| void UnlockWorldStoryGoal(UObject* WorldContext, UUWEStoryGoal* StoryGoal) | FinalNative+2 flags | | 0x10 |
| void UnlockPlayerStoryGoalForPawn(UObject* WorldContext, UUWEStoryGoal* StoryGoal, APawn* Pawn) | FinalNative+2 flags | | 0x18 |
| void UnlockPlayerStoryGoal(UObject* WorldContext, UUWEStoryGoal* StoryGoal, APlayerState* PlayerState) | FinalNative+2 flags | | 0x18 |
| bool IsStoryGoalUnlocked(UObject* WorldContext, UUWEStoryGoal* StoryGoal, APlayerState* ForPlayerState) | FinalNative+2 flags | | 0x19 |