| bool SphereOverlapBlockingTestByProfile(UObject* WorldContextObject, const FName& ProfileName, const FVector& position, const float& SphereRadius, const TArray<AActor*>& IgnoreActors) | FinalNative+2 flags | | 0x41 |
| bool LineRetraceComplex(const FHitResult& InputHit, FHitResult& Hit, const ECollisionChannel& TraceChannel) | FinalNative+2 flags | | 0x202 |
| UUWEChaosPhysicsController* GetOrAddPhysicsController(AActor* Target, bool bAddVolumeTracker) | FinalNative+2 flags | | 0x18 |
| bool FindTeleportSpotAroundObstacle(UObject* WorldContextObject, AActor* Target, AActor* Obstacle, bool TestOnlyObstacleRootCollision, bool TestCurrentTargetLocation, const FVector& OutTeleportLocation, bool Debug) | FinalNative+2 flags | | 0x3A |
| bool ApproximateConeTrace(UObject* WorldContextObject, const FVector& Start, const FVector& Direction, float Distance, float Angle, const TArray<EObjectTypeQuery>& ObjectTypes, const TArray<AActor*>& OutOverlappingActors, const TArray<AActor*>& ActorsToIgnore, const TArray<EObjectTypeQuery>& BlockingObjectTypes) | FinalNative+2 flags | | 0x81 |