length_ReturnValue);0x23A0if (!(CallFunc_Less_IntInt_ReturnValue3)) PopFlow();0x23AATemp_int_Array_Index_Variable5 = Temp_int_Loop_Counter_Variable5;0x23C5PushFlow(Label_2464);0x23CA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable5, CallFunc_Array_Get_Item);0x2405CallFunc_Array_Get_Item.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetRenderCustomDepth(K2Node_DynamicCast_AsGI2.VIS.RoadDimensions);0x2463PopFlow();0x2464Label_2464:0x2464CallFunc_Add_IntInt_ReturnValue7 = Add_IntInt(Temp_int_Loop_Counter_Variable5, 1);0x248ETemp_int_Loop_Counter_Variable5 = CallFunc_Add_IntInt_ReturnValue7;0x24A9goto Label_233F;0x24AELabel_24AE:0x24AETemp_bool_Variable = false;0x24B9Temp_int_Variable = 1;0x24D0goto Label_0968;0x24D5Label_24D5:0x24D5CallFunc_GetGameInstance_ReturnValue5 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x2500K2Node_DynamicCast_AsGI5 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue5);0x2524K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI5);0x2541if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x254BK2Node_DynamicCast_AsGI5.king = true;0x256CPopFlow();0x256Dif (!(died)) goto Label_257C;0x257BPopFlow();0x257CLabel_257C:0x257CCallFunc_VLerp_ReturnValue = VLerp(FVector(0, 0, 58), FVector(0, 0, 158), Timeline_0_NewTrack_0_0BAAAD094ADD92182934F1A91112D69F);0x25BBScene.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x25EFPopFlow();0x25F0if (!(start_sizing)) PopFlow();0x25FATemp_int_Loop_Counter_Variable7 = 0;0x2611goto Label_1219;0x2616PushFlow(Label_24D5);0x261BPushFlow(Label_276C);0x2620PushFlow(Label_2693);0x2625PushFlow(Label_26DC);0x262APushFlow(Label_13FD);0x262FPushFlow(Label_0EDC);0x2634PushFlow(Label_0F90);0x2639PushFlow(Label_271F);0x263EPushFlow(Label_229B);0x2643PushFlow(Label_275D);0x2648CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "stuck_check", 0.05f, true);0x268Egoto Label_1427;0x2693Label_2693:0x2693CallFunc_K2_SetTimer_ReturnValue4 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "pridaj_raketu", 60f, true);0x26DBPopFlow();0x26DCLabel_26DC:0x26DCCallFunc_K2_SetTimer_ReturnValue2 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "rockets", 2f, false);0x271EPopFlow();0x271FLabel_271F:0x271FCallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "go", 5f, true);0x275CPopFlow();0x275DLabel_275D:0x275Dgo();0x276BPopFlow();0x276CLabel_276C:0x276CCallFunc_GetPlatformName_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlatformName();0x279ECallFunc_EqualEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetPlatformName_ReturnValue, "Android");0x27DAif (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_282D;0x27E8SkeletalMesh.SetVisibility(false, false);0x280AStaticMesh.SetVisibility(true, false);0x282CPopFlow();0x282DLabel_282D:0x282DSkeletalMesh.SetVisibility(true, false);0x284FStaticMesh.SetVisibility(false, false);0x2871PopFlow();0x2872this.CustomTimeDilation = K2Node_CustomEvent_speed;0x289BPopFlow();0x289Cgoto Label_0F35;0x28A1CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x28BDprev_loc = CallFunc_K2_GetActorLocation_ReturnValue;0x28D8GetLiveCube(CallFunc_GetLiveCube_NewParam);0x28EFnew_loc = CallFunc_GetLiveCube_NewParam;0x290AFloat.PlayFromStart();0x292APopFlow();0x292BLabel_292B:0x292BCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(new_loc, FVector(0, 0, 150));0x295DCallFunc_VLerp_ReturnValue1 = VLerp(prev_loc, CallFunc_Add_VectorVector_ReturnValue, float_NewTrack_0_5D47F3CF4A724829BB90F0B13EF704DA);0x2994CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_VLerp_ReturnValue1, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x29BCPopFlow();0x29BDTemp_int_Loop_Counter_Variable6 = 0;0x29D4Temp_int_Array_Index_Variable6 = 0;0x29EBLabel_29EB:0x29EBCallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2A1DCallFunc_Array_Length_ReturnValue2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue1);0x2A58CallFunc_Less_IntInt_ReturnValue4 = Less_IntInt(Temp_int_Loop_Counter_Variable6, CallFunc_Array_Length_ReturnValue2);0x2A7Eif (!(CallFunc_Less_IntInt_ReturnValue4)) PopFlow();0x2A88Temp_int_Array_Index_Variable6 = Temp_int_Loop_Counter_Variable6;0x2AA3PushFlow(Label_2F20);0x2AA8PushFlow(Label_2C26);0x2AADPushFlow(Label_2C42);0x2AB2PushFlow(Label_2DB1);0x2AB7CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2AE9/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2B24CallFunc_GetAngularDamping_ReturnValue = CallFunc_Array_Get_Item1.GetAngularDamping();0x2B5ACallFunc_EqualEqual_FloatFloat_ReturnValue1 = EqualEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue, 0.02f);0x2B7Cif (!(CallFunc_EqualEqual_FloatFloat_ReturnValue1)) PopFlow();0x2B86CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2BB8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2BF3CallFunc_Array_Get_Item1.SetMaterial(0, /Game/ZText/Materials/MI_ZText_Green.MI_ZText_Green);0x2C25PopFlow();0x2C26Label_2C26:0x2C26cnt = 0f;0x2C3Dgoto Label_17C4;0x2C42Label_2C42:0x2C42CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2C74/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2CAFCallFunc_GetAngularDamping_ReturnValue = CallFunc_Array_Get_Item1.GetAngularDamping();0x2CE5CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue, 0f);0x2D07if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) PopFlow();0x2D11CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2D43/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2D7ECallFunc_Array_Get_Item1.SetMaterial(0, /Game/ZText/Materials/MI_ZText_Red.MI_ZText_Red);0x2DB0PopFlow();0x2DB1Label_2DB1:0x2DB1CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2DE3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2E1ECallFunc_GetAngularDamping_ReturnValue = CallFunc_Array_Get_Item1.GetAngularDamping();0x2E54CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue, 0.01f);0x2E76if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) PopFlow();0x2E80CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2EB2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2EEDCallFunc_Array_Get_Item1.SetMaterial(0, /Game/ZText/Materials/MI_ZText_Yellow.MI_ZText_Yellow);0x2F1FPopFlow();0x2F20Label_2F20:0x2F20CallFunc_Add_IntInt_ReturnValue8 = Add_IntInt(Temp_int_Loop_Counter_Variable6, 1);0x2F4ATemp_int_Loop_Counter_Variable6 = CallFunc_Add_IntInt_ReturnValue8;0x2F65goto Label_29EB;0x2F6APopFlow();0x2F6Bdied = true;0x2F76goto Label_006B;0x2F7B/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.CountAllActorsOfClass(/Game/BP/rocket.rocket_C, this, CallFunc_CountAllActorsOfClass_count);0x2FB2CallFunc_Less_IntInt_ReturnValue8 = Less_IntInt(CallFunc_CountAllActorsOfClass_count, max_rockets);0x2FD8if (!(CallFunc_Less_IntInt_ReturnValue8)) goto Label_0C34;0x2FE6if (!(died)) goto Label_24AE;0x2FF4PopFlow();0x2FF5if (!(died)) goto Label_292B;0x3003PopFlow();0x3004Label_3004:0x3004/Script/Engine.Default__KismetArrayLibrary.Array_Clear(list_of_non_damaged_components);0x302Dgoto Label_17F7;0x3032K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x3056K2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x3073if (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x307Dif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x309Dgoto Label_3004;0x30A2CallFunc_Add_IntInt_ReturnValue10 = Add_IntInt(max_rockets, 1);0x30CCTemp_int_Variable1 = CallFunc_Add_IntInt_ReturnValue10;0x30E7max_rockets = Temp_int_Variable1;0x3102PopFlow();0x3103Label_3103:0x3103return;0x3105// end of script
Final0x04