Zdexby TheHolyOneZ
9,486 classes
/UWEVolumeTracker/BP_AirVolume.BP_AirVolume_C 0x04A8 (1,192 B) align 8 inherited 0x0488 1 scripted vtable /UWEVolumeTracker/BP_AirVolume
0x00x04A8

Members 4

OffsetSizeNameTypeFlagsDefault
0x08Caustics DecalUDecalComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x04Priorityint326 flags1000
0x049C0x04padding / unreflected
0x08Caustics Max Heightdouble6 flags2
Inherited from ABP_UWEWaterBiomeRegionActor_C 15
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WaterDepthAlphadouble7 flags0
0x08OceanMIUMaterialInstanceDynamic*6 flagsnullptr
0x08SedimentDensitydouble6 flags1
0x08SedimentSizedouble6 flags1
0x08SedimentStyle_Blurrydouble6 flags1
0x08SedimentStyle_Stringydouble6 flags0
0x08SedimentStyle_Sharpdouble6 flags0
0x08SedimentColor_DefaultLightBluedouble6 flags1
0x08SedimentColor_AlgueGreendouble6 flags0
0x08SedimentColor_SulfurYellowdouble6 flags0
0x08SedimentColor_LuminescentBluedouble6 flags0
0x08BubbleDensitydouble6 flags1
0x08BubbleSizedouble6 flags1
0x08SedimentMarineSnowdouble6 flags0
Inherited from AUWEWaterBiomeRegionActor 17
OffsetSizeNameTypeFlagsDefault
0x01BiomeRegionTypeEBiomeRegionType8 flagsBRT_Water
0x01bHasWaterSurfacebool8 flagsfalse
0x01bMaskOceanSurfacebool8 flagsfalse
0x02C30x05padding / unreflected
0x08WaterSurfaceMeshComponentUStaticMeshComponent*8 flagsnullptr
0x01BiomeRegionVolumeTypeEBiomeRegionVolumeType5 flagsBRVT_Shape
0x01bUseDistanceFieldMask : 1bit 0boolDeprecated+3 flagsfalse
0x01bIsOcean : 1bit 1bool7 flagsfalse
0x02D20x06padding / unreflected
0xE8WaterLightingSettingsFUWEWaterLightSettingsProtected+4 flags{BiomeExtinction={R=1, G=1, B=1, A=1}, BiomeExtinctionSkyli…
0x08WaterStaticMeshComponentUStaticMeshComponent*Protected+9 flags/Script/UWEWater.Default__UWEWaterBiomeRegionActor.WaterSta…
0x08WaterBrushVolumeComponentUBrushVolumeComponent*Protected+9 flags/Script/UWEWater.Default__UWEWaterBiomeRegionActor.WaterVol…
0x08WaterBoxVolumeComponentUBoxVolumeComponent*Protected+9 flags/Script/UWEWater.Default__UWEWaterBiomeRegionActor.WaterBox…
0x08BiomeVolumeComponentUUWEBiomeVolumeComponent*Protected+9 flags/Script/UWEWater.Default__UWEWaterBiomeRegionActor.BiomeVol…
0x08PostProcessComponentUUWEBiomePostProcessComponent*Protected+9 flags/Script/UWEWater.Default__UWEWaterBiomeRegionActor.PostProc…
0x08InternalVolumeModelUModel*Protected+10 flagsnullptr
0x08InternalVolumeMeshUStaticMesh*Protected+9 flagsnullptr
0x08InternalWaterPlaneMeshUStaticMesh*Protected+9 flagsnullptr
0x10UserDefinedPropertiesTArray<FName>Protected+2 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script10 statements · 284 bytes of bytecode
0x0000WaterSurfaceMeshComponent = StaticMesh;0x0013SetupAirVolume();0x0021UserConstructionScript();0x002BCallFunc_K2_GetComponentScale_ReturnValue = Caustics Decal.K2_GetComponentScale();0x005DBreakVector(CallFunc_K2_GetComponentScale_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x008BCallFunc_FMax_ReturnValue = FMax(CallFunc_BreakVector_Z, Caustics Max Height);0x00B9CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_FMax_ReturnValue);0x00F0Caustics Decal.SetWorldScale3D(CallFunc_MakeVector_ReturnValue);0x0119return;0x011B// end of script
EventPublic0x00

Subclasses 1