| UActorComponent* GetCueParamSourceComponent(FGameplayCueParameters& CueParams, FUWEEffectParam& EffectParam, AActor* Target) | FinalNative+2 flags | | 0x140 |
| AActor* GetCueParamSourceActorByClass(FGameplayCueParameters& CueParams, FUWEEffectParam& EffectParam, AActor* Target, TSubclassOf<AActor> ActorClass) | FinalNative+2 flags | | 0x148 |
| AActor* GetCueParamSourceActor(FGameplayCueParameters& CueParams, FUWEEffectParam& EffectParam, AActor* Target) | FinalNative+2 flags | | 0x140 |
| bool FetchGameplayCueParamMap(FGameplayCueParameters& CueParams, const TArray<FUWEEffectParam>& Params, AActor* Target, TMap<FName, float>& OutParamMap, const FString& Context, float DeltaTime) | FinalNative+2 flags | | 0x155 |
| float FetchGameplayCueParameterFloat(FGameplayCueParameters& CueParams, FUWEEffectParam& EffectParam, AActor* Target, const FString& Context, float DeltaTime) | FinalNative+2 flags | | 0x150 |