Zdexby TheHolyOneZ
5,372 classes
Class

UHUD_CharacterTrackingIcon_C

: UActorTrackingWidget : UFSDUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/MainOnscreenHUD/HUD_CharacterTrackingIcon.HUD_CharacterTrackingIcon_C 0x0322 (802 B) align 8 inherited 0x02B0 12 scripted vtable /Game/UI/MainOnscreenHUD/HUD_CharacterTrackingIcon
0x00x0322

Members 17

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AnimPlayerDownUWidgetAnimation*Transient+7 flagsnullptr
0x08AnimInViewUWidgetAnimation*Transient+7 flagsnullptr
0x08ArrowUImage*9 flagsnullptr
0x08BorderInfoUBorder*9 flagsnullptr
0x08BoxSizerUSizeBox*9 flagsnullptr
0x08DistanceUHUD_DefaultLabel_C*9 flagsnullptr
0x08IconClassUImage*9 flagsnullptr
0x08IconDownUImage*9 flagsnullptr
0x08PlayerNameUTextBlock*9 flagsnullptr
0x08RootCanvasUCanvasPanel*9 flagsnullptr
0x04ArrowRotationfloat6 flags0
0x04ArrowRadiusfloat6 flags50
0x04ArrowAnglefloat6 flags90
0x03140x04padding / unreflected
0x08targetCharacterAPlayerCharacter*8 flagsnullptr
0x01IconInViewbool6 flagsfalse
0x01PlayerDownbool6 flagsfalse
Inherited from UActorTrackingWidget 9
OffsetSizeNameTypeFlagsDefault
0x08TargetComponentTWeakObjectPtr<USceneComponent>TransientProtected+10 flags<0xffffffff>
0x04WorldHeightOffsetfloatProtected+7 flags0
0x04ScaleByfloatProtected+6 flags2000
0x10ScreenMarginFMarginProtected+5 flags{Left=150, Top=150, Right=150, Bottom=150}
0x04WidgetZOrderint32Protected+6 flags-10
0x01bTrackCenterOfMassboolProtected+6 flagsfalse
0x01bHideWhenPlayerNearbyboolProtected+6 flagstrue
0x01bHideWhenPlayerFarAwayboolProtected+6 flagsfalse
0x02A70x01padding / unreflected
0x04LastTargetDistanceUpdatefloatTransientProtected+5 flags-100
Inherited from UFSDUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x10OnVisibilityChangedFSDFMulticastScriptDelegate4 flags<delegate>
0x02700x08padding / unreflected
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 12

SignatureFlagsNativeParams
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_HUD_CharacterTrackingIcon(569);0x0021return;0x0023// end of script
EventPublic0x01
void UpdateArrow(bool inView, float Angle)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InView = inView;0x0012PersistentFrame.K2Node_CustomEvent_Angle = Angle;0x0024ExecuteUbergraph_HUD_CharacterTrackingIcon(798);0x0033return;0x0035// end of script
0x08
void OnShow()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HUD_CharacterTrackingIcon(951);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnInViewChanged(bool inView, float Angle)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_inView = inView;0x0012PersistentFrame.K2Node_Event_Angle = Angle;0x0024ExecuteUbergraph_HUD_CharacterTrackingIcon(978);0x0033return;0x0035// end of script
EventProtected0x08
void OnTargetSet(AActor* NewTarget)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewTarget = NewTarget;0x0012ExecuteUbergraph_HUD_CharacterTrackingIcon(1086);0x0021return;0x0023// end of script
EventProtected0x08
void OnTargetDistanceChanged(float Distance)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Distance = Distance;0x0012ExecuteUbergraph_HUD_CharacterTrackingIcon(1525);0x0021return;0x0023// end of script
EventProtected0x04
void OnUpdateName(const FString& NewName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewName = NewName;0x0012ExecuteUbergraph_HUD_CharacterTrackingIcon(2292);0x0021return;0x0023// end of script
0x10
void OnCharacterChanged(APlayerCharacter* PlayerCharacter)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerCharacter = PlayerCharacter;0x0012ExecuteUbergraph_HUD_CharacterTrackingIcon(2379);0x0021return;0x0023// end of script
0x08
void OnCharacterStateChanged(const ECharacterState& NewState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_newState = NewState;0x0012ExecuteUbergraph_HUD_CharacterTrackingIcon(2403);0x0021return;0x0023// end of script
0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HUD_CharacterTrackingIcon(2840);0x000Freturn;0x0011// end of script
EventPublic0x00
void UpdateClassIcon()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_HUD_CharacterTrackingIcon(3108);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_HUD_CharacterTrackingIcon(int32 EntryPoint)
Script112 statements · 3,116 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AUpdateClassIcon();0x0018K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnCharacterStateChanged);0x002FtargetCharacter.OnCharacterStateChanged += K2Node_CreateDelegate_OutputDelegate_2;0x0058CallFunc_GetCurrentState_ReturnValue = targetCharacter.GetCurrentState();0x008AOnCharacterStateChanged(CallFunc_GetCurrentState_ReturnValue);0x00A1goto Label_0C29;0x00A6Label_00A6:0x00A6CallFunc_IsValid_ReturnValue = IsValid(targetCharacter);0x00C3if (!(CallFunc_IsValid_ReturnValue)) goto Label_0C29;0x00D1goto Label_000A;0x00D6Label_00D6:0x00D6CallFunc_IsVisible_ReturnValue = Arrow.IsVisible();0x0100if (!(CallFunc_IsVisible_ReturnValue)) goto Label_0C29;0x010ECallFunc_DegSin_ReturnValue = DegSin(K2Node_CustomEvent_Angle);0x0133CallFunc_DegCos_ReturnValue = DegCos(K2Node_CustomEvent_Angle);0x0158CallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_DegCos_ReturnValue, CallFunc_DegSin_ReturnValue);0x0186CallFunc_Multiply_Vector2DFloat_ReturnValue = Multiply_Vector2DFloat(CallFunc_MakeVector2D_ReturnValue, ArrowRadius);0x01B4Arrow.SetRenderTranslation(CallFunc_Multiply_Vector2DFloat_ReturnValue);0x01DDCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(ArrowRotation, K2Node_CustomEvent_Angle);0x020BArrow.SetRenderTransformAngle(CallFunc_Add_FloatFloat_ReturnValue);0x0234goto Label_0C29;0x0239CallFunc_Not_PreBool_ReturnValue = Not_PreBool(K2Node_Event_IsDesignTime);0x0256UpdateArrow(CallFunc_Not_PreBool_ReturnValue, ArrowAngle);0x0276/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.SetTextColor(PlayerName, 4, this);0x02A6goto Label_0C29;0x02ABLabel_02AB:0x02ABif (!(IconInView)) goto Label_02E1;0x02B9CallFunc_PlayAnimationForward_ReturnValue = PlayAnimationForward(AnimInView, 4f, false);0x02DCgoto Label_0C29;0x02E1Label_02E1:0x02E1StopAnimation(AnimInView);0x02F4BoxSizer.SetRenderOpacity(0f);0x0319goto Label_0C29;0x031ETemp_byte_Variable = 3;0x0332Temp_byte_Variable_1 = 1;0x0346Temp_bool_Variable = K2Node_CustomEvent_InView;0x0359Arrow.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x03B2goto Label_00D6;0x03B7FadeInWidget(this, this, 0.25f, 0f);0x03CDgoto Label_0C29;0x03D2UpdateArrow(K2Node_Event_inView, K2Node_Event_Angle);0x03F2CallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(IconInView, K2Node_Event_inView);0x0418if (!(CallFunc_NotEqual_BoolBool_ReturnValue)) goto Label_0C29;0x0426IconInView = K2Node_Event_inView;0x0439goto Label_02AB;0x043EK2Node_DynamicCast_AsPlayer_Character = Cast<PlayerCharacter>(K2Node_Event_NewTarget);0x0462K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPlayer_Character);0x047FtargetCharacter = K2Node_DynamicCast_AsPlayer_Character;0x0492K2Node_CreateDelegate_OutputDelegate.Bind(this, OnUpdateName);0x04A9CallFunc_GetPlayerState_ReturnValue = targetCharacter.GetPlayerState();0x04D3CallFunc_GetPlayerState_ReturnValue.OnPlayerNameChanged += K2Node_CreateDelegate_OutputDelegate;0x04FCCallFunc_GetPlayerState_ReturnValue_1 = targetCharacter.GetPlayerState();0x0526CallFunc_GetPlayerName_ReturnValue = CallFunc_GetPlayerState_ReturnValue_1.GetPlayerName();0x0558OnUpdateName(CallFunc_GetPlayerName_ReturnValue);0x056FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnCharacterChanged);0x0586CallFunc_GetPlayerState_ReturnValue_2 = targetCharacter.GetPlayerState();0x05B0CallFunc_GetPlayerState_ReturnValue_2.OnPlayerCharacterSpawned += K2Node_CreateDelegate_OutputDelegate_1;0x05D9OnCharacterChanged(targetCharacter);0x05F0goto Label_0C29;0x05F5CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(FText::FromStringTable("/Game/Game/Text/Units.Units", "Meters_Unit"));0x0645K2Node_MakeStruct_FormatArgumentData.ArgumentName = "unit";0x0666K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0683K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_MakeLiteralText_ReturnValue;0x06A7K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x06C7K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x06E7K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0704CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_Event_Distance, 100f);0x072ECallFunc_Round_ReturnValue = Round(CallFunc_Divide_FloatFloat_ReturnValue);0x0753CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CallFunc_Round_ReturnValue, false, false, 1, 324);0x0784K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "distance";0x07A9K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x07C6K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_IntToText_ReturnValue;0x07EAK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x080AK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x082AK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x0847K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x0864CallFunc_Format_ReturnValue = Format(NSLOCTEXT("3C16EE1B4DD2F68101AC8EBFCAE02EB7", "", "{distance} {unit}"), K2Node_MakeArray_Array);0x08C2Distance.SetText(CallFunc_Format_ReturnValue);0x08EFgoto Label_0C29;0x08F4CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(K2Node_CustomEvent_NewName);0x0919PlayerName.SetText(CallFunc_Conv_StringToText_ReturnValue);0x0946goto Label_0C29;0x094BtargetCharacter = K2Node_CustomEvent_PlayerCharacter;0x095Egoto Label_00A6;0x0963CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(K2Node_CustomEvent_newState, 1);0x0982/Game/Game/LIB_Game.Default__LIB_Game_C.UpdateBool(PlayerDown, CallFunc_EqualEqual_ByteByte_ReturnValue, this, CallFunc_UpdateBool_ValueChanged, CallFunc_UpdateBool_OutValue);0x09CBif (!(CallFunc_UpdateBool_ValueChanged)) goto Label_0C29;0x09D9/Game/Game/LIB_Game.Default__LIB_Game_C.SelectVisibility(IconDown, 1, 4, CallFunc_UpdateBool_OutValue, this, CallFunc_SelectVisibility_IsVisible, CallFunc_SelectVisibility_VisibilityChanged, CallFunc_SelectVisibility_New_Visibility);0x0A2Fif (!(CallFunc_SelectVisibility_IsVisible)) goto Label_0AF2;0x0A3DCallFunc_GetTimeSeconds_ReturnValue = GetTimeSeconds(this);0x0A5ACallFunc_GetEndTime_ReturnValue = AnimPlayerDown.GetEndTime();0x0A8CCallFunc_Percent_FloatFloat_ReturnValue = Percent_FloatFloat(CallFunc_GetTimeSeconds_ReturnValue, CallFunc_GetEndTime_ReturnValue);0x0ABACallFunc_PlayAnimation_ReturnValue = PlayAnimation(AnimPlayerDown, CallFunc_Percent_FloatFloat_ReturnValue, 0, 0, 1f, true);0x0AEDgoto Label_0C29;0x0AF2Label_0AF2:0x0AF2StopAnimation(AnimPlayerDown);0x0B05UpdateClassIcon();0x0B13goto Label_0C29;0x0B18BoxSizer.SetRenderOpacity(0f);0x0B3Dgoto Label_0C29;0x0B42Label_0B42:0x0B42CallFunc_GetCharacterData_ReturnValue = targetCharacter.characterID.GetCharacterData();0x0B82CallFunc_GetSmallIcon_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetSmallIcon();0x0BACCallFunc_GetColor_ReturnValue = CallFunc_GetCharacterData_ReturnValue.GetColor();0x0BDE/Game/Game/LIB_Game.Default__LIB_Game_C.SetTextureAndColor(IconClass, CallFunc_GetSmallIcon_ReturnValue, false, CallFunc_GetColor_ReturnValue, this);0x0C1Fgoto Label_0C29;0x0C24goto Label_0B42;0x0C29Label_0C29:0x0C29return;0x0C2B// end of script
Final0x04