Zdexby TheHolyOneZ
5,372 classes
Class

UWeakpointGlowComponent

: UActorComponent : UObject
/Script/FSD.WeakpointGlowComponent 0x0178 (376 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0178

Members 8

OffsetSizeNameTypeFlagsDefault
0x08EmissiveParamFNameProtected+8 flagsDynamic Emissive Multiplier
0x10ChannelsTArray<FWeakpointChannel>TransientProtected+2 flags[]
0x00C80x08padding / unreflected
0x88WeakpointHitCurveFRuntimeFloatCurveProtected+4 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x04CurveMultiplierfloatProtected+6 flags1
0x01ModeEWeakpointGlowModeProtected+6 flagsSet
0x015D0x0Bpadding / unreflected
0x08WeakPointMaterialUFSDPhysicalMaterial*Protected+6 flagsnullptr
0x01AddFirstChannelAutomaticallyboolProtected+8 flagstrue
0x01710x03padding / unreflected
0x04ReplaceMatIndexint32Protected+6 flags0
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 8

SignatureFlagsNativeParams
bool StopLoopingGlow(int32 aGlowID, bool aFade)FinalNative+1 flags0x06
void ShowBodypartHit(float amount, float BaseAmount, FDamageData& DamageData)FinalNative+1 flags0x60
void SetUpWeakPointGlowOnMeshByBone(const USkeletalMeshComponent*& Mesh, int32 MaterialIndex, const FName& Bone, UHealthComponentBase* HealthComponent)FinalNative+1 flags0x20
int32 SetUpWeakPointGlowOnMesh(UMeshComponent* Mesh, int32 MaterialIndex, UFSDPhysicalMaterial* PhysicalMaterial, UHealthComponentBase* HealthComponent)FinalNative+1 flags0x24
void SetChannelEnabled(bool Enabled, int32 Channel)FinalNative+1 flags0x08
void EnableWeakpointRegistration(bool Enabled)FinalNative+1 flags0x01
void All_ShowWeakPointHit(uint8 Channel)NativeEvent+1 flags0x01
void AddWeakpointGlow(bool loopIndefinitely, float LoopTime, UCurveFloat* GrowCurve, UCurveFloat* FadeCurve, int32 UniqueId, int32 Channel)FinalNative+1 flags0x20

Used by 2

types with a member, parameter or interface of this type