0x00x0508
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | CookTicking | UFSDAudioComponent* | 7 flags | nullptr | |
| 0x08 | CrosshairAggregator | UCrosshairAggregator* | 7 flags | nullptr | |
| 0x08 | Billboard | UBillboardComponent* | 7 flags | nullptr | |
| 0x08 | EndPoint | USceneComponent* | 7 flags | nullptr | |
| 0x08 | SplineMesh | USplineMeshComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x0C | StartTangent | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | EndTangent | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | EndLocation | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x047C | 0x04 | padding / unreflected | |||
| 0x88 | ScaleCurve | FRuntimeFloatCurve | 3 flags | {EditorCurveData={Keys=[2 items]}, ExternalCurve=nullptr} | |
Inherited from AThrownGrenadeItem 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnGrenadeThrown | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0398 | 0x08 | padding / unreflected | |||
| 0x08 | FPAnimInstance | UPlayerAnimInstance* | TransientProtected+7 flags | nullptr | |
| 0x08 | TPAnimInstance | UPlayerAnimInstance* | TransientProtected+7 flags | nullptr | |
| 0x08 | CharacterAnimationSet | UItemCharacterAnimationSet* | Protected+8 flags | nullptr | |
| 0x0C | ThrowOffset | FVector | Protected+8 flags | {X=0, Y=0, Z=0} | |
| 0x04 | ThrowAngle | float | Protected+8 flags | 0 | |
| 0x04 | MaxGrenades | int32 | TransientProtected+7 flags | 0 | |
| 0x04 | Grenades | int32 | NetTransient+9 flags | 0 | |
| 0x04 | GrenadeCooldownRemaining | float | TransientProtected+7 flags | 0 | |
| 0x04 | State | EThrownGrenadeItemState | NetTransient+7 flags | NotEquipped | |
| 0x08 | GrenadeClass | TSubclassOf<AGrenade> | NetTransient+8 flags | nullptr | |
| 0x08 | DefaultGrenadeAnimationSet | UGrenadeAnimationSet* | Protected+6 flags | nullptr | |
| 0x03E8 | 0x08 | padding / unreflected | |||
| 0x08 | GrenadeMeshInstance | UStaticMeshComponent* | TransientProtected+7 flags | nullptr | |
| 0x08 | CookSound | UFSDAudioComponent* | TransientProtected+7 flags | nullptr | |
| 0x0400 | 0x18 | padding / unreflected | |||
| 0x01 | CooldownIsDone | bool | NetTransient+6 flags | true | |
| 0x01 | HasRejoinedInitialized | bool | NetTransient+6 flags | false | |
Inherited from AItem 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnItemAddedToInventory | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x0258 | 0x20 | padding / unreflected | |||
| 0x0C | FPCameraOffset | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x0284 | 0x04 | padding / unreflected | |||
| 0x10 | AudioFriendlyFire | FAudioWithCooldown | 3 flags | {Audio=nullptr, CoolDown=0} | |
| 0x0298 | 0x08 | padding / unreflected | |||
| 0x10 | OnEqipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnUnEquipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | EnableDangerousSaveGameIDEditing | bool | Protected+6 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x02D4 | 0x04 | padding / unreflected | |||
| 0x08 | ItemID | UItemID* | Protected+8 flags | nullptr | |
| 0x08 | Character | APlayerCharacter* | TransientProtected+7 flags | nullptr | |
| 0x08 | UpgradableItem | UUpgradableItemComponent* | Protected+11 flags | /Script/FSD.Default__Item.Upgradable | |
| 0x08 | CameraShake | TSubclassOf<UCameraShakeBase> | Protected+9 flags | nullptr | |
| 0x01 | CameraShakeOnStartUsing | bool | Protected+8 flags | false | |
| 0x01 | CameraShakeOnEquip | bool | Protected+8 flags | false | |
| 0x02FA | 0x0E | padding / unreflected | |||
| 0x08 | HeatCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x04 | ManualHeatPerUse | float | Protected+6 flags | 0 | |
| 0x04 | HeatOnStartUse | float | Protected+6 flags | 0 | |
| 0x04 | CooldownRate | float | Protected+6 flags | 1 | |
| 0x04 | ManualCooldownDelay | float | Protected+6 flags | -1 | |
| 0x04 | UnjamDuration | float | Protected+8 flags | 8 | |
| 0x0324 | 0x04 | padding / unreflected | |||
| 0x04 | CurrentTemperature | float | Protected+7 flags | 0 | |
| 0x032C | 0x04 | padding / unreflected | |||
| 0x08 | AudioTemperature | USoundBase* | Protected+6 flags | nullptr | |
| 0x04 | AudioTemperatureFadeout | float | Protected+6 flags | 0 | |
| 0x08 | TemperatureFloatParam | FName | Protected+6 flags | temperature | |
| 0x0344 | 0x04 | padding / unreflected | |||
| 0x08 | TemperatureAudioComponent | UAudioComponent* | TransientProtected+7 flags | nullptr | |
| 0x01 | overheated | bool | NetProtected+7 flags | false | |
| 0x0351 | 0x07 | padding / unreflected | |||
| 0x08 | ShoutOverheated | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x01 | bAimAssistEnabled | bool | Protected+8 flags | true | |
| 0x0361 | 0x03 | padding / unreflected | |||
| 0x04 | MovementRateWhileUsing | float | Protected+6 flags | 1 | |
| 0x01 | CanPlayLedgeClimbWhileUsing | bool | Protected+6 flags | true | |
| 0x01 | CanInspectItem | bool | Protected+8 flags | true | |
| 0x01 | CanSprintWithItem | bool | Protected+6 flags | true | |
| 0x01 | CanBeUsed | bool | Protected+6 flags | true | |
| 0x036C | 0x04 | padding / unreflected | |||
| 0x08 | CustomIconWidget | TSubclassOf<UItemsBarIcon> | Protected+9 flags | nullptr | |
| 0x04 | AdvancedVibrationSendLevel | float | Protected+6 flags | 1 | |
| 0x01 | IsEquipped | bool | TransientProtected+7 flags | false | |
| 0x01 | isUsing | bool | NetTransient+9 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void UpdateSpline(TArray<FVector>& Array, const float& DeltaTime)Script68 statements · 2,458 bytes of bytecode0x0000PushFlow(Label_0997);0x0005Dist = 0f;0x001CPushFlow(Label_020F);0x0021Temp_int_Variable = 1;0x0038Label_0038:0x0038CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Array);0x0073CallFunc_Subtract_IntInt_ReturnValue_2 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x009DCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_2);0x00C3if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00CDPushFlow(Label_094D);0x00D2CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Temp_int_Variable, 1);0x00FC/Script/Engine.Default__KismetArrayLibrary.Array_Get(Array, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_Array_Get_Item_2);0x0137/Script/Engine.Default__KismetArrayLibrary.Array_Get(Array, Temp_int_Variable, CallFunc_Array_Get_Item_3);0x0172CallFunc_Subtract_VectorVector_ReturnValue_2 = Subtract_VectorVector(CallFunc_Array_Get_Item_2, CallFunc_Array_Get_Item_3);0x01A0CallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue_2);0x01C5CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_VSize_ReturnValue, Dist);0x01F3Dist = CallFunc_Add_FloatFloat_ReturnValue;0x020EPopFlow();0x020FLabel_020F:0x020F/Script/Engine.Default__KismetArrayLibrary.Array_Get(Array, 0, CallFunc_Array_Get_Item_5);0x0246FirstPoint = CallFunc_Array_Get_Item_5;0x0261CallFunc_Array_LastIndex_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_LastIndex(Array);0x029C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Array, CallFunc_Array_LastIndex_ReturnValue_1, CallFunc_Array_Get_Item_4);0x02D7LastPoint = CallFunc_Array_Get_Item_4;0x02F2CallFunc_K2_GetComponentToWorld_ReturnValue_3 = SplineMesh.K2_GetComponentToWorld();0x0324CallFunc_InverseTransformLocation_ReturnValue_1 = InverseTransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue_3, FirstPoint);0x0352SplineMesh.SetStartPosition(CallFunc_InverseTransformLocation_ReturnValue_1, false);0x037CCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(DeltaTime, 20f);0x03A6CallFunc_K2_GetComponentToWorld_ReturnValue = SplineMesh.K2_GetComponentToWorld();0x03D8/Script/Engine.Default__KismetArrayLibrary.Array_Get(Array, 1, CallFunc_Array_Get_Item);0x040FCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_Array_Get_Item, FirstPoint);0x043DCallFunc_Normal_ReturnValue = Normal(CallFunc_Subtract_VectorVector_ReturnValue, 1e-04f);0x0467CallFunc_InverseTransformDirection_ReturnValue = InverseTransformDirection(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_Normal_ReturnValue);0x0495CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_InverseTransformDirection_ReturnValue, Dist);0x04C3CallFunc_VLerp_ReturnValue = VLerp(CallFunc_Multiply_VectorFloat_ReturnValue, StartTangent, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x04FAStartTangent = CallFunc_VLerp_ReturnValue;0x0515SplineMesh.SetStartTangent(StartTangent, false);0x053FCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(DeltaTime, 20f);0x0569CallFunc_K2_GetComponentToWorld_ReturnValue_1 = SplineMesh.K2_GetComponentToWorld();0x059BCallFunc_Array_LastIndex_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_LastIndex(Array);0x05D6CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_Array_LastIndex_ReturnValue, 1);0x0600/Script/Engine.Default__KismetArrayLibrary.Array_Get(Array, CallFunc_Subtract_IntInt_ReturnValue_1, CallFunc_Array_Get_Item_1);0x063BCallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(LastPoint, CallFunc_Array_Get_Item_1);0x0669CallFunc_Normal_ReturnValue_1 = Normal(CallFunc_Subtract_VectorVector_ReturnValue_1, 1e-04f);0x0693CallFunc_InverseTransformDirection_ReturnValue_1 = InverseTransformDirection(CallFunc_K2_GetComponentToWorld_ReturnValue_1, CallFunc_Normal_ReturnValue_1);0x06C1CallFunc_Multiply_VectorFloat_ReturnValue_1 = Multiply_VectorFloat(CallFunc_InverseTransformDirection_ReturnValue_1, Dist);0x06EFCallFunc_VLerp_ReturnValue_1 = VLerp(CallFunc_Multiply_VectorFloat_ReturnValue_1, EndTangent, CallFunc_Multiply_FloatFloat_ReturnValue_1);0x0726EndTangent = CallFunc_VLerp_ReturnValue_1;0x0741SplineMesh.SetEndTangent(EndTangent, false);0x076BCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(DeltaTime, 20f);0x0795CallFunc_K2_GetComponentToWorld_ReturnValue_2 = SplineMesh.K2_GetComponentToWorld();0x07C7CallFunc_InverseTransformLocation_ReturnValue = InverseTransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue_2, LastPoint);0x07F5CallFunc_VLerp_ReturnValue_2 = VLerp(CallFunc_InverseTransformLocation_ReturnValue, EndLocation, CallFunc_Multiply_FloatFloat_ReturnValue);0x082CEndLocation = CallFunc_VLerp_ReturnValue_2;0x0847SplineMesh.SetEndPosition(EndLocation, false);0x0871CallFunc_EvaluateRuntimeCurve_ReturnValue = EvaluateRuntimeCurve(this, ScaleCurve, Dist);0x08A0CallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_EvaluateRuntimeCurve_ReturnValue, CallFunc_EvaluateRuntimeCurve_ReturnValue);0x08CESplineMesh.SetEndScale(CallFunc_MakeVector2D_ReturnValue, false);0x08F8SplineMesh.UpdateMesh();0x0918EndPoint.K2_SetRelativeLocation(EndLocation, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x094CPopFlow();0x094DLabel_094D:0x094DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0977Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0992goto Label_0038;0x0997Label_0997:0x0997return;0x0999// end of script | Public | 0x14 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_ITM_GrenadeThrow(208);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void RecieveEquipped()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_GrenadeThrow(472);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void RecieveUnequipped()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_GrenadeThrow(526);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_GrenadeThrow(546);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Set Is Visible(bool Visible)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Visible = Visible;0x0012ExecuteUbergraph_ITM_GrenadeThrow(551);0x0021return;0x0023// end of script | 0x01 | ||
void GrenadeThrown()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ITM_GrenadeThrow(618);0x000Freturn;0x0011// end of script | 0x00 | ||
void UpdateCookTime(float Time)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_time = Time;0x0012ExecuteUbergraph_ITM_GrenadeThrow(623);0x0021return;0x0023// end of script | EventProtected | 0x04 | |
void ExecuteUbergraph_ITM_GrenadeThrow(int32 EntryPoint)Script40 statements · 631 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2Node_DynamicCast_AsHUD_Cookable_Crosshair = Cast<HUD_Cookable_Crosshair_C>(CrosshairAggregator.CrosshairWidget);0x0044K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHUD_Cookable_Crosshair);0x0061if (!(K2Node_DynamicCast_bSuccess)) goto Label_0274;0x006FK2Node_DynamicCast_AsHUD_Cookable_Crosshair.UpdateCookTime(K2Node_Event_time);0x009Cgoto Label_0274;0x00A1Label_00A1:0x00A1K2Node_CreateDelegate_OutputDelegate.Bind(this, GrenadeThrown);0x00B8OnGrenadeThrown += K2Node_CreateDelegate_OutputDelegate;0x00CBgoto Label_0274;0x00D0CallFunc_IsFirstPerson_ReturnValue = IsFirstPerson();0x00E4CallFunc_BooleanAND_ReturnValue = BooleanAND(IsEquipped, CallFunc_IsFirstPerson_ReturnValue);0x010Aif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0274;0x0118CallFunc_PredictGrenadePath_ReturnValue = PredictGrenadePath();0x0134CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_PredictGrenadePath_ReturnValue);0x016FCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0191if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_01C4;0x019FUpdateSpline(CallFunc_PredictGrenadePath_ReturnValue, K2Node_Event_DeltaSeconds);0x01BFgoto Label_0274;0x01C4Label_01C4:0x01C4Set Is Visible(false);0x01D3goto Label_0274;0x01D8CallFunc_IsLocallyControlled_ReturnValue = IsLocallyControlled();0x01ECif (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_0274;0x01FASet Is Visible(true);0x0209goto Label_0274;0x020ESet Is Visible(false);0x021Dgoto Label_0274;0x0222goto Label_00A1;0x0227DefaultSceneRoot.SetVisibility(K2Node_CustomEvent_Visible, true);0x0251goto Label_0274;0x0256Label_0256:0x0256Set Is Visible(false);0x0265goto Label_0274;0x026Agoto Label_0256;0x026Fgoto Label_000A;0x0274Label_0274:0x0274return;0x0276// end of script | Final | 0x04 |