implements INavRelevantInterface
0x00x0580
Members 81
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | |
| 0x01 | LightmapType | ELightmapType | 9 flags | |
| 0x01 | bNeverDistanceCull : 1bit 0 | bool | 7 flags | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 5 | bool | 7 flags | |
| 0x01 | bGenerateOverlapEvents : 1bit 6 | bool | 5 flags | |
| 0x01 | bMultiBodyOverlap : 1bit 7 | bool | 6 flags | |
| 0x01 | bTraceComplexOnMove : 1bit 0 | bool | 6 flags | |
| 0x01 | bReturnMaterialOnMove : 1bit 1 | bool | 6 flags | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 2 | bool | 3 flags | |
| 0x01 | bAllowCullDistanceVolume : 1bit 3 | bool | 7 flags | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 4 | bool | 3 flags | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 5 | bool | 7 flags | |
| 0x01 | bVisibleInRayTracing : 1bit 6 | bool | 7 flags | |
| 0x01 | bRenderInMainPass : 1bit 7 | bool | 7 flags | |
| 0x01 | bReceivesDecals : 1bit 0 | bool | 7 flags | |
| 0x01 | bOwnerNoSee : 1bit 1 | bool | 7 flags | |
| 0x01 | bOnlyOwnerSee : 1bit 2 | bool | 7 flags | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 3 | bool | 7 flags | |
| 0x01 | bUseAsOccluder : 1bit 4 | bool | 7 flags | |
| 0x01 | bSelectable : 1bit 5 | bool | 3 flags | |
| 0x01 | bForceMipStreaming : 1bit 6 | bool | 7 flags | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 7 | bool | 3 flags | |
| 0x01 | CastShadow : 1bit 0 | bool | 6 flags | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 1 | bool | 7 flags | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 2 | bool | 7 flags | |
| 0x01 | bCastDynamicShadow : 1bit 3 | bool | 7 flags | |
| 0x01 | bCastStaticShadow : 1bit 4 | bool | 7 flags | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 5 | bool | 7 flags | |
| 0x01 | bSelfShadowOnly : 1bit 6 | bool | 7 flags | |
| 0x01 | bCastFarShadow : 1bit 7 | bool | 7 flags | |
| 0x01 | bCastInsetShadow : 1bit 0 | bool | 7 flags | |
| 0x01 | bCastCinematicShadow : 1bit 1 | bool | 7 flags | |
| 0x01 | bCastHiddenShadow : 1bit 2 | bool | 7 flags | |
| 0x01 | bCastShadowAsTwoSided : 1bit 3 | bool | 7 flags | |
| 0x01 | bLightAsIfStatic : 1bit 4 | bool | Deprecated+3 flags | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 5 | bool | 7 flags | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 6 | bool | 7 flags | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 7 | bool | 7 flags | |
| 0x01 | bIgnoreRadialImpulse : 1bit 0 | bool | 5 flags | |
| 0x01 | bIgnoreRadialForce : 1bit 1 | bool | 5 flags | |
| 0x01 | bApplyImpulseOnDamage : 1bit 2 | bool | 5 flags | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 3 | bool | 5 flags | |
| 0x01 | AlwaysLoadOnClient : 1bit 4 | bool | 3 flags | |
| 0x01 | AlwaysLoadOnServer : 1bit 5 | bool | 3 flags | |
| 0x01 | bUseEditorCompositing : 1bit 6 | bool | 3 flags | |
| 0x01 | bRenderCustomDepth : 1bit 7 | bool | 7 flags | |
| 0x0276 | 0x01 | padding / unreflected | ||
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | |
| 0x0278 | 0x01 | padding / unreflected | ||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | |
| 0x04 | TranslucencySortPriority | int32 | 9 flags | |
| 0x04 | VisibilityId | int32 | 5 flags | |
| 0x0288 | 0x04 | padding / unreflected | ||
| 0x04 | LpvBiasMultiplier | float | 9 flags | |
| 0x0290 | 0x08 | padding / unreflected | ||
| 0x04 | BoundsScale | float | 7 flags | |
| 0x04 | LastSubmitTime | float | Transient+5 flags | |
| 0x04 | LastRenderTime | float | Transient+5 flags | |
| 0x04 | LastRenderTimeOnScreen | float | Transient+5 flags | |
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+3 flags | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+5 flags | |
| 0x02C8 | 0x10 | padding / unreflected | ||
| 0x148 | BodyInstance | FBodyInstance | 4 flags | |
| 0x10 | OnComponentHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnComponentWake | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | |
| 0x0470 | 0x10 | padding / unreflected | ||
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x0500 | 0x18 | padding / unreflected | ||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 8 flags | |
| 0x58 | PostPhysicsComponentTick | FPrimitiveComponentPostPhysicsTickFunction | 1 flags | |
| 0x0578 | 0x08 | unreflected bytes to end of UPrimitiveComponent | ||
Inherited from USceneComponent 22
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+5 flags | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+4 flags | |
| 0x0138 | 0x2C | padding / unreflected | ||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | |
| 0x0188 | 0x38 | padding / unreflected | ||
| 0x0C | ComponentVelocity | FVector | 5 flags | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | |
| 0x01 | bHiddenInGame : 1bit 6 | bool | 7 flags | |
| 0x01 | bShouldBeAttached : 1bit 7 | bool | NetTransient+3 flags | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 0 | bool | 6 flags | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 1 | bool | 3 flags | |
| 0x01 | bUseAttachParentBound : 1bit 2 | bool | 6 flags | |
| 0x01CE | 0x01 | padding / unreflected | ||
| 0x01 | Mobility | EComponentMobility | 8 flags | |
| 0x01 | DetailMode | EDetailMode | 9 flags | |
| 0x01D1 | 0x4F | padding / unreflected | ||
| 0x10 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | |
Inherited from UActorComponent 14
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | |
| 0x00A8 | 0x04 | padding / unreflected | ||
| 0x01 | bReplicates : 1bit 3 | bool | NetProtected+7 flags | |
| 0x01 | bNetAddressable : 1bit 4 | bool | Protected+3 flags | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | |
| 0x01 | bIsEditorOnly : 1bit 6 | bool | 6 flags | |
| 0x00AF | 0x01 | padding / unreflected | ||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | |
| 0x00B1 | 0x07 | padding / unreflected | ||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | |
| 0x10 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | |
Functions 105
| Signature | Flags | Native | Params |
|---|---|---|---|
| void WakeRigidBody(const FName& BoneName) | NativePublic | 0x08 | |
| void WakeAllRigidBodies() | NativePublic | 0x00 | |
| void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride) | NativePublic | 0x10 | |
| void SetUseCCD(bool InUseCCD, const FName& BoneName) | NativePublic | 0x0C | |
| void SetTranslucentSortPriority(int32 NewTranslucentSortPriority) | FinalNative+1 flags | 0x04 | |
| void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights) | FinalNative+1 flags | 0x01 | |
| void SetSimulatePhysics(bool bSimulate) | NativePublic | 0x01 | |
| void SetRenderInMainPass(bool bValue) | FinalNative+1 flags | 0x01 | |
| void SetRenderCustomDepth(bool bValue) | FinalNative+1 flags | 0x01 | |
| void SetReceivesDecals(bool bNewReceivesDecals) | FinalNative+1 flags | 0x01 | |
| void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial) | NativePublic | 0x08 | |
| void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName) | NativePublic | 0x18 | |
| void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName) | NativePublic | 0x18 | |
| void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x18 | |
| void SetPhysicsAngularVelocity(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x18 | |
| void SetOwnerNoSee(bool bNewOwnerNoSee) | FinalNative+1 flags | 0x01 | |
| void SetOnlyOwnerSee(bool bNewOnlyOwnerSee) | FinalNative+1 flags | 0x01 | |
| void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) | NativePublic | 0x01 | |
| void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material) | NativePublic | 0x10 | |
| void SetMaterial(int32 ElementIndex, UMaterialInterface* Material) | NativePublic | 0x10 | |
| void SetMassScale(const FName& BoneName, float InMassScale) | NativePublic | 0x0C | |
| void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass) | NativePublic | 0x0D | |
| void SetLinearDamping(float InDamping) | NativePublic | 0x04 | |
| void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents) | FinalNative+1 flags | 0x01 | |
| void SetEnableGravity(bool bGravityEnabled) | NativePublic | 0x01 | |
| void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit) | FinalNative+1 flags | 0x01 | |
| void SetCustomDepthStencilValue(int32 Value) | FinalNative+1 flags | 0x04 | |
| void SetCullDistance(float NewCullDistance) | FinalNative+1 flags | 0x04 | |
| void SetConstraintMode(const EDOFMode& ConstraintMode) | NativePublic | 0x01 | |
| void SetCollisionResponseToChannel(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse) | NativePublic | 0x02 | |
| void SetCollisionResponseToAllChannels(const ECollisionResponse& NewResponse) | NativePublic | 0x01 | |
| void SetCollisionProfileName(const FName& InCollisionProfileName) | NativePublic | 0x08 | |
| void SetCollisionObjectType(const ECollisionChannel& Channel) | NativePublic | 0x01 | |
| void SetCollisionEnabled(const ECollisionEnabled& NewType) | NativePublic | 0x01 | |
| void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| void SetCastShadow(bool NewCastShadow) | FinalNative+1 flags | 0x01 | |
| void SetBoundsScale(float NewBoundsScale) | FinalNative+1 flags | 0x04 | |
| void SetAngularDamping(float InDamping) | NativePublic | 0x04 | |
| void SetAllUseCCD(bool InUseCCD) | NativePublic | 0x01 | |
| void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent) | NativePublic | 0x0D | |
| void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent) | NativePublic | 0x0D | |
| void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent) | FinalNative+1 flags | 0x0D | |
| void SetAllMassScale(float InMassScale) | NativePublic | 0x04 | |
| FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName) | NativePublic | 0x20 | |
| void PutRigidBodyToSleep(const FName& BoneName) | FinalNative+1 flags | 0x08 | |
| bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xC9 | |
| bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xBD | |
| bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xC5 | |
| bool K2_IsQueryCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool K2_IsPhysicsCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool K2_IsCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xD5 | |
| bool IsOverlappingComponent(UPrimitiveComponent* OtherComp) | FinalNative+1 flags | 0x09 | |
| bool IsOverlappingActor(AActor* Other) | FinalNative+1 flags | 0x09 | |
| bool IsGravityEnabled() | NativePublic | 0x01 | |
| bool IsAnyRigidBodyAwake() | NativePublic | 0x01 | |
| void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore) | FinalNative+1 flags | 0x09 | |
| void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore) | FinalNative+1 flags | 0x09 | |
| FWalkableSlopeOverride GetWalkableSlopeOverride() | FinalNative+1 flags | 0x10 | |
| FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName) | FinalNative+1 flags | 0x20 | |
| FVector GetPhysicsLinearVelocity(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| FVector GetPhysicsAngularVelocity(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| void GetOverlappingComponents(const TArray<UPrimitiveComponent*>& OutOverlappingComponents) | FinalNative+1 flags | 0x10 | |
| void GetOverlappingActors(const TArray<AActor*>& OverlappingActors, TSubclassOf<AActor> ClassFilter) | FinalNative+1 flags | 0x18 | |
| int32 GetNumMaterials() | NativePublic | 0x04 | |
| UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex) | NativePublic | 0x10 | |
| UMaterialInterface* GetMaterial(int32 ElementIndex) | NativePublic | 0x10 | |
| float GetMassScale(const FName& BoneName) | NativePublic | 0x0C | |
| float GetMass() | NativePublic | 0x04 | |
| float GetLinearDamping() | NativePublic | 0x04 | |
| FVector GetInertiaTensor(const FName& BoneName) | NativePublic | 0x14 | |
| bool GetGenerateOverlapEvents() | FinalNative+1 flags | 0x01 | |
| ECollisionResponse GetCollisionResponseToChannel(const ECollisionChannel& Channel) | NativePublic | 0x02 | |
| FName GetCollisionProfileName() | FinalNative+1 flags | 0x08 | |
| ECollisionChannel GetCollisionObjectType() | NativePublic | 0x01 | |
| ECollisionEnabled GetCollisionEnabled() | NativePublic | 0x01 | |
| float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName) | FinalNative+1 flags | 0x24 | |
| FVector GetCenterOfMass(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| float GetAngularDamping() | NativePublic | 0x04 | |
| UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName) | NativePublic | 0x20 | |
| UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent) | NativePublic | 0x18 | |
| UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex) | NativePublic | 0x10 | |
| TArray<UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents() | FinalNative+1 flags | 0x10 | |
| TArray<AActor*> CopyArrayOfMoveIgnoreActors() | FinalNative+1 flags | 0x10 | |
| void ClearMoveIgnoreComponents() | FinalNative+1 flags | 0x00 | |
| void ClearMoveIgnoreActors() | FinalNative+1 flags | 0x00 | |
| bool CanCharacterStepUp(APawn* Pawn) | NativePublic | 0x09 | |
| void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange) | NativePublic | 0x15 | |
| void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange) | FinalNative+1 flags | 0x15 | |
| void AddTorque(const FVector& Torque, const FName& BoneName, bool bAccelChange) | FinalNative+1 flags | 0x15 | |
| void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange) | NativePublic | 0x16 | |
| void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bAccelChange) | NativePublic | 0x16 | |
| void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName) | NativePublic | 0x20 | |
| void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange) | NativePublic | 0x15 | |
| void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName) | NativePublic | 0x20 | |
| void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName) | NativePublic | 0x20 | |
| void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange) | NativePublic | 0x15 | |
| void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange) | NativePublic | 0x15 | |
| void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange) | FinalNative+1 flags | 0x15 | |
| void AddAngularImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange) | NativePublic | 0x15 |
Subclasses 26
UArrowComponentUBillboardComponentUBrushComponentUDrawFrustumComponentUEQSRenderingComponentUFieldSystemComponentULandscapeComponentULandscapeGizmoRenderComponentULandscapeHeightfieldCollisionComponentULandscapeSplinesComponentULineBatchComponentUMaterialBillboardComponentUMeshComponentUModelComponentUMotionControllerComponentUMRMeshComponentUNavLinkComponentUNavLinkRenderingComponentUNavMeshRenderingComponentUNavTestRenderingComponentUPaperTerrainComponentUParticleSystemComponentUShapeComponentUSplineComponentUTextRenderComponentUVectorFieldComponent
Used by 49
types with a member, parameter or interface of this typeAActorUAsyncTask_LoadXRDeviceVisComponentFBasedMovementInfoAbird_sitting_CABOSS1_CABOSS2_CABOSS3_CACharacterUCharacterMovementComponentAcheckpoint_CACOIN_CAcrate_CAcube_CADebugCameraControllerUEditableMeshUEditableMeshFactoryAENEMY_big_CAENEMY_CAENEMY_invader_CAENEMY_KING_CAenemy_projektil_CAenemy_projektil_level10_CAENEMY_Shield_CUGameplayStaticsAhero_mirror_CFHitResultAHRDINA__CAInteractiveFoliageActorAKEY_CUKismetSystemLibraryUMotionControllerComponentUMovementComponentANavigationDataANOTY_CFOverlapResultUPhysicsConstraintComponentUPhysicsHandleComponentAPlayerControllerFPrimitiveComponentInstanceDataFPrimitiveMaterialRefFRepRootMotionMontageArocket_CUSceneCaptureComponentAStit_CUTKMathFunctionLibraryAtreasure_CUVictoryBPFunctionLibraryAwall_sklo_CUXRAssetFunctionLibrary