Zdexby TheHolyOneZ
1,876 classes
Class

ACharacter

: APawn : AActor : UObject
/Script/Engine.Character 0x0750 (1,872 B) align 1 inherited 0x0390 vtable /Script/Engine
0x00x0750

Members 37

OffsetSizeNameTypeFlags
0x08MeshUSkeletalMeshComponent*11 flags
0x08CharacterMovementUCharacterMovementComponent*11 flags
0x08CapsuleComponentUCapsuleComponent*11 flags
0x30BasedMovementFBasedMovementInfoProtected+3 flags
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags
0x0CBaseTranslationOffsetFVectorProtected+5 flags
0x04180x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags
0x01ReplicatedMovementModeuint8NetProtected+5 flags
0x01bInBaseReplicationboolProtected+5 flags
0x043A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flags
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flags
0x01bPressedJump : 1bit 2bool5 flags
0x01bClientUpdating : 1bit 3boolTransient+3 flags
0x01bClientWasFalling : 1bit 4boolTransient+3 flags
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flags
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flags
0x01bSimGravityDisabled : 1bit 7bool3 flags
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flags
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flags
0x01bWasJumping : 1bit 2boolTransient+8 flags
0x04420x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags
0x04JumpForceTimeRemainingfloatTransient+10 flags
0x04ProxyJumpForceStartedTimefloatTransient+10 flags
0x04JumpMaxHoldTimefloatNet+7 flags
0x04JumpMaxCountint32Net+7 flags
0x04JumpCurrentCountint3210 flags
0x045C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags
0x04700x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags
0xF8SavedRootMotionFRootMotionSourceGroupTransient+1 flags
0x05980x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags
0x158RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags
0x07480x08unreflected bytes to end of ACharacter
Inherited from APawn 14
OffsetSizeNameTypeFlags
0x01bUseControllerRotationPitch : 1bit 0bool5 flags
0x01bUseControllerRotationYaw : 1bit 1bool5 flags
0x01bUseControllerRotationRoll : 1bit 2bool5 flags
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flags
0x03390x03padding / unreflected
0x04BaseEyeHeightfloat7 flags
0x01AutoPossessPlayerEAutoReceiveInput6 flags
0x01AutoPossessAIEAutoPossessAI6 flags
0x01RemoteViewPitchuint8Net+5 flags
0x03430x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags
0x08PlayerStateAPlayerState*NetRepNotify+7 flags
0x03580x08padding / unreflected
0x08LastHitByAController*Transient+7 flags
0x08ControllerAController*NetRepNotify+5 flags
0x03700x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags
0x0CLastControlInputVectorFVectorTransientProtected+5 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 45

SignatureFlagsNativeParams
void UnCrouch(bool bClientSimulation)NativePublic0x01
void StopJumping()NativePublic0x00
void StopAnimMontage(UAnimMontage* AnimMontage)NativePublic0x08
void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags)NativeEvent+1 flags0x11
void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)NativeEvent+1 flags0x25
void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)NativeEvent+1 flags0x3D
void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode)NativeEvent+1 flags0x51
void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode)NativeEvent+1 flags0x51
void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode)NativeEvent+1 flags0x39
void RootMotionDebugClientPrintOnScreen(const FString& inString)NativeEvent+1 flags0x10
float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName)NativePublic0x18
void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta)NativeEvent+1 flags0x28
void OnRep_RootMotion()FinalNative+1 flags0x00
void OnRep_ReplicatedBasedMovement()NativePublic0x00
void OnRep_ReplayLastTransformUpdateTimeStamp()FinalNative+1 flags0x00
void OnRep_IsCrouched()NativePublic0x00
void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)EventPublic0x0E
void OnLanded(FHitResult& Hit)EventPublic0x88
void OnJumped()NativeEvent+1 flags0x00
void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)NativePublic0x0E
void K2_UpdateCustomMovement(float DeltaTime)EventPublic0x04
void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)EventPublic0x08
void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode)EventPublic0x04
void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)EventPublic0x08
void Jump()NativePublic0x00
bool IsPlayingRootMotion()FinalNative+1 flags0x01
bool IsPlayingNetworkedRootMotionMontage()FinalNative+1 flags0x01
bool IsJumpProvidingForce()NativePublic0x01
bool HasAnyRootMotion()FinalNative+1 flags0x01
UAnimMontage* GetCurrentMontage()FinalNative+1 flags0x08
FVector GetBaseTranslationOffset()FinalNative+1 flags0x0C
FRotator GetBaseRotationOffsetRotator()FinalNative+1 flags0x0C
float GetAnimRootMotionTranslationScale()FinalNative+1 flags0x04
void Crouch(bool bClientSimulation)NativePublic0x01
void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x23
void ClientCheatWalk()NativeEvent+1 flags0x00
void ClientCheatGhost()NativeEvent+1 flags0x00
void ClientCheatFly()NativeEvent+1 flags0x00
void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x13B
void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x3B
void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x33
void ClientAckGoodMove(float Timestamp)NativeEvent+1 flags0x04
bool CanJumpInternal()NativeEvent+1 flags0x01
bool CanJump()FinalNative+1 flags0x01
void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation)NativePublic0x18

Subclasses 10

Used by 4

types with a member, parameter or interface of this type