Struct FSeasonLevel Path C++ Link /Script/FSD.SeasonLevel 0x0018 (24 B) align 8 /Script/FSD 0x00x0018 Members 3 OffsetSizeNameTypeFlags—0x08RewardUReward*10 flags0x00080x08actualRewardUReward*Transient+6 flags0x00100x08specialRewardUReward*10 flags Used by 4types with a member, parameter or interface of this type UConsoleScreen_Seasons_NextReward_CUSeasonUSeasonLevelWidgetUSeasonsSubsystem // /Script/FSD.SeasonLevel // size 0x0018 (24), align 8 struct FSeasonLevel { public: UReward* Reward; // ????(0x08) Edit BlueprintVisible ExportObject ZeroConstructor InstancedReference IsPlainOldData NoDestructor PersistentInstance HasGetValueTypeHash NativeAccessSpecifierPublic UReward* actualReward; // 0x0008(0x08) BlueprintVisible ZeroConstructor Transient IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic UReward* specialReward; // 0x0010(0x08) Edit BlueprintVisible ExportObject ZeroConstructor InstancedReference IsPlainOldData NoDestructor PersistentInstance HasGetValueTypeHash NativeAccessSpecifierPublic };