0x00x0750
Members 37
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | |
| 0x0418 | 0x08 | padding / unreflected | ||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | |
| 0x043A | 0x02 | padding / unreflected | ||
| 0x04 | CrouchedEyeHeight | float | 7 flags | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | |
| 0x0442 | 0x02 | padding / unreflected | ||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | |
| 0x045C | 0x04 | padding / unreflected | ||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | |
| 0x0470 | 0x10 | padding / unreflected | ||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | |
| 0xF8 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | |
| 0x0598 | 0x08 | padding / unreflected | ||
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | |
| 0x158 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | |
| 0x0748 | 0x08 | unreflected bytes to end of ACharacter | ||
Inherited from APawn 14
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | |
| 0x0339 | 0x03 | padding / unreflected | ||
| 0x04 | BaseEyeHeight | float | 7 flags | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | |
| 0x0343 | 0x05 | padding / unreflected | ||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | |
| 0x0358 | 0x08 | padding / unreflected | ||
| 0x08 | LastHitBy | AController* | Transient+7 flags | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | |
| 0x0370 | 0x04 | padding / unreflected | ||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | |
| 0x0086 | 0x02 | padding / unreflected | ||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | |
| 0x04 | InitialLifeSpan | float | 8 flags | |
| 0x04 | CustomTimeDilation | float | 7 flags | |
| 0x00C4 | 0x04 | padding / unreflected | ||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | |
| 0x08 | NetDriverName | FName | Protected+5 flags | |
| 0x01 | Role | ENetRole | Net+5 flags | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | |
| 0x04 | InputPriority | int32 | 6 flags | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | |
| 0x04 | NetTag | int32 | Transient+5 flags | |
| 0x04 | NetUpdateFrequency | float | 8 flags | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | |
| 0x04 | NetPriority | float | 8 flags | |
| 0x013C | 0x04 | padding / unreflected | ||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | |
| 0x0170 | 0x08 | padding / unreflected | ||
| 0x10 | Layers | TArray<FName> | 2 flags | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | |
| 0x10 | Tags | TArray<FName> | 5 flags | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | |
| 0x02A0 | 0x60 | padding / unreflected | ||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | |
Functions 45
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnCrouch(bool bClientSimulation) | NativePublic | 0x01 | |
| void StopJumping() | NativePublic | 0x00 | |
| void StopAnimMontage(UAnimMontage* AnimMontage) | NativePublic | 0x08 | |
| void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags) | NativeEvent+1 flags | 0x11 | |
| void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) | NativeEvent+1 flags | 0x25 | |
| void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode) | NativeEvent+1 flags | 0x3D | |
| void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode) | NativeEvent+1 flags | 0x51 | |
| void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode) | NativeEvent+1 flags | 0x51 | |
| void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode) | NativeEvent+1 flags | 0x39 | |
| void RootMotionDebugClientPrintOnScreen(const FString& inString) | NativeEvent+1 flags | 0x10 | |
| float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName) | NativePublic | 0x18 | |
| void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta) | NativeEvent+1 flags | 0x28 | |
| void OnRep_RootMotion() | FinalNative+1 flags | 0x00 | |
| void OnRep_ReplicatedBasedMovement() | NativePublic | 0x00 | |
| void OnRep_ReplayLastTransformUpdateTimeStamp() | FinalNative+1 flags | 0x00 | |
| void OnRep_IsCrouched() | NativePublic | 0x00 | |
| void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) | EventPublic | 0x0E | |
| void OnLanded(FHitResult& Hit) | EventPublic | 0x88 | |
| void OnJumped() | NativeEvent+1 flags | 0x00 | |
| void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) | NativePublic | 0x0E | |
| void K2_UpdateCustomMovement(float DeltaTime) | EventPublic | 0x04 | |
| void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) | EventPublic | 0x08 | |
| void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode) | EventPublic | 0x04 | |
| void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) | EventPublic | 0x08 | |
| void Jump() | NativePublic | 0x00 | |
| bool IsPlayingRootMotion() | FinalNative+1 flags | 0x01 | |
| bool IsPlayingNetworkedRootMotionMontage() | FinalNative+1 flags | 0x01 | |
| bool IsJumpProvidingForce() | NativePublic | 0x01 | |
| bool HasAnyRootMotion() | FinalNative+1 flags | 0x01 | |
| UAnimMontage* GetCurrentMontage() | FinalNative+1 flags | 0x08 | |
| FVector GetBaseTranslationOffset() | FinalNative+1 flags | 0x0C | |
| FRotator GetBaseRotationOffsetRotator() | FinalNative+1 flags | 0x0C | |
| float GetAnimRootMotionTranslationScale() | FinalNative+1 flags | 0x04 | |
| void Crouch(bool bClientSimulation) | NativePublic | 0x01 | |
| void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) | NativeEvent+1 flags | 0x23 | |
| void ClientCheatWalk() | NativeEvent+1 flags | 0x00 | |
| void ClientCheatGhost() | NativeEvent+1 flags | 0x00 | |
| void ClientCheatFly() | NativeEvent+1 flags | 0x00 | |
| void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) | NativeEvent+1 flags | 0x13B | |
| void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) | NativeEvent+1 flags | 0x3B | |
| void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) | NativeEvent+1 flags | 0x33 | |
| void ClientAckGoodMove(float Timestamp) | NativeEvent+1 flags | 0x04 | |
| bool CanJumpInternal() | NativeEvent+1 flags | 0x01 | |
| bool CanJump() | FinalNative+1 flags | 0x01 | |
| void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation) | NativePublic | 0x18 |