Zdexby TheHolyOneZ
5,221 classes
Class

AIncriminationClue

: APickupActor : AActor : UObject
/Script/ReadyOrNot.IncriminationClue 0x0378 (888 B) align 8 inherited 0x0308 vtable /Script/ReadyOrNot
0x00x0378

Members 11

OffsetSizeNameTypeFlagsDefault
0x10Delegate_OnClueFoundFMulticastScriptDelegate4 flags<delegate>
0x08MapActorComponentUMapActorComponent*12 flags/Script/ReadyOrNot.Default__IncriminationClue.Map Actor Com…
0x01ClueNumberuint8NetProtected+8 flags1
0x03210x03padding / unreflected
0x04ShowObjectiveMarkerInfloatNetProtected+8 flags120
0x08NextClueAIncriminationClue*NetProtected+8 flagsnullptr
0x18ClueNameFTextNetProtected+4 flags<FText>
0x18ClueFoundMessageFTextNetProtected+4 flags<FText>
0x08SpawnPointOwnerAIncriminationClueSpawnPoint*NetProtected+7 flagsnullptr
0x01bClueFound : 1bit 0boolNetRepNotify+6 flagsfalse
0x01bClueTimerExpired : 1bit 1boolNetProtected+5 flagsfalse
0x01ClueStateEClueStateNetRepNotify+8 flagsUnclaimed
0x036A0x0Eunreflected bytes to end of AIncriminationClue
Inherited from APickupActor 9
OffsetSizeNameTypeFlagsDefault
0x10OnActorPickedUpFMulticastScriptDelegate4 flags<delegate>
0x10OnActorPickedUp_NoParamFMulticastScriptDelegate4 flags<delegate>
0x10OnActorDroppedFMulticastScriptDelegate4 flags<delegate>
0x08PickupNameFNameProtected+8 flagsActor
0x08SkeletalMeshUSkeletalMeshComponent*Protected+12 flags/Script/ReadyOrNot.Default__PickupActor.PickupSkeletalMesh
0x08StaticMeshUStaticMeshComponent*Protected+12 flags/Script/ReadyOrNot.Default__PickupActor.PickupStaticMesh
0x08ObjectiveMarkerComponentUObjectiveMarkerComponent*Protected+12 flags/Script/ReadyOrNot.Default__PickupActor.Objective Marker Co…
0x08InteractableComponentUInteractableComponent*Protected+12 flags/Script/ReadyOrNot.Default__PickupActor.Interactable Compon…
0x08PickupInstigatorAActor*NetProtected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void RevealNextClue()FinalNative+1 flags0x00
void OnRep_OnClueStateChanged()FinalNative+1 flags0x00
void OnRep_OnClueFound()FinalNative+1 flags0x00
void OnClueFound__DelegateSignature(AIncriminationClue* ClueActor, AActor* ClueFounder)Public0x10
void OnClueFound()NativeEvent+1 flags0x00
bool IsClueFound()FinalNative+1 flags0x01
void Init(AIncriminationClueSpawnPoint* OwningSpawn, uint8 InClueNumber, FText& InClueName, FText& InClueFoundMessage, float InShowObjectiveMarkerIn)FinalNative+1 flags0x44

Used by 3

types with a member, parameter or interface of this type