Zdexby TheHolyOneZ
6,272 classes
/Script/Engine.SkinnedMeshComponent 0x0820 (2,080 B) align 16 inherited 0x0500 vtable /Script/Engine
0x00x0820

Members 37

OffsetSizeNameTypeFlagsDefault
0x05000x08padding / unreflected
0x08SkeletalMeshUSkeletalMesh*8 flagsnullptr
0x08MasterPoseComponentTWeakObjectPtr<USkinnedMeshComponent>10 flags<0xffffffff>
0x10SkinCacheUsageTArray<TArray<float>>5 flags[]
0x10VertexOffsetUsageTArray<float>5 flags[]
0x05380x1B8padding / unreflected
0x04DynamicCoveragefloatTransient+5 flags1
0x06F40x0Cpadding / unreflected
0x08PhysicsAssetOverrideUPhysicsAsset*9 flagsnullptr
0x07080x20padding / unreflected
0x04MaterialGroupIndexuint326 flags0
0x04ForcedLodModelint329 flags0
0x04MinLodModelint329 flags0
0x07340x08padding / unreflected
0x04StreamingDistanceMultiplierfloat8 flags1
0x07400x08padding / unreflected
0x10LODInfoTArray<EVisibilityBasedAnimTickOption>Transient+2 flags[]
0x07580x24padding / unreflected
0x01VisibilityBasedAnimTickOptionEVisibilityBasedAnimTickOption10 flagsAlwaysTickPoseAndRefreshBones
0x077D0x01padding / unreflected
0x01bOverrideMinLod : 1bit 3bool7 flagsfalse
0x01bUseBoundsFromMasterPoseComponent : 1bit 4bool6 flagsfalse
0x01bForceWireframe : 1bit 5bool3 flagsfalse
0x01bDisplayBones : 1bit 6boolDeprecated+3 flagsfalse
0x01bDisableMorphTarget : 1bit 7bool6 flagsfalse
0x01bHideSkin : 1bit 0bool3 flagsfalse
0x01bPerBoneMotionBlur : 1bit 1bool7 flagstrue
0x01bComponentUseFixedSkelBounds : 1bit 2bool6 flagsfalse
0x01bConsiderAllBodiesForBounds : 1bit 4bool6 flagsfalse
0x01bSyncAttachParentLOD : 1bit 5bool6 flagstrue
0x01bCanHighlightSelectedSections : 1bit 6boolTransient+3 flagsfalse
0x01bRecentlyRendered : 1bit 7boolTransient+3 flagsfalse
0x01bCastCapsuleDirectShadow : 1bit 0bool7 flagsfalse
0x01bCastCapsuleIndirectShadow : 1bit 1bool7 flagsfalse
0x01bCPUSkinning : 1bit 2boolTransient+3 flagsfalse
0x01bEnableUpdateRateOptimizations : 1bit 3bool6 flagsfalse
0x01bDisplayDebugUpdateRateOptimizations : 1bit 4bool6 flagsfalse
0x01bRenderStatic : 1bit 5bool7 flagsfalse
0x01bIgnoreMasterPoseComponentLOD : 1bit 6bool7 flagsfalse
0x01bCachedLocalBoundsUpToDate : 1bit 2boolTransientProtected+3 flagsfalse
0x01bForceMeshObjectUpdate : 1bit 5boolTransient+3 flagsfalse
0x07820x02padding / unreflected
0x04CapsuleIndirectShadowMinVisibilityfloat9 flags0.1
0x04LODRadiusScaleLimitfloat6 flags0.25
0x078C0x14padding / unreflected
0x1CCachedWorldSpaceBoundsFBoxSphereBoundsTransientProtected+4 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x07BC0x04padding / unreflected
0x40CachedWorldToLocalTransformFMatrixTransientProtected+4 flags{XPlane={W=0}, YPlane={W=0}, ZPlane={W=0}, WPlane={W=0}}
0x08000x20unreflected bytes to end of USkinnedMeshComponent
Inherited from UMeshComponent 3
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<TArray<bool>>4 flags[]
0x10DynamicMaterialsForParametersTArray<bool>Transient+2 flags[]
0x04A00x59padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 97
OffsetSizeNameTypeFlagsDefault
0x18MassiveEnvironmentImportSettingsFMassiveEnvironmentImportSettings3 flags{bUseForMassiveEnvironment=false, bUseAsSimpleInstance=fals…
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupuint85 flags0
0x01ViewOwnerDepthPriorityGroupuint85 flags0
0x01IndirectLightingCacheQualityuint89 flags1
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagsfalse
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bCastDynamicShadow : 1bit 7bool7 flagstrue
0x01bCastStaticShadow : 1bit 0bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 1bool7 flagsfalse
0x01bCastContactShadow : 1bit 2bool7 flagstrue
0x01bSelfShadowOnly : 1bit 3bool7 flagsfalse
0x01bCastFarShadow : 1bit 4bool7 flagsfalse
0x01bCastInsetShadow : 1bit 5bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 6bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 7bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 1boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 2bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 3bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 4bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 5bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 6bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 7bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 0bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 1bool5 flagstrue
0x01bNeedPhysXName : 1bit 2bool5 flagsfalse
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bIsEnvironmentLightModulationEnabled : 1bit 0bool5 flagsfalse
0x01bIsDirectionalLightModulationEnabled : 1bit 1bool5 flagsfalse
0x01bHasCustomNavigableGeometryuint85 flags0
0x02290x01padding / unreflected
0x01CanCharacterStepUpOnuint87 flags1
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01bUseTranslucencySortOffsetbool9 flagsfalse
0x022E0x02padding / unreflected
0x04TranslucencySortOffsetint329 flags0
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02580x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04VisibilityIdint325 flags-1
0x10RuntimeVirtualTexturesTArray<int8>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x027C0x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x02840x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x02900x10padding / unreflected
0x10MoveIgnoreActorsTArray<TArray<FBodyInstance>>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<FBodyInstance>Transient+5 flags[]
0x02C00x10padding / unreflected
0x170BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04450x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x044E0x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 42

SignatureFlagsNativeParams
void UnloadSkinWeightProfile(const FName& InProfileName)FinalNative+1 flags0x08
void UnHideBoneByName(const FName& BoneName)FinalNative+1 flags0x08
void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation)FinalNative+1 flags0x38
void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation)FinalNative+1 flags0x38
void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex)FinalNative+1 flags0x10
void ShowAllMaterialSections(int32 LODIndex)FinalNative+1 flags0x04
void SetVertexOffsetUsage(int32 LODIndex, int32 Usage)FinalNative+1 flags0x08
void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<void>& VertexColors)FinalNative+1 flags0x18
bool SetSkinWeightProfile(const FName& InProfileName)FinalNative+1 flags0x09
void SetSkinWeightOverride(int32 LODIndex, const TArray<void>& SkinWeights)FinalNative+1 flags0x18
void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose)NativePublic0x09
void SetRenderStatic(bool bNewValue)FinalNative+1 flags0x01
void SetPreSkinningOffsets(int32 LODIndex, const TArray<void>& Offsets)FinalNative+1 flags0x18
void SetPostSkinningOffsets(int32 LODIndex, const TArray<void>& Offsets)FinalNative+1 flags0x18
void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit)NativePublic0x09
void SetMinLOD(int32 InNewMinLOD)FinalNative+1 flags0x04
void SetMasterPoseComponent(USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate)FinalNative+1 flags0x09
void SetForcedLOD(int32 InNewForcedLOD)FinalNative+1 flags0x04
void SetCastCapsuleIndirectShadow(bool bNewValue)FinalNative+1 flags0x01
void SetCastCapsuleDirectShadow(bool bNewValue)FinalNative+1 flags0x01
void SetCapsuleIndirectShadowMinVisibility(float NewValue)FinalNative+1 flags0x04
bool IsUsingSkinWeightProfile()FinalNative+1 flags0x01
bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex)FinalNative+1 flags0x09
bool IsBoneHiddenByName(const FName& BoneName)FinalNative+1 flags0x09
void HideBoneByName(const FName& BoneName, uint8 PhysBodyOption)FinalNative+1 flags0x09
int32 GetVertexOffsetUsage(int32 LODIndex)FinalNative+1 flags0x08
bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle)FinalNative+1 flags0x11
FName GetSocketBoneName(const FName& InSocketName)FinalNative+1 flags0x10
FVector GetRefPosePosition(int32 BoneIndex)FinalNative+1 flags0x10
FName GetParentBone(const FName& BoneName)FinalNative+1 flags0x10
int32 GetNumLODs()FinalNative+1 flags0x04
int32 GetNumBones()FinalNative+1 flags0x04
int32 GetForcedLOD()FinalNative+1 flags0x04
FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName)FinalNative+1 flags0x40
FName GetCurrentSkinWeightProfileName()FinalNative+1 flags0x08
FName GetBoneName(int32 BoneIndex)FinalNative+1 flags0x0C
int32 GetBoneIndex(const FName& BoneName)FinalNative+1 flags0x0C
FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset)FinalNative+1 flags0x28
void ClearVertexColorOverride(int32 LODIndex)FinalNative+1 flags0x04
void ClearSkinWeightProfile()FinalNative+1 flags0x00
void ClearSkinWeightOverride(int32 LODIndex)FinalNative+1 flags0x04
bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName)FinalNative+1 flags0x11

Subclasses 2