Zdexby TheHolyOneZ
9,486 classes
Class

ABP_DynamicResourceParent_C

: AActor : UObject
/UWEDynamicResources/Blueprints/BP_DynamicResourceParent.BP_DynamicResourceParent_C 0x0450 (1,104 B) align 8 inherited 0x02C0 12 scripted vtable /UWEDynamicResources/Blueprints/BP_DynamicResourceParent
0x00x0450

Members 30

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ResourceMeshUStaticMeshComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x04Timeline_Roll_8F17F61045BBCC93EA69D4B592C7D088float4 flags0
0x04Timeline_Pitch_8F17F61045BBCC93EA69D4B592C7D088float4 flags0
0x01Timeline__Direction_8F17F61045BBCC93EA69D4B592C7D088ETimelineDirection4 flagsForward
0x02E90x07padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x28PerfectBreakDestructibleActorClassTSoftClassPtr<AActor>4 flags<SoftClassProperty>
0x28ImperfectBreakDestructibleActorClassTSoftClassPtr<AActor>4 flags<SoftClassProperty>
0x28ItemActorClassTSoftClassPtr<AActor>4 flags<SoftClassProperty>
0x18DesctructibleActorSpawnOffsetFVector7 flags{X=0, Y=0, Z=0}
0x08PerfectHitGameplayCueFGameplayTag5 flags{TagName=GameplayCue.ResourceNode.PerfectHit.Titanium}
0x08ImperfectHitGameplayCueFGameplayTag5 flags{TagName=GameplayCue.ResourceNode.ImperfectHit.Titanium}
0x08PerfectBreakGameplayCueFGameplayTag5 flags{TagName=GameplayCue.ResourceNode.PerfectBreak.Titanium}
0x08ImperfectBreakGameplayCueFGameplayTag5 flags{TagName=GameplayCue.ResourceNode.ImperfectBreak.Titanium}
0x08DMI_ResourceMeshUMaterialInstanceDynamic*6 flagsnullptr
0x01AllowShowCracksbool7 flagstrue
0x03B10x03padding / unreflected
0x04InteractionCountint327 flags0
0x18OriginalRelativeRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08MeshUStaticMesh*5 flags/Game/Art/Resources/SM_Resource_TitaniumNode_02b.SM_Resourc…
0x18TraceForwardVectorFVector7 flags{X=0, Y=0, Z=0}
0x18TraceHitLocationFVector7 flags{X=0, Y=0, Z=0}
0x08RandomDistancedouble7 flags0
0x08RandomAngledouble7 flags0
0x10EndLocationsTArray<FVector>3 flags[]
0x01LocationTooClosebool7 flagsfalse
0x04290x07padding / unreflected
0x10SpawnedItemsTArray<AActor*>4 flags[]
0x04NumItemsAroundNodeint326 flags0
0x04440x04padding / unreflected
0x08ChanceToSpawnItemsdouble7 flags1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void UserConstructionScript()
Script3 statements · 58 bytes of bytecode
0x0000CallFunc_SetStaticMesh_ReturnValue = ResourceMesh.SetStaticMesh(Mesh);0x0037return;0x0039// end of script
EventPublic0x00
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(6323);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(6317);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(6312);0x000Freturn;0x0011// end of script
EventProtected0x00
void ShowCracks(double Percent)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Percent = Percent;0x0012ExecuteUbergraph_BP_DynamicResourceParent(6307);0x0021return;0x0023// end of script
0x08
void ShakeResource()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(579);0x000Freturn;0x0011// end of script
0x00
void SpawnItem()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(661);0x000Freturn;0x0011// end of script
0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_DynamicResourceParent(6322);0x0021return;0x0023// end of script
EventProtected0x01
void UWETargetHoveredBegin(float Distance)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Distance = Distance;0x0012ExecuteUbergraph_BP_DynamicResourceParent(6324);0x0021return;0x0023// end of script
0x04
void UWETargetHoveredEnd()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(6358);0x000Freturn;0x0011// end of script
0x00
void PredictHarvestSuccess()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResourceParent(6392);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DynamicResourceParent(int32 EntryPoint)
Script202 statements · 6,461 bytes of bytecode
0x0000PushFlow(Label_193A);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FSetActorEnableCollision(true);0x001APopFlow();0x001Bgoto Label_000F;0x0020Label_0020:0x0020if (!(AllowShowCracks)) PopFlow();0x002ACallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(K2Node_CustomEvent_Percent, 0, 1, 0.25, 1);0x0073CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x0090DMI_ResourceMesh.SetScalarParameterValue(FName(Cracks_Amount), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x00C6PopFlow();0x00C7Label_00C7:0x00C7if (!(AllowShowCracks)) PopFlow();0x00D1CallFunc_GetMaterial_ReturnValue = ResourceMesh.GetMaterial(0);0x0104K2Node_DynamicCast_AsMaterial_Instance_Dynamic = Cast<MaterialInstanceDynamic>(CallFunc_GetMaterial_ReturnValue);0x0128K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMaterial_Instance_Dynamic);0x0145if (!(K2Node_DynamicCast_bSuccess)) goto Label_0199;0x0153DMI_ResourceMesh = K2Node_DynamicCast_AsMaterial_Instance_Dynamic;0x0166Label_0166:0x0166DMI_ResourceMesh.SetScalarParameterValue(FName(AutoBlendID), 0.5f);0x0198PopFlow();0x0199Label_0199:0x0199CallFunc_GetMaterial_ReturnValue = ResourceMesh.GetMaterial(0);0x01CCCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, CallFunc_GetMaterial_ReturnValue, FName(None), 0);0x01F9DMI_ResourceMesh = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x020CResourceMesh.SetMaterial(0, DMI_ResourceMesh);0x023Egoto Label_0166;0x0243OriginalRelativeRotation = ResourceMesh.RelativeRotation;0x0274Timeline.PlayFromStart();0x0294PopFlow();0x0295Temp_bool_Variable = false;0x02A0Temp_int_Variable = 0;0x02B7Label_02B7:0x02B7CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x02D4CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, 29);0x02F6CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_LessEqual_IntInt_ReturnValue);0x031Cif (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x0326PushFlow(Label_09C2);0x032BCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 360);0x0359RandomAngle = CallFunc_RandomFloatInRange_ReturnValue;0x0374CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(250, 350);0x03A2RandomDistance = CallFunc_RandomFloatInRange_ReturnValue_1;0x03BDLocationTooClose = false;0x03C8Temp_bool_True_if_break_was_hit_Variable = false;0x03D3Temp_int_Loop_Counter_Variable = 0;0x03EATemp_int_Array_Index_Variable = 0;0x0401Label_0401:0x0401CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(EndLocations);0x043CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0462CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x047FCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue_1, CallFunc_Less_IntInt_ReturnValue);0x04A5if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0A33;0x04B3Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x04CEPushFlow(Label_16B0);0x04D3CallFunc_DegreesToRadians_ReturnValue = DegreesToRadians(RandomAngle);0x04F8CallFunc_Sin_ReturnValue = sin(CallFunc_DegreesToRadians_ReturnValue);0x051DCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(RandomDistance, CallFunc_Sin_ReturnValue);0x054BCallFunc_Cos_ReturnValue = cos(CallFunc_DegreesToRadians_ReturnValue);0x0570CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(RandomDistance, CallFunc_Cos_ReturnValue);0x059ECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x05BACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, -10));0x05F8BreakVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0626CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_BreakVector_Z);0x065D/Script/Engine.Default__KismetArrayLibrary.Array_Get(EndLocations, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0698CallFunc_GetTransform_ReturnValue = GetTransform();0x06B4CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x06E2CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Array_Get_Item, CallFunc_TransformLocation_ReturnValue);0x0710CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 100);0x0736if (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) PopFlow();0x0740CallFunc_DegreesToRadians_ReturnValue = DegreesToRadians(RandomAngle);0x0765CallFunc_Sin_ReturnValue = sin(CallFunc_DegreesToRadians_ReturnValue);0x078ACallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(RandomDistance, CallFunc_Sin_ReturnValue);0x07B8CallFunc_Cos_ReturnValue = cos(CallFunc_DegreesToRadians_ReturnValue);0x07DDCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(RandomDistance, CallFunc_Cos_ReturnValue);0x080BCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0827CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, -10));0x0865BreakVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0893CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_BreakVector_Z);0x08CA/Script/Engine.Default__KismetArrayLibrary.Array_Get(EndLocations, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0905CallFunc_GetTransform_ReturnValue = GetTransform();0x0921CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x094FCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Array_Get_Item, CallFunc_TransformLocation_ReturnValue);0x097DCallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 100);0x09A3LocationTooClose = CallFunc_LessEqual_DoubleDouble_ReturnValue;0x09B6Temp_bool_True_if_break_was_hit_Variable = true;0x09C1PopFlow();0x09C2Label_09C2:0x09C2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x09DFif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x09E9CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x0A13Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x0A2Egoto Label_02B7;0x0A33Label_0A33:0x0A33if (!(LocationTooClose)) goto Label_0A42;0x0A41PopFlow();0x0A42Label_0A42:0x0A42CallFunc_DegreesToRadians_ReturnValue = DegreesToRadians(RandomAngle);0x0A67CallFunc_Sin_ReturnValue = sin(CallFunc_DegreesToRadians_ReturnValue);0x0A8CCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(RandomDistance, CallFunc_Sin_ReturnValue);0x0ABACallFunc_Cos_ReturnValue = cos(CallFunc_DegreesToRadians_ReturnValue);0x0ADFCallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(RandomDistance, CallFunc_Cos_ReturnValue);0x0B0DCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0B29CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, -10));0x0B67BreakVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0B95CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_BreakVector_Z);0x0BCCCallFunc_GetTransform_ReturnValue = GetTransform();0x0BE8CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0C16CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(EndLocations, CallFunc_TransformLocation_ReturnValue);0x0C5ACallFunc_DegreesToRadians_ReturnValue = DegreesToRadians(RandomAngle);0x0C7FCallFunc_Sin_ReturnValue = sin(CallFunc_DegreesToRadians_ReturnValue);0x0CA4CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(RandomDistance, CallFunc_Sin_ReturnValue);0x0CD2CallFunc_Cos_ReturnValue = cos(CallFunc_DegreesToRadians_ReturnValue);0x0CF7CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(RandomDistance, CallFunc_Cos_ReturnValue);0x0D25CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0D41CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, -10));0x0D7FBreakVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0DADCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_BreakVector_Z);0x0DE4CallFunc_GetTransform_ReturnValue = GetTransform();0x0E00CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0E1CCallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0E4ACallFunc_TransformLocation_ReturnValue_1 = TransformLocation(CallFunc_GetTransform_ReturnValue_1, FVector(0, 0, 200));0x0E88CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_TransformLocation_ReturnValue_1, CallFunc_TransformLocation_ReturnValue, 0, true, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, false, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 10f);0x0F10BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0FC5TraceHitLocation = CallFunc_BreakHitResult_Location;0x0FE0CallFunc_LoadClassAsset_Blocking_ReturnValue = LoadClassAsset_Blocking(ItemActorClass);0x0FFDK2Node_ClassDynamicCast_AsActor = Cast<Actor>(CallFunc_LoadClassAsset_Blocking_ReturnValue);0x1021K2Node_ClassDynamicCast_bSuccess = Cast<1>(K2Node_ClassDynamicCast_AsActor);0x103Eif (!(K2Node_ClassDynamicCast_bSuccess)) PopFlow();0x1048CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-180, 180);0x1076CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_2);0x1093CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x10C2BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1177CallFunc_MakeRotFromZ_ReturnValue = MakeRotFromZ(CallFunc_BreakHitResult_ImpactNormal);0x119CCallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_MakeRotFromZ_ReturnValue, CallFunc_MakeRotator_ReturnValue_1);0x11CACallFunc_MakeTransform_ReturnValue = MakeTransform(TraceHitLocation, CallFunc_ComposeRotators_ReturnValue, FVector(1, 1, 1));0x1211CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, K2Node_ClassDynamicCast_AsActor, CallFunc_MakeTransform_ReturnValue, 1, this, 1);0x123DCallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-180, 180);0x126BCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_2);0x1288CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x12B7BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x136CCallFunc_MakeRotFromZ_ReturnValue = MakeRotFromZ(CallFunc_BreakHitResult_ImpactNormal);0x1391CallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_MakeRotFromZ_ReturnValue, CallFunc_MakeRotator_ReturnValue_1);0x13BFCallFunc_MakeTransform_ReturnValue = MakeTransform(TraceHitLocation, CallFunc_ComposeRotators_ReturnValue, FVector(1, 1, 1));0x1406CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x142EPushFlow(Label_1550);0x1433PushFlow(Label_15A0);0x1438CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_FinishSpawningActor_ReturnValue.GetComponentByClass(/Script/Engine.StaticMeshComponent);0x146BCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetComponentByClass_ReturnValue_1);0x1488if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x1492CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_FinishSpawningActor_ReturnValue.GetComponentByClass(/Script/Engine.StaticMeshComponent);0x14C5CallFunc_GetComponentByClass_ReturnValue_1.SetSimulatePhysics(false);0x14EACallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_FinishSpawningActor_ReturnValue.GetComponentByClass(/Script/Engine.StaticMeshComponent);0x151DCallFunc_GetComponentByClass_ReturnValue_1.SetCollisionProfileName(FName(BlockAllDynamic), true);0x154FPopFlow();0x1550Label_1550:0x1550CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(SpawnedItems, CallFunc_FinishSpawningActor_ReturnValue);0x1594Temp_bool_Variable = true;0x159FPopFlow();0x15A0Label_15A0:0x15A0CallFunc_GetComponentByClass_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue.GetComponentByClass(/Script/UWEVolumeTracker.VolumeTrackerComponent);0x15D3CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x15F0if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x15FACallFunc_GetComponentByClass_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue.GetComponentByClass(/Script/UWEVolumeTracker.VolumeTrackerComponent);0x162DCallFunc_GetComponentByClass_ReturnValue.QueryMode = 1;0x1657CallFunc_GetComponentByClass_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue.GetComponentByClass(/Script/UWEVolumeTracker.VolumeTrackerComponent);0x168ACallFunc_GetComponentByClass_ReturnValue.SetComponentTickEnabled(false);0x16AFPopFlow();0x16B0Label_16B0:0x16B0CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x16DATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x16F5goto Label_0401;0x16FALabel_16FA:0x16FABreakRotator(OriginalRelativeRotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x1728CallFunc_Add_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_BreakRotator_Pitch);0x1745CallFunc_Add_DoubleDouble_B_ImplicitCast = Cast<4>(Timeline_Pitch_8F17F61045BBCC93EA69D4B592C7D088);0x1762CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast_1, CallFunc_Add_DoubleDouble_B_ImplicitCast);0x1790CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Roll);0x17ADCallFunc_Add_DoubleDouble_B_ImplicitCast_1 = Cast<4>(Timeline_Roll_8F17F61045BBCC93EA69D4B592C7D088);0x17CACallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Add_DoubleDouble_B_ImplicitCast_1);0x17F8CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue_1);0x1815CallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x1832CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_BreakRotator_Yaw);0x1869ResourceMesh.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x189DPopFlow();0x189ELabel_189E:0x189Egoto Label_00C7;0x18A3goto Label_0020;0x18A8goto Label_189E;0x18ADgoto Label_16FA;0x18B2PopFlow();0x18B3PopFlow();0x18B4ResourceMesh.SetRenderCustomDepth(true);0x18D5PopFlow();0x18D6ResourceMesh.SetRenderCustomDepth(false);0x18F7PopFlow();0x18F8SetActorEnableCollision(false);0x1903Delay(this, 8f, LatentActionInfo{0x1B, -1043983989, FName(ExecuteUbergraph_BP_DynamicResourceParent), this});0x1939PopFlow();0x193ALabel_193A:0x193Areturn;0x193C// end of script
Final0x04