implements IInterface_CollisionDataProvider, IInterface_AssetUserData, INodeMappingProviderInterface
0x00x0350
Members 26
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x0028 | 0x20 | padding / unreflected | ||
| 0x08 | Skeleton | USkeleton* | 10 flags | |
| 0x1C | ImportedBounds | FBoxSphereBounds | Transient+5 flags | |
| 0x1C | ExtendedBounds | FBoxSphereBounds | Transient+5 flags | |
| 0x0C | PositiveBoundsExtension | FVector | Protected+8 flags | |
| 0x0C | NegativeBoundsExtension | FVector | Protected+8 flags | |
| 0x10 | Materials | TArray<FSkeletalMaterial> | Transient+6 flags | |
| 0x10 | SkelMirrorTable | TArray<FBoneMirrorInfo> | 4 flags | |
| 0x10 | LODInfo | TArray<FSkeletalMeshLODInfo> | 4 flags | |
| 0x00D0 | 0x50 | padding / unreflected | ||
| 0x04 | MinLOD | FPerPlatformInt | 3 flags | |
| 0x01 | SkelMirrorAxis | EAxis | 6 flags | |
| 0x01 | SkelMirrorFlipAxis | EAxis | 6 flags | |
| 0x01 | bUseFullPrecisionUVs : 1bit 0 | bool | 4 flags | |
| 0x01 | bUseHighPrecisionTangentBasis : 1bit 1 | bool | 4 flags | |
| 0x01 | bHasBeenSimplified : 1bit 2 | bool | 3 flags | |
| 0x01 | bHasVertexColors : 1bit 3 | bool | 3 flags | |
| 0x01 | bEnablePerPolyCollision : 1bit 5 | bool | 4 flags | |
| 0x0127 | 0x01 | padding / unreflected | ||
| 0x08 | BodySetup | UBodySetup* | Transient+5 flags | |
| 0x08 | PhysicsAsset | UPhysicsAsset* | 9 flags | |
| 0x08 | ShadowPhysicsAsset | UPhysicsAsset* | 9 flags | |
| 0x10 | NodeMappingData | TArray<UNodeMappingContainer*> | 6 flags | |
| 0x10 | MorphTargets | TArray<UMorphTarget*> | 3 flags | |
| 0x0160 | 0x178 | padding / unreflected | ||
| 0x08 | PostProcessAnimBlueprint | TSubclassOf<UAnimInstance> | 9 flags | |
| 0x10 | MeshClothingAssets | TArray<UClothingAssetBase*> | 6 flags | |
| 0x30 | SamplingInfo | FSkeletalMeshSamplingInfo | Protected+2 flags | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | |
| 0x10 | Sockets | TArray<USkeletalMeshSocket*> | 2 flags | |
| 0x0340 | 0x10 | unreflected bytes to end of USkeletalMesh | ||
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetLODSettings(USkeletalMeshLODSettings* InLODSettings) | FinalNative+1 flags | 0x08 | |
| int32 NumSockets() | FinalNative+1 flags | 0x04 | |
| bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) | FinalNative+1 flags | 0x06 | |
| USkeletalMeshSocket* GetSocketByIndex(int32 Index) | FinalNative+1 flags | 0x10 | |
| UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset) | FinalNative+1 flags | 0x10 | |
| FBoxSphereBounds GetImportedBounds() | FinalNative+1 flags | 0x1C | |
| FBoxSphereBounds GetBounds() | FinalNative+1 flags | 0x1C | |
| USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex) | FinalNative+1 flags | 0x50 | |
| USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex) | FinalNative+1 flags | 0x18 | |
| USkeletalMeshSocket* FindSocket(const FName& InSocketName) | FinalNative+1 flags | 0x10 |