Zdexby TheHolyOneZ
5,372 classes
Class

UOBJ_1st_Salvage_C

: USalvageObjective : UObjective : UActorComponent : UObject
/Game/GameElements/Objectives/Salvage/OBJ_1st_Salvage.OBJ_1st_Salvage_C 0x0288 (648 B) align 8 inherited 0x0270 9 scripted vtable /Game/GameElements/Objectives/Salvage/OBJ_1st_Salvage
0x00x0288

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10OnAllActorsSalvagedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from USalvageObjective 20
OffsetSizeNameTypeFlagsDefault
0x04SalvageActorCountint32Protected+8 flags2
0x01840x04padding / unreflected
0x08LegResourceUGemResourceData*Protected+8 flagsnullptr
0x04LegCountPerActorint32Protected+6 flags25
0x04LegDistanceToActorfloatProtected+6 flags2000
0x10OnDisableLegSpheresFMulticastScriptDelegateProtectedBlueprintCallable+4 flags<delegate>
0x08PositioningUDebrisPositioning*Protected+9 flagsnullptr
0x10DebrisTArray<TSoftObjectPtr<UDebrisBase>>Protected+4 flags[]
0x28SalvageActorTSoftClassPtr<AMiniMule>Protected+6 flags<SoftClassProperty>
0x28DamagedPodClassTSoftClassPtr<ADropPod>Protected+4 flags<SoftClassProperty>
0x08DamagedPodPositioningUDebrisPositioning*Protected+9 flagsnullptr
0x04DamagedPodMinDistanceToDropZonefloatProtected+6 flags2000
0x021C0x04padding / unreflected
0x08DamagedPodADropPod*TransientProtected+7 flagsnullptr
0x04ActorsToSalvageint32NetTransient+9 flags0
0x04ActorsSalvagedint32NetTransient+9 flags0
0x04RepairPointsint32Protected+8 flags3
0x04PointsRepairedint32NetTransient+9 flags0
0x04MinSalvageActorDistanceToLandingZonefloatProtected+6 flags1000
0x01HasMuleReturnedToPodboolProtected+6 flagsfalse
0x023D0x03padding / unreflected
0x10AllSalvageActorsTArray<AMiniMule*>TransientProtected+4 flags[]
0x10SalvagedActorsTArray<AMiniMule*>TransientProtected+4 flags[]
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 9

SignatureFlagsNativeParams
UTexture2D* GetInMissionCounterIcon()
Script7 statements · 161 bytes of bytecode
0x0000Temp_object_Variable = /Game/UI/Art/Icons/Icons_Resources/New_Resource_Icons/Icon_Salvage_Mules_Objective.Icon_Salvage_Mules_Objective;0x0013Temp_object_Variable_1 = nullptr;0x001ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(ActorsSalvaged, ActorsToSalvage);0x0044Temp_bool_Variable = CallFunc_Less_IntInt_ReturnValue;0x0057ReturnValue = Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default);0x0096return ReturnValue;0x00A0// end of script
EventPublic0x08
FText GetInMissionCounterText()
Script20 statements · 632 bytes of bytecode
0x0000Temp_text_Variable = FText();0x0014CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(ActorsToSalvage, ActorsSalvaged);0x003AK2Node_MakeStruct_FormatArgumentData.ArgumentName = "current";0x005EK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x007BK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0098K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = ActorsSalvaged;0x00BCK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00DCK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00F9Temp_bool_Variable = CallFunc_EqualEqual_IntInt_ReturnValue;0x010CK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "required";0x0131K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x014EK2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x016BK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = ActorsToSalvage;0x018FK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x01AFK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x01CCK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x01E9CallFunc_Format_ReturnValue = Format(FText::AsCultureInvariant("{current}/{required}"), K2Node_MakeArray_Array);0x0226ReturnValue = Switch(Temp_bool_Variable, false => CallFunc_Format_ReturnValue, true => Temp_text_Variable, default => K2Node_Select_Default);0x026Dreturn ReturnValue;0x0277// end of script
EventPublic0x18
int32 GetObjectiveAmount(float missionLength)
Script6 statements · 158 bytes of bytecode
0x0000CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(SalvageActorCount);0x0025CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(missionLength, CallFunc_Conv_IntToFloat_ReturnValue);0x0053CallFunc_FFloor_ReturnValue = FFloor(CallFunc_Multiply_FloatFloat_ReturnValue);0x0078ReturnValue = CallFunc_FFloor_ReturnValue;0x0093return ReturnValue;0x009D// end of script
EventPublic0x08
FText GetInMissionText()
Script19 statements · 863 bytes of bytecode
0x0000K2Node_MakeArray_Array = {FormatArgumentData{"", 0, FText(), 0, 0f, 0}};0x002BCallFunc_Format_ReturnValue = Format(NSLOCTEXT("658A88894E440EAF00ED27984B2CF92D", "", "Refuel Drop Pod"), K2Node_MakeArray_Array);0x0087CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(ActorsToSalvage, ActorsSalvaged);0x00ADK2Node_MakeStruct_FormatArgumentData.ArgumentName = "count";0x00CFK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x00ECK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0109K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = ActorsToSalvage;0x012DK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x014DK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x016ATemp_bool_Variable_1 = CallFunc_EqualEqual_IntInt_ReturnValue;0x017DK2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData};0x0191CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("9C510E7440C7469E4424B1BF359DAFD1", "", "Salvage {count} {count}|plural(one=M.U.L.E., other=M.U.L.E.s)"), K2Node_MakeArray_Array_1);0x021BCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(PointsRepaired, 0);0x023DK2Node_MakeArray_Array_2 = {FormatArgumentData{"", 0, FText(), 0, 0f, 0}};0x0268Temp_bool_Variable = CallFunc_Greater_IntInt_ReturnValue;0x027BCallFunc_Format_ReturnValue_2 = Format(NSLOCTEXT("0DAC950C40DE765C2BC254AB86980201", "", "Uplink to Mission Control"), K2Node_MakeArray_Array_2);0x02E1ReturnValue = Switch(Temp_bool_Variable_1, false => CallFunc_Format_ReturnValue_1, true => Switch(Temp_bool_Variable, false => CallFunc_Format_ReturnValue_2, true => CallFunc_Format_ReturnValue, default => K2Node_Select_Default), default => K2Node_Select_Default_1);0x0354return ReturnValue;0x035E// end of script
EventPublic0x18
FText GetObjectiveDescription(float missionLength)
Script12 statements · 426 bytes of bytecode
0x0000CallFunc_GetObjectiveAmount_ReturnValue = GetObjectiveAmount(missionLength);0x0029K2Node_MakeStruct_FormatArgumentData.ArgumentName = "count";0x004BK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0068K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0085K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_GetObjectiveAmount_ReturnValue;0x00A9K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00C9K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00E6K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x00FACallFunc_Format_ReturnValue = Format(NSLOCTEXT("EC069740491D88E1DCC0E1880E7D5FE3", "", "Salvage {count} {count}|plural(one=M.U.L.E., other=M.U.L.E.s)"), K2Node_MakeArray_Array);0x0184ReturnValue = CallFunc_Format_ReturnValue;0x019Freturn ReturnValue;0x01A9// end of script
EventPublic0x20
UTexture2D* GetObjectiveIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Art/Icons/Icons_Resources/New_Resource_Icons/Icon_Salvage_Mules_Objective.Icon_Salvage_Mules_Objective;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
void AllActorsSalvaged()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_1st_Salvage(35);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_OBJ_1st_Salvage(int32 EntryPoint)
Script12 statements · 74 bytes of bytecode
0x0000PushFlow(Label_0047);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FOnDisableLegSpheres.Broadcast();0x0022PopFlow();0x0023PushFlow(Label_000F);0x0028OnAllActorsSalvaged.Broadcast();0x003BRequiredReturnObjectiveCompleted = true;0x0046PopFlow();0x0047Label_0047:0x0047return;0x0049// end of script
Final0x04
void OnAllActorsSalvaged__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00