Zdexby TheHolyOneZ
5,221 classes
Class

UAnimToTextureDataAsset

: UPrimaryDataAsset : UDataAsset : UObject
/Script/AnimToTexture.AnimToTextureDataAsset 0x0260 (608 B) align 16 inherited 0x0030 /Script/AnimToTexture
0x00x0260

Members 35

OffsetSizeNameTypeFlagsDefault
0x28SkeletalMeshTSoftObjectPtr<USkeletalMesh>5 flags—
0x04SkeletalLODIndexint327 flags—
0x005C0x04padding / unreflected
0x28StaticMeshTSoftObjectPtr<UStaticMesh>5 flags—
0x04StaticLODIndexint327 flags—
0x04UVChannelint327 flags—
0x04NumDriverTrianglesint327 flags—
0x04Sigmafloat7 flags—
0x04MaxHeightint327 flags—
0x04MaxWidthint327 flags—
0x01bEnforcePowerOfTwobool7 flags—
0x01PrecisionEAnimToTexturePrecision7 flags—
0x01ModeEAnimToTextureMode7 flags—
0x00A30x05padding / unreflected
0x28VertexPositionTextureTSoftObjectPtr<UTexture2D>5 flags—
0x28VertexNormalTextureTSoftObjectPtr<UTexture2D>5 flags—
0x28BonePositionTextureTSoftObjectPtr<UTexture2D>5 flags—
0x28BoneRotationTextureTSoftObjectPtr<UTexture2D>5 flags—
0x28BoneWeightTextureTSoftObjectPtr<UTexture2D>5 flags—
0x60RootTransformFTransform6 flags—
0x08AttachToSocketFName7 flags—
0x04SampleRatefloat7 flags—
0x01DC0x04padding / unreflected
0x10AnimSequencesTArray<FAnimToTextureAnimSequenceInfo>4 flags—
0x01bAutoPlaybool7 flags—
0x01F10x03padding / unreflected
0x04AnimationIndexint327 flags—
0x04Frameint327 flags—
0x01NumBoneInfluencesEAnimToTextureNumBoneInfluences7 flags—
0x01FD0x03padding / unreflected
0x04NumFramesint329 flags—
0x04NumBonesint329 flags—
0x04VertexRowsPerFrameint329 flags—
0x0CVertexMinBBoxFVector3f9 flags—
0x0CVertexSizeBBoxFVector3f9 flags—
0x04BoneWeightRowsPerFrameint329 flags—
0x04BoneRowsPerFrameint329 flags—
0x0CBoneMinBBoxFVector3f9 flags—
0x0CBoneSizeBBoxFVector3f9 flags—
0x02440x04padding / unreflected
0x10AnimationsTArray<FAnimToTextureAnimInfo>6 flags—
0x02580x08unreflected bytes to end of UAnimToTextureDataAsset
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>6 flags/Script/Engine.DataAsset

Functions 7

SignatureFlagsNativeParams
void ResetInfo()FinalNative+1 flags0x00
int32 GetIndexFromAnimSequence(UAnimSequence* Sequence)FinalNative+1 flags0x0C
UStaticMesh* BP_GetStaticMesh()FinalNative+1 flags0x08
USkeletalMesh* BP_GetSkeletalMesh()FinalNative+1 flags0x08
UTexture2D* BP_GetBoneWeightTexture()FinalNative+1 flags0x08
UTexture2D* BP_GetBoneRotationTexture()FinalNative+1 flags0x08
UTexture2D* BP_GetBonePositionTexture()FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type