Zdexby TheHolyOneZ
5,221 classes
Class

UAnimToTextureInstancePlaybackLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AnimToTexture.AnimToTextureInstancePlaybackLibrary 0x0028 (40 B) align 8 inherited 0x0028 /Script/AnimToTexture
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
bool UpdateInstanceFrameData(UInstancedStaticMeshComponent* InstancedMeshComponent, int32 InstanceIndex, FAnimToTextureFrameData& FrameData, bool bMarkRenderStateDirty)FinalNative+2 flags0x16
bool UpdateInstanceAutoPlayData(UInstancedStaticMeshComponent* InstancedMeshComponent, int32 InstanceIndex, FAnimToTextureAutoPlayData& AutoPlayData, bool bMarkRenderStateDirty)FinalNative+2 flags0x1E
bool SetupInstancedMeshComponent(UInstancedStaticMeshComponent* InstancedMeshComponent, int32 NumInstances, bool bAutoPlay)FinalNative+2 flags0x0E
bool GetFrameDataFromDataAsset(UAnimToTextureDataAsset* DataAsset, int32 AnimationIndex, float Time, FAnimToTextureFrameData& AutoPlayData, float TimeOffset, float PlayRate)FinalNative+2 flags0x21
float GetFrame(float Time, float StartFrame, float EndFrame, float TimeOffset, float PlayRate, float SampleRate)FinalNative+2 flags0x1C
bool GetAutoPlayDataFromDataAsset(UAnimToTextureDataAsset* DataAsset, int32 AnimationIndex, FAnimToTextureAutoPlayData& AutoPlayData, float TimeOffset, float PlayRate)FinalNative+2 flags0x25
bool BatchUpdateInstancesFrameData(UInstancedStaticMeshComponent* InstancedMeshComponent, const TArray<FAnimToTextureFrameData>& FrameData, const TArray<FMatrix>& Transforms, bool bMarkRenderStateDirty)FinalNative+2 flags0x2A
bool BatchUpdateInstancesAutoPlayData(UInstancedStaticMeshComponent* InstancedMeshComponent, const TArray<FAnimToTextureAutoPlayData>& AutoPlayData, const TArray<FMatrix>& Transforms, bool bMarkRenderStateDirty)FinalNative+2 flags0x2A