| void StopAnim() | FinalNative+1 flags | | 0x00 |
| void SetReverse(bool bInReverse) | FinalNative+1 flags | | 0x01 |
| void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero) | FinalNative+1 flags | | 0x0D |
| void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies) | FinalNative+1 flags | | 0x09 |
| void SetPosition(float InPosition, bool bFireNotifies) | FinalNative+1 flags | | 0x05 |
| void SetPlayRate(float InPlayRate) | FinalNative+1 flags | | 0x04 |
| void SetPlaying(bool bIsPlaying) | FinalNative+1 flags | | 0x01 |
| void SetLooping(bool bIsLooping) | FinalNative+1 flags | | 0x01 |
| void SetBlendSpaceInput(const FVector& InBlendInput) | FinalNative+1 flags | | 0x0C |
| void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) | NativePublic | | 0x10 |
| void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) | FinalNative+1 flags | | 0x0C |
| float GetLength() | FinalNative+1 flags | | 0x04 |
| UAnimationAsset* GetAnimationAsset() | NativePublic | | 0x08 |