Zdexby TheHolyOneZ
5,372 classes
Class

UOBJ_Excavation_C

: UBatchObjective : UObjective : UActorComponent : UObject
/Game/GameElements/Objectives/Excavation/OBJ_Excavation.OBJ_Excavation_C 0x0291 (657 B) align 8 inherited 0x0258 12 scripted vtable /Game/GameElements/Objectives/Excavation/OBJ_Excavation
0x00x0291

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x18TitleFText3 flags<FText>
0x18DescriptionFText3 flags<FText>
0x01IsFirstDigsitebool6 flagstrue
Inherited from UBatchObjective 17
OffsetSizeNameTypeFlagsDefault
0x04SubObjectiveCountint32Protected+8 flags0
0x01840x04padding / unreflected
0x10SubObjectivePoolTArray<TSoftClassPtr<ABatchSubObjective>>Protected+4 flags[]
0x08PositioningUDebrisPositioning*Protected+9 flagsnullptr
0x10ExcludeRoomIDsTArray<int32>Protected+3 flags[]
0x04InitialMinDistanceToOtherObjectivesfloatProtected+6 flags10000
0x04FinalMinDistanceToOtherObjectivesfloatProtected+6 flags5000
0x04MinDistanceIterationStepAmountfloatProtected+6 flags500
0x04ImportantLocationRadiusfloatProtected+6 flags1000
0x04MinDistanceToImportantLocationsfloatProtected+6 flags750
0x01C40x04padding / unreflected
0x08CaveInfluencerUCaveInfluencer*Protected+6 flagsnullptr
0x04DebrisRadiusfloatProtected+6 flags1500
0x01D40x04padding / unreflected
0x50ObjectDebrisTMap<TSoftObjectPtr<UDebrisBase>, bool>Protected+3 flags<TMap>
0x04SubObjectivesCompletedint32NetTransient+9 flags0
0x04SubObjectivesToCompleteint32NetTransient+9 flags0
0x10SpawnedSubObjectivesTArray<ABatchSubObjective*>TransientProtected+4 flags[]
0x10ActiveSubObjectivesTArray<ABatchSubObjective*>TransientProtected+4 flags[]
0x08BiomeRockMaterialUTerrainMaterial*5 flagsnullptr
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 12

SignatureFlagsNativeParams
void GetNumberOfSpecialDigsites(TArray<AActor*>& TargetArray, const int32& Count)
Script6 statements · 170 bytes of bytecode
0x0000CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(TargetArray);0x003BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(CallFunc_Array_Length_ReturnValue, 4);0x005DCallFunc_SelectInt_ReturnValue = SelectInt(1, 2, CallFunc_Less_IntInt_ReturnValue);0x008CCount = CallFunc_SelectInt_ReturnValue;0x00A7return;0x00A9// end of script
Public0x14
void MarkSpecialDigsites()
Script31 statements · 756 bytes of bytecode
0x0000PushFlow(Label_02F1);0x0005SpecialDigsitesCount = 0;0x001CCallFunc_LoadClass_ReturnValue = LoadClass(SoftObject("/Game/GameElements/Objectives/Excavation/AmberDeposits/BP_AmberDepositBase.BP_AmberDepositBase_C"));0x0093K2Node_ClassDynamicCast_AsActor = Cast<Actor>(CallFunc_LoadClass_ReturnValue);0x00B7K2Node_ClassDynamicCast_bSuccess = Cast<71>(K2Node_ClassDynamicCast_AsActor);0x00D4if (!(K2Node_ClassDynamicCast_bSuccess)) PopFlow();0x00DECallFunc_GetAllActorsOfClass_OutActors = {};0x00E9GetAllActorsOfClass(this, K2Node_ClassDynamicCast_AsActor, CallFunc_GetAllActorsOfClass_OutActors);0x0106AllDigsites = CallFunc_GetAllActorsOfClass_OutActors;0x0121/Script/Engine.Default__KismetArrayLibrary.Array_Shuffle(AllDigsites);0x014AGetNumberOfSpecialDigsites(AllDigsites, CallFunc_GetNumberOfSpecialDigsites_Count);0x016ASpecialDigsitesCount = CallFunc_GetNumberOfSpecialDigsites_Count;0x0185Temp_int_Variable = 0;0x019CLabel_019C:0x019CCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(SpecialDigsitesCount, 1);0x01C6CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x01ECif (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x01F6PushFlow(Label_02A7);0x01FB/Script/Engine.Default__KismetArrayLibrary.Array_Get(AllDigsites, Temp_int_Variable, CallFunc_Array_Get_Item);0x0236K2Node_DynamicCast_AsIAmber_Deposit = Cast<IAmberDeposit_C>(CallFunc_Array_Get_Item);0x025AK2Node_DynamicCast_bSuccess = Cast<73>(K2Node_DynamicCast_AsIAmber_Deposit);0x0277if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0281K2Node_DynamicCast_AsIAmber_Deposit.SetIsSpecial();0x02A6PopFlow();0x02A7Label_02A7:0x02A7CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x02D1Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x02ECgoto Label_019C;0x02F1Label_02F1:0x02F1return;0x02F3// end of script
Public0x00
UTexture2D* GetInMissionCounterIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Art/Icons/Icons_Resources/New_Resource_Icons/Icons_Resources_Detailed_Outline_Resinite_Deposit.Icons_Resources_Detailed_Outline_Resinite_Deposit;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
FText GetInMissionCounterText()
Script17 statements · 511 bytes of bytecode
0x0000K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Required";0x0025K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0042K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x005FK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = SubObjectivesToComplete;0x0083K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00A3K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00C0K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Current";0x00E4K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0101K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x011EK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = SubObjectivesCompleted;0x0142K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0162K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x017FK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x019CCallFunc_Format_ReturnValue = Format(FText::AsCultureInvariant("{Current}/{Required}"), K2Node_MakeArray_Array);0x01D9ReturnValue = CallFunc_Format_ReturnValue;0x01F4return ReturnValue;0x01FE// end of script
EventPublic0x18
UTexture2D* GetObjectiveIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Art/Icons/Icons_Resources/New_Resource_Icons/Icons_Resources_Detailed_Outline_Resinite_Deposit.Icons_Resources_Detailed_Outline_Resinite_Deposit;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
int32 GetObjectiveAmount(float missionLength)
Script5 statements · 121 bytes of bytecode
0x0000CallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(SubObjectiveCount, missionLength);0x002ECallFunc_FFloor_ReturnValue = FFloor(CallFunc_Multiply_IntFloat_ReturnValue);0x0053ReturnValue = CallFunc_FFloor_ReturnValue;0x006Ereturn ReturnValue;0x0078// end of script
EventPublic0x08
FText GetInMissionText()
Script3 statements · 38 bytes of bytecode
0x0000ReturnValue = Title;0x001Breturn ReturnValue;0x0025// end of script
EventPublic0x18
FText GetObjectiveDescription(float missionLength)
Script12 statements · 334 bytes of bytecode
0x0000CallFunc_GetObjectiveAmount_ReturnValue = GetObjectiveAmount(missionLength);0x0029K2Node_MakeStruct_FormatArgumentData.ArgumentName = "count";0x004BK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0068K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0085K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_GetObjectiveAmount_ReturnValue;0x00A9K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00C9K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00E6K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x00FACallFunc_Format_ReturnValue = Format(Description, K2Node_MakeArray_Array);0x0128ReturnValue = CallFunc_Format_ReturnValue;0x0143return ReturnValue;0x014D// end of script
EventPublic0x20
void ReceiveSubObjectiveActivated(ABatchSubObjective* SubObjective, APlayerCharacter* instigatingPlayer)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_subObjective_1 = SubObjective;0x0012PersistentFrame.K2Node_Event_instigatingPlayer_1 = instigatingPlayer;0x0024ExecuteUbergraph_OBJ_Excavation(36);0x0033return;0x0035// end of script
EventProtected0x10
void ReceiveSubObjectiveCompleted(ABatchSubObjective* SubObjective, APlayerCharacter* instigatingPlayer)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_subObjective = SubObjective;0x0012PersistentFrame.K2Node_Event_instigatingPlayer = instigatingPlayer;0x0024ExecuteUbergraph_OBJ_Excavation(155);0x0033return;0x0035// end of script
EventProtected0x10
void Receive_StartTracking()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_Excavation(912);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_OBJ_Excavation(int32 EntryPoint)
Script67 statements · 993 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AMissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_NonFinal_Resinite_Mass_Done.Shout_ExcavationMission_NonFinal_Resinite_Mass_Done, false);0x001Fgoto Label_03DE;0x0024if (!(IsFirstDigsite)) goto Label_0057;0x0032IsFirstDigsite = false;0x003DMissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_Approaching1stDeposit.Shout_ExcavationMission_Approaching1stDeposit, false);0x0052goto Label_03DE;0x0057Label_0057:0x0057K2Node_Event_instigatingPlayer_1.CommunicationComponent.ShoutCustom(/Game/Character/Shouts/Mission_Excavation/Shout_ApproachingDigsite.Shout_ApproachingDigsite);0x0096goto Label_03DE;0x009BCallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(SubObjectivesCompleted, SubObjectiveCount);0x00C1if (!(CallFunc_NotEqual_IntInt_ReturnValue)) goto Label_03DE;0x00CFCallFunc_RandomFloat_ReturnValue = RandomFloat();0x00EBCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(CallFunc_RandomFloat_ReturnValue, 0.8f);0x010Dif (!(CallFunc_Less_FloatFloat_ReturnValue)) goto Label_01B0;0x011BK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(SubObjectiveCount, 2);0x013Dif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_01CA;0x014BK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(SubObjectiveCount, 3);0x016Dif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0214;0x017BK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(SubObjectiveCount, 4);0x019Dif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_02AD;0x01ABgoto Label_000A;0x01B0Label_01B0:0x01B0MissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_NonFinal_Resinite_Mass_Done.Shout_ExcavationMission_NonFinal_Resinite_Mass_Done, false);0x01C5goto Label_03DE;0x01CALabel_01CA:0x01CACallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(SubObjectivesCompleted, 1);0x01ECif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_000A;0x01FAMissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_DepositDone1Of2.Shout_ExcavationMission_DepositDone1Of2, false);0x020Fgoto Label_03DE;0x0214Label_0214:0x0214K2Node_SwitchInteger_CmpSuccess_2 = NotEqual_IntInt(SubObjectivesCompleted, 1);0x0236if (!(K2Node_SwitchInteger_CmpSuccess_2)) goto Label_0293;0x0244K2Node_SwitchInteger_CmpSuccess_2 = NotEqual_IntInt(SubObjectivesCompleted, 2);0x0266if (!(K2Node_SwitchInteger_CmpSuccess_2)) goto Label_0279;0x0274goto Label_000A;0x0279Label_0279:0x0279MissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_DepositDone2Of3.Shout_ExcavationMission_DepositDone2Of3, false);0x028Egoto Label_03DE;0x0293Label_0293:0x0293MissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_DepositDone1Of3.Shout_ExcavationMission_DepositDone1Of3, false);0x02A8goto Label_03DE;0x02ADLabel_02AD:0x02ADK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(SubObjectivesCompleted, 1);0x02CFif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_0376;0x02DDK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(SubObjectivesCompleted, 2);0x02FFif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_035C;0x030DK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(SubObjectivesCompleted, 3);0x032Fif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_0342;0x033Dgoto Label_000A;0x0342Label_0342:0x0342MissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_DepositDone3Of4.Shout_ExcavationMission_DepositDone3Of4, false);0x0357goto Label_03DE;0x035CLabel_035C:0x035CMissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_DepositDone2Of4.Shout_ExcavationMission_DepositDone2Of4, false);0x0371goto Label_03DE;0x0376Label_0376:0x0376MissionShout(this, /Game/Character/Shouts/MissionControl/MissionObjective/Excavation/Shout_ExcavationMission_DepositDone1Of4.Shout_ExcavationMission_DepositDone1Of4, false);0x038Bgoto Label_03DE;0x0390CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x03A5CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameMode_ReturnValue);0x03C2if (!(CallFunc_IsValid_ReturnValue)) goto Label_03DE;0x03D0MarkSpecialDigsites();0x03DELabel_03DE:0x03DEreturn;0x03E0// end of script
Final0x04

Subclasses 1