Zdexby TheHolyOneZ
4,319 structs
Struct

FEndMobCrowdGroup

/Script/EndGame.EndMobCrowdGroup 0x0138 (312 B) align 8 /Script/EndGame
0x00x0138

Members 14

OffsetSizeNameTypeFlags
—0x08SkeletalMeshUSkeletalMesh*9 flags
0x08AnimSequenceUAnimSequenceBase*9 flags
0x04AnimStartTimeRatefloat9 flags
0x00140x04padding / unreflected
0x08AttachMeshUSkeletalMesh*9 flags
0x08AttachSocketNameFName9 flags
0x08StaticMeshUStaticMesh*9 flags
0x08AttachStaticMeshUStaticMesh*9 flags
0x50OverrideTMap<FName, FEndMobCrowdMeshOverride>5 flags
0x08MasterComponentUSkeletalMeshComponent*11 flags
0x08MasterAttachComponentUSkeletalMeshComponent*11 flags
0x00980x08padding / unreflected
0x10SlaveComponentsTArray<TArray<UInstancedStaticMeshComponent*>>8 flags
0x10SlaveAttachComponentsTArray<UInstancedStaticMeshComponent*>8 flags
0x00C00x10padding / unreflected
0x08InstancedStaticMeshComponentUInstancedStaticMeshComponent*11 flags
0x08InstancedAttachStaticMeshComponentUInstancedStaticMeshComponent*11 flags
0x00E00x58unreflected bytes to end of FEndMobCrowdGroup