Class
AHomingFireModule
: AHostileTargetingGuntowerModule : AHostileGuntowerModule : AGuntowerModule : AFSDPawn : APawn : AActor : UObject0x00x0440
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ShootDroneSocket | FName | Protected+8 flags | None | |
| 0x08 | HomingProjectileClass | TSubclassOf<AProjectile> | Protected+9 flags | nullptr | |
| 0x04 | TimeBetweenShots | float | Protected+8 flags | 0 | |
| 0x043C | 0x04 | unreflected bytes to end of AHomingFireModule | |||
Inherited from AHostileTargetingGuntowerModule 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | SensedTargets | TArray<AActor*> | TransientProtected+2 flags | [] | |
| 0x03F8 | 0x0C | padding / unreflected | |||
| 0x04 | TurretRotationSpeed | float | Protected+8 flags | 0 | |
| 0x08 | TargetedActor | AActor* | NetTransient+8 flags | nullptr | |
| 0x04 | TargetingRotationSpeed | float | Protected+8 flags | 3 | |
| 0x08 | TargetingFromBone | FName | Protected+8 flags | None | |
| 0x04 | TimeUntilForgetTarget | float | Protected+7 flags | 3 | |
| 0x0420 | 0x04 | padding / unreflected | |||
| 0x01 | AlwaysUpdateAimRotation | bool | Protected+8 flags | true | |
Inherited from AHostileGuntowerModule 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | DestroyedMesh | USkeletalMeshComponent* | 11 flags | /Script/FSD.Default__HostileGuntowerModule.DestroyedMesh | |
| 0x08 | DestroyedSmoke | UParticleSystemComponent* | 11 flags | /Script/FSD.Default__HostileGuntowerModule.DestroyedSmoke | |
| 0x08 | EnemyComponent | UEnemyComponent* | Protected+11 flags | /Script/FSD.Default__HostileGuntowerModule.EnemyComponent | |
| 0x04 | ModuleMaxHealth | float | NetTransient+7 flags | 1 | |
| 0x0C | CurrentAimRotation | FRotator | NetTransient+7 flags | {Pitch=0, Yaw=0, Roll=0} |
Inherited from AGuntowerModule 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ExposeWeakpointSound | USoundCue* | Protected+8 flags | nullptr | |
| 0x08 | deathSound | USoundCue* | Protected+8 flags | nullptr | |
| 0x08 | deathParticles | UParticleSystem* | Protected+8 flags | nullptr | |
| 0x10 | WeakpointActors | TArray<AActor*> | TransientProtected+2 flags | [] | |
| 0x08 | BodyBone | FName | Protected+8 flags | None | |
| 0x08 | TopConnectionPointName | FName | Protected+8 flags | None | |
| 0x0C | CurrentTurretRotation | FRotator | NetTransient+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0344 | 0x04 | padding / unreflected | |||
| 0x08 | IntroductionAnimation | UAnimSequenceBase* | Protected+8 flags | nullptr | |
| 0x08 | ArmorPiece1 | UStaticMeshComponent* | Protected+11 flags | /Script/FSD.Default__GuntowerModule.Armor1 | |
| 0x08 | ArmorPiece2 | UStaticMeshComponent* | Protected+11 flags | /Script/FSD.Default__GuntowerModule.Armor2 | |
| 0x08 | ArmorPiece3 | UStaticMeshComponent* | Protected+11 flags | /Script/FSD.Default__GuntowerModule.Armor3 | |
| 0x08 | ModuleMesh | USkeletalMeshComponent* | Protected+11 flags | /Script/FSD.Default__GuntowerModule.ModuleMesh | |
| 0x08 | GuntowerModuleHealth | UGunTowerHealthComponent* | Protected+11 flags | /Script/FSD.Default__GuntowerModule.ModuleHealthComponent | |
| 0x08 | OwningEvent | AGuntowerEvent* | TransientProtected+7 flags | nullptr | |
| 0x08 | ChildModule | AGuntowerModule* | TransientProtected+7 flags | nullptr | |
| 0x04 | WeakpointsExposedTime | float | Protected+8 flags | 5 | |
| 0x04 | WeakpointsExposedTimeSolo | float | Protected+8 flags | 12 | |
| 0x0390 | 0x04 | padding / unreflected | |||
| 0x04 | HideArmorTime | float | Protected+8 flags | 7.5 | |
| 0x04 | ArmorShootoutDelay | float | Protected+8 flags | 1 | |
| 0x04 | ArmorLaunchPower | float | Protected+8 flags | 100 | |
| 0x04 | ModuleID | int32 | NetTransient+6 flags | 0 | |
| 0x03A4 | 0x04 | padding / unreflected | |||
| 0x01 | IsPassiveModule | bool | Protected+8 flags | true | |
| 0x01 | ModuleIsActive | bool | NetTransient+9 flags | false | |
| 0x01 | AreWeakpointsExposed | bool | NetTransient+7 flags | false | |
| 0x01 | AreWeaponsExposed | bool | NetTransient+6 flags | false | |
| 0x01 | ConstantRotation | bool | Protected+8 flags | true | |
| 0x01 | IsArmorOff | bool | NetTransient+7 flags | false | |
| 0x01 | Exploded | bool | NetTransient+7 flags | false | |
Inherited from AFSDPawn 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFrozenEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StatusEffects | UStatusEffectsComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.StatusEffects | |
| 0x08 | temperature | UEnemyTemperatureComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.temperature | |
| 0x20 | GameplayTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | SpawnedFromDescriptor | UEnemyDescriptor* | Protected+7 flags | nullptr | |
| 0x01 | IsFrozen | bool | NetTransient+9 flags | false | |
| 0x01 | CanFlee | bool | Protected+6 flags | true | |
| 0x01 | IsInRagdoll | bool | TransientProtected+7 flags | false | |
| 0x01 | FleeInsteadOfBackingOff | bool | Protected+6 flags | false | |
| 0x01 | IsFleeing | bool | TransientProtected+7 flags | false | |
| 0x02E5 | 0x0B | padding / unreflected | |||
| 0x08 | PawnStatsInstance | UPawnStatsComponent* | TransientProtected+7 flags | nullptr | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0229 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0233 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 0
| Signature | Flags | Native | Params |
|---|---|---|---|
| No reflected functions. | |||