Zdexby TheHolyOneZ
9,486 classes
Class

UUUWEPhysicsBPLibrary

: UBlueprintFunctionLibrary : UObject
/Script/UWEPhysics.UUWEPhysicsBPLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEPhysics
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 5

SignatureFlagsNativeParams
bool SphereOverlapBlockingTestByProfile(UObject* WorldContextObject, const FName& ProfileName, const FVector& position, const float& SphereRadius, const TArray<AActor*>& IgnoreActors)FinalNative+2 flags0x41
bool LineRetraceComplex(const FHitResult& InputHit, FHitResult& Hit, const ECollisionChannel& TraceChannel)FinalNative+2 flags0x202
UUWEChaosPhysicsController* GetOrAddPhysicsController(AActor* Target, bool bAddVolumeTracker)FinalNative+2 flags0x18
bool FindTeleportSpotAroundObstacle(UObject* WorldContextObject, AActor* Target, AActor* Obstacle, bool TestOnlyObstacleRootCollision, bool TestCurrentTargetLocation, const FVector& OutTeleportLocation, bool Debug)FinalNative+2 flags0x3A
bool ApproximateConeTrace(UObject* WorldContextObject, const FVector& Start, const FVector& Direction, float Distance, float Angle, const TArray<EObjectTypeQuery>& ObjectTypes, const TArray<AActor*>& OutOverlappingActors, const TArray<AActor*>& ActorsToIgnore, const TArray<EObjectTypeQuery>& BlockingObjectTypes)FinalNative+2 flags0x81