Zdexby TheHolyOneZ
6,272 classes
Class

AEndFeelerConflictActor

: AEndCrowdActorBase : AActor : UObject
/Script/EndGame.EndFeelerConflictActor 0x0750 (1,872 B) align 16 inherited 0x0550 vtable /Script/EndGame
0x00x0750

Members 51

OffsetSizeNameTypeFlagsDefault
0x04SlaveInstanceCountint327 flags30
0x04LineCountint327 flags1
0x08RandomScaleRangeFVector2D7 flags{X=0.8, Y=1.2}
0x04RandomSeedint327 flags0
0x055C0x04padding / unreflected
0x10InstanceContextsTArray<FEndFeelerConflictBaseAndRandomBias>3 flags[]
0x0CHorizontalLoopTimeFEndFeelerConflictBaseAndRandomBias4 flags{Base=4, RandomBiasRange={X=0.5, Y=1.5}}
0x0CPrimaryVerticalLoopTimeFEndFeelerConflictBaseAndRandomBias4 flags{Base=3, RandomBiasRange={X=0.8, Y=1.2}}
0x0CPrimaryVerticalMoveSizeFEndFeelerConflictBaseAndRandomBias4 flags{Base=50, RandomBiasRange={X=0.8, Y=1.2}}
0x0CSecondaryVerticalLoopTimeFEndFeelerConflictBaseAndRandomBias4 flags{Base=3, RandomBiasRange={X=0.8, Y=1.2}}
0x0CSecondaryVerticalMoveSizeFEndFeelerConflictBaseAndRandomBias4 flags{Base=50, RandomBiasRange={X=0.8, Y=1.2}}
0x0CPrimaryRollLoopTimeFEndFeelerConflictBaseAndRandomBias4 flags{Base=10, RandomBiasRange={X=0.8, Y=1.2}}
0x0CPrimaryRollSizeFEndFeelerConflictBaseAndRandomBias4 flags{Base=30, RandomBiasRange={X=0.8, Y=1.2}}
0x0CSecondaryRollLoopTimeFEndFeelerConflictBaseAndRandomBias4 flags{Base=0.5, RandomBiasRange={X=0.5, Y=1.5}}
0x0CSecondaryRollSizeFEndFeelerConflictBaseAndRandomBias4 flags{Base=10, RandomBiasRange={X=0.8, Y=1.2}}
0x04BeginCenterAnimatedOffsetfloat7 flags0
0x04BeginCenterAnimatedOffsetLoopTimefloat7 flags1
0x04HalfCenterAnimatedOffsetfloat7 flags0
0x04HalfCenterAnimatedOffsetLoopTimefloat7 flags1
0x04EndCenterAnimatedOffsetfloat7 flags0
0x04EndCenterAnimatedOffsetLoopTimefloat7 flags1
0x05F40x04padding / unreflected
0x18CenterAnimatedOffsetCurveFInterpCurveFloat3 flags{Points=[], bIsLooped=false, LoopKeyOffset=0}
0x18CenterAnimatedOffsetLoopTimeCurveFInterpCurveFloat3 flags{Points=[], bIsLooped=false, LoopKeyOffset=0}
0x04BeginCenterAnimatedOffsetLoopTimeRatefloatTransient+5 flags0
0x04HalfCenterAnimatedOffsetLoopTimeRatefloatTransient+5 flags0
0x04EndCenterAnimatedOffsetLoopTimeRatefloatTransient+5 flags0
0x06340x04padding / unreflected
0x18CenterAnimatedOffsetPositionCurveFInterpCurveVectorTransient+3 flags{Points=[], bIsLooped=false, LoopKeyOffset=0}
0x04InstanceFadeTimefloat7 flags0.2
0x04InstanceFadeTimeRatefloat5 flags0
0x04LoseFadeOutTimefloat7 flags0.5
0x04LoseFadeOutWaitTimefloat7 flags0.5
0x04LoseStopTimefloat7 flags1
0x06640x04padding / unreflected
0x08SkeletalMeshAUSkeletalMesh*7 flagsnullptr
0x08SkeletalMeshBUSkeletalMesh*7 flagsnullptr
0x10LoopAnimationsTArray<TArray<int32>>4 flags[]
0x10LoseAnimationsTArray<int32>4 flags[]
0x04AnimationVariationCountint327 flags1
0x04WinRatefloat7 flags0.5
0x04ConflictRadiusfloat7 flags30
0x04ConflictBrakeVelocityRatefloat7 flags0.5
0x04ConflictAdditiveVelocityRatefloat7 flags0.5
0x01bAvoidCamerabool7 flagsfalse
0x06AD0x03padding / unreflected
0x04AvoidCameraBaseSizefloat7 flags300
0x04AvoidCameraInstanceSizefloat7 flags200
0x0CAvoidCameraInstanceCenterOffsetFVector7 flags{X=-40, Y=0, Z=0}
0x04AvoidCameraOffsetScalefloat7 flags0.5
0x04PerformanceModeReductionRatefloat7 flags0.6
0x04CullingDistancefloat7 flags30000
0x08SplineComponentUSplineComponent*11 flags/Script/EndGame.Default__EndFeelerConflictActor.Spline
0x10MasterSkeletalMeshComponentsTArray<UEndEmissiveColorSettings*>8 flags[]
0x08EmissiveColorSettingsAUEndEmissiveColorSettings*5 flagsnullptr
0x08EmissiveColorSettingsBUEndEmissiveColorSettings*5 flagsnullptr
0x06F80x58unreflected bytes to end of AEndFeelerConflictActor
Inherited from AEndCrowdActorBase 5
OffsetSizeNameTypeFlagsDefault
0x04FadeInWaitTimefloat7 flags0
0x04OverrideFadeInTimefloat7 flags-1
0x04OverrideFadeOutTimefloat7 flags-1
0x03CC0x04padding / unreflected
0x08EffectTemplateUFXSystemAsset*7 flagsnullptr
0x18SoundEntryFEndCrowdActorSoundEntry4 flags{Sound=nullptr, SoundName=None, FadeOutTime=1, bFollow=fals…
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.