Zdexby TheHolyOneZ
1,876 classes
Class

UParticleSystemComponent

: UPrimitiveComponent : USceneComponent : UActorComponent : UObject
/Script/Engine.ParticleSystemComponent 0x07D0 (2,000 B) align 1 inherited 0x0580 vtable /Script/Engine
0x00x07D0

Members 31

OffsetSizeNameTypeFlags
0x08TemplateUParticleSystem*8 flags
0x10EmitterMaterialsTArray<UMaterialInterface*>Transient+3 flags
0x10SkelMeshComponentsTArray<USkeletalMeshComponent*>Transient+5 flags
0x05A00x01padding / unreflected
0x01bResetOnDetach : 1bit 0bool5 flags
0x01bUpdateOnDedicatedServer : 1bit 1bool3 flags
0x01bAllowRecycling : 1bit 4bool6 flags
0x01bAutoManageAttachment : 1bit 5bool6 flags
0x01bWarmingUp : 1bit 0bool3 flags
0x01bOverrideLODMethod : 1bit 1bool5 flags
0x01bSkipUpdateDynamicDataDuringTick : 1bit 2bool3 flags
0x05A30x0Apadding / unreflected
0x01LODMethodParticleSystemLODMethod7 flags
0x01RequiredSignificanceEParticleSignificanceLevel5 flags
0x05AF0x01padding / unreflected
0x10InstanceParametersTArray<FParticleSysParam>4 flags
0x10OnParticleSpawnFMulticastScriptDelegate4 flags
0x10OnParticleBurstFMulticastScriptDelegate4 flags
0x10OnParticleDeathFMulticastScriptDelegate4 flags
0x10OnParticleCollideFMulticastScriptDelegate4 flags
0x0COldPositionFVector5 flags
0x0CPartSysVelocityFVector5 flags
0x04WarmupTimefloat5 flags
0x04WarmupTickRatefloat5 flags
0x06200x04padding / unreflected
0x04SecondsBeforeInactivefloat7 flags
0x06280x04padding / unreflected
0x04MaxTimeBeforeForceUpdateTransformfloat5 flags
0x06300x20padding / unreflected
0x10ReplayClipsTArray<UParticleSystemReplay*>2 flags
0x06600x08padding / unreflected
0x04CustomTimeDilationfloat7 flags
0x066C0x54padding / unreflected
0x08AutoAttachParentTWeakObjectPtr<USceneComponent>12 flags
0x08AutoAttachSocketNameFName7 flags
0x01AutoAttachLocationRuleEAttachmentRule7 flags
0x01AutoAttachRotationRuleEAttachmentRule7 flags
0x01AutoAttachScaleRuleEAttachmentRule7 flags
0x06D30x2Dpadding / unreflected
0x10OnSystemFinishedFMulticastScriptDelegate4 flags
0x07100xC0unreflected bytes to end of UParticleSystemComponent
Inherited from UPrimitiveComponent 81
OffsetSizeNameTypeFlags
0x04MinDrawDistancefloat9 flags
0x04LDMaxDrawDistancefloat9 flags
0x04CachedMaxDrawDistancefloat10 flags
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flags
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flags
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flags
0x01LightmapTypeELightmapType9 flags
0x01bNeverDistanceCull : 1bit 0bool7 flags
0x01bAlwaysCreatePhysicsState : 1bit 5bool7 flags
0x01bGenerateOverlapEvents : 1bit 6bool5 flags
0x01bMultiBodyOverlap : 1bit 7bool6 flags
0x01bTraceComplexOnMove : 1bit 0bool6 flags
0x01bReturnMaterialOnMove : 1bit 1bool6 flags
0x01bUseViewOwnerDepthPriorityGroup : 1bit 2bool3 flags
0x01bAllowCullDistanceVolume : 1bit 3bool7 flags
0x01bHasMotionBlurVelocityMeshes : 1bit 4bool3 flags
0x01bVisibleInReflectionCaptures : 1bit 5bool7 flags
0x01bVisibleInRayTracing : 1bit 6bool7 flags
0x01bRenderInMainPass : 1bit 7bool7 flags
0x01bReceivesDecals : 1bit 0bool7 flags
0x01bOwnerNoSee : 1bit 1bool7 flags
0x01bOnlyOwnerSee : 1bit 2bool7 flags
0x01bTreatAsBackgroundForOcclusion : 1bit 3bool7 flags
0x01bUseAsOccluder : 1bit 4bool7 flags
0x01bSelectable : 1bit 5bool3 flags
0x01bForceMipStreaming : 1bit 6bool7 flags
0x01bHasPerInstanceHitProxies : 1bit 7bool3 flags
0x01CastShadow : 1bit 0bool6 flags
0x01bAffectDynamicIndirectLighting : 1bit 1bool7 flags
0x01bAffectDistanceFieldLighting : 1bit 2bool7 flags
0x01bCastDynamicShadow : 1bit 3bool7 flags
0x01bCastStaticShadow : 1bit 4bool7 flags
0x01bCastVolumetricTranslucentShadow : 1bit 5bool7 flags
0x01bSelfShadowOnly : 1bit 6bool7 flags
0x01bCastFarShadow : 1bit 7bool7 flags
0x01bCastInsetShadow : 1bit 0bool7 flags
0x01bCastCinematicShadow : 1bit 1bool7 flags
0x01bCastHiddenShadow : 1bit 2bool7 flags
0x01bCastShadowAsTwoSided : 1bit 3bool7 flags
0x01bLightAsIfStatic : 1bit 4boolDeprecated+3 flags
0x01bLightAttachmentsAsGroup : 1bit 5bool7 flags
0x01bReceiveMobileCSMShadows : 1bit 6bool7 flags
0x01bSingleSampleShadowFromStationaryLights : 1bit 7bool7 flags
0x01bIgnoreRadialImpulse : 1bit 0bool5 flags
0x01bIgnoreRadialForce : 1bit 1bool5 flags
0x01bApplyImpulseOnDamage : 1bit 2bool5 flags
0x01bReplicatePhysicsToAutonomousProxy : 1bit 3bool5 flags
0x01AlwaysLoadOnClient : 1bit 4bool3 flags
0x01AlwaysLoadOnServer : 1bit 5bool3 flags
0x01bUseEditorCompositing : 1bit 6bool3 flags
0x01bRenderCustomDepth : 1bit 7bool7 flags
0x02760x01padding / unreflected
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flags
0x02780x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flags
0x01LightingChannelsFLightingChannels6 flags
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flags
0x04CustomDepthStencilValueint329 flags
0x04TranslucencySortPriorityint329 flags
0x04VisibilityIdint325 flags
0x02880x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags
0x02900x08padding / unreflected
0x04BoundsScalefloat7 flags
0x04LastSubmitTimefloatTransient+5 flags
0x04LastRenderTimefloatTransient+5 flags
0x04LastRenderTimeOnScreenfloatTransient+5 flags
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags
0x02C80x10padding / unreflected
0x148BodyInstanceFBodyInstance4 flags
0x10OnComponentHitFMulticastScriptDelegate4 flags
0x10OnComponentBeginOverlapFMulticastScriptDelegate4 flags
0x10OnComponentEndOverlapFMulticastScriptDelegate4 flags
0x10OnComponentWakeFMulticastScriptDelegate4 flags
0x10OnComponentSleepFMulticastScriptDelegate4 flags
0x04700x10padding / unreflected
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x05000x18padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flags
0x58PostPhysicsComponentTickFPrimitiveComponentPostPhysicsTickFunction1 flags
Inherited from USceneComponent 22
OffsetSizeNameTypeFlags
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags
0x08AttachParentUSceneComponent*NetRepNotify+7 flags
0x08AttachSocketNameFNameNetRepNotify+5 flags
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags
0x01380x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags
0x0CRelativeRotationFRotatorNetRepNotify+7 flags
0x0CRelativeScale3DFVectorNetRepNotify+9 flags
0x01880x38padding / unreflected
0x0CComponentVelocityFVector5 flags
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flags
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flags
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flags
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flags
0x01bVisible : 1bit 5boolNetRepNotify+6 flags
0x01bHiddenInGame : 1bit 6bool7 flags
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flags
0x01bShouldUpdatePhysicsVolume : 1bit 0bool6 flags
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 1bool3 flags
0x01bUseAttachParentBound : 1bit 2bool6 flags
0x01CE0x01padding / unreflected
0x01MobilityEComponentMobility8 flags
0x01DetailModeEDetailMode9 flags
0x01D10x4Fpadding / unreflected
0x10PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags
Inherited from UActorComponent 14
OffsetSizeNameTypeFlags
0x58PrimaryComponentTickFActorComponentTickFunction3 flags
0x10ComponentTagsTArray<FName>4 flags
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flags
0x01bNetAddressable : 1bit 4boolProtected+3 flags
0x01bAutoActivate : 1bit 7bool6 flags
0x01bIsActive : 1bit 0boolNetTransient+4 flags
0x01bEditableWhenInherited : 1bit 1bool5 flags
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flags
0x01bIsEditorOnly : 1bit 6bool6 flags
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flags
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags
0x10OnComponentActivatedFMulticastScriptDelegate4 flags
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags

Functions 31

SignatureFlagsNativeParams
void SetVectorParameter(const FName& ParameterName, const FVector& Param)FinalNative+1 flags0x14
void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth)FinalNative+1 flags0x18
void SetTemplate(UParticleSystem* NewTemplate)FinalNative+1 flags0x08
void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param)FinalNative+1 flags0x10
void SetFloatParameter(const FName& ParameterName, float Param)FinalNative+1 flags0x0C
void SetEmitterEnable(const FName& EmitterName, bool bNewEnableState)NativePublic0x09
void SetColorParameter(const FName& ParameterName, const FLinearColor& Param)FinalNative+1 flags0x18
void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex)NativePublic0x14
void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex)NativePublic0x0C
void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex)NativePublic0x14
void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex)NativePublic0x14
void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex)NativePublic0x0C
void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex)NativePublic0x14
void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint)NativePublic0x10
void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, const EAttachLocation& LocationType)FinalNative+1 flags0x11
void SetAutoAttachmentParameters(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule)FinalNative+1 flags0x13
void SetActorParameter(const FName& ParameterName, AActor* Param)FinalNative+1 flags0x10
void ReleaseToPool()FinalNative+1 flags0x00
int32 GetNumActiveParticles()FinalNative+1 flags0x04
UMaterialInterface* GetNamedMaterial(const FName& InName)NativePublic0x10
bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint)NativePublic0x15
bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength)NativePublic0x0D
bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint)NativePublic0x15
bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint)NativePublic0x15
bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength)NativePublic0x0D
bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint)NativePublic0x15
bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint)NativePublic0x11
void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity)FinalNative+1 flags0x30
void EndTrails()FinalNative+1 flags0x00
UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial)NativePublic0x18
void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, const ETrailWidthMode& InWidthMode, float InWidth)FinalNative+1 flags0x18

Used by 16

types with a member, parameter or interface of this type