Zdexby TheHolyOneZ
6,272 classes
Class

AEndFeelerAttendantActor

: AEndCrowdActorBase : AActor : UObject
/Script/EndGame.EndFeelerAttendantActor 0x0670 (1,648 B) align 16 inherited 0x0550 vtable /Script/EndGame
0x00x0670

Members 29

OffsetSizeNameTypeFlagsDefault
0x04InstanceCountint327 flags9
0x08RandomScaleRangeFVector2D7 flags{X=0.8, Y=1.2}
0x04RandomSeedint327 flags0
0x10InstanceContextsTArray<FVector2D>3 flags[]
0x08YawRangeFVector2D7 flags{X=60, Y=120}
0x08PitchRangeFVector2D7 flags{X=-20, Y=20}
0x08DistanceRangeFVector2D7 flags{X=100, Y=100}
0x08FollowSocketNameFName7 flagsC_Head_a
0x0CFollowOffsetFVector7 flags{X=0, Y=0, Z=-1000}
0x04FollowPositionInterpRatefloat7 flags1
0x08SkeletalMeshUSkeletalMesh*7 flagsnullptr
0x08AnimationBlueprintUAnimBlueprint*7 flagsnullptr
0x08AnimationStartPositionRangeFVector2D7 flags{X=0, Y=0}
0x08AnimationPlayRateRangeFVector2D7 flags{X=1, Y=1}
0x04WalkTransitionDeltaSizeThresholdfloat7 flags300
0x04WalkTransitionVelocityThresholdfloat7 flags1
0x08IdleToWalkStateDelayTimeRangeFVector2D7 flags{X=0, Y=0}
0x08IdleToWalkMoveDelayTimeRangeFVector2D7 flags{X=0, Y=0}
0x08WalkToIdleStateDelayTimeRangeFVector2D7 flags{X=0, Y=0}
0x08WalkToIdleMoveDelayTimeRangeFVector2D7 flags{X=0, Y=0}
0x08IdleMoveVelocityInputRangeFVector2D7 flags{X=0, Y=0}
0x08IdleMoveVelocityOutputRangeFVector2D7 flags{X=0, Y=0}
0x08WalkMoveVelocityInputRangeFVector2D7 flags{X=0, Y=0}
0x08WalkMoveVelocityOutputRangeFVector2D7 flags{X=0, Y=0}
0x04RotationInterpSpeedfloat7 flags5
0x01bAlwaysWalkingbool7 flagsfalse
0x06050x03padding / unreflected
0x04AttachDelayTimefloat7 flags0
0x04PerformanceModeReductionRatefloat7 flags0.6
0x08EmissiveColorSettingsUEndEmissiveColorSettings*5 flagsnullptr
0x06180x58unreflected bytes to end of AEndFeelerAttendantActor
Inherited from AEndCrowdActorBase 5
OffsetSizeNameTypeFlagsDefault
0x04FadeInWaitTimefloat7 flags0
0x04OverrideFadeInTimefloat7 flags-1
0x04OverrideFadeOutTimefloat7 flags-1
0x03CC0x04padding / unreflected
0x08EffectTemplateUFXSystemAsset*7 flagsnullptr
0x18SoundEntryFEndCrowdActorSoundEntry4 flags{Sound=nullptr, SoundName=None, FadeOutTime=1, bFollow=fals…
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.