Zdexby TheHolyOneZ
9,486 classes
Class

UUWEAbilityTask_WaitMiniGameCompleted

: UAbilityTask : UGameplayTask : UObject
/Script/UWEDynamicResources.UWEAbilityTask_WaitMiniGameCompleted 0x00C0 (192 B) align 8 inherited 0x0080 vtable /Script/UWEDynamicResources
0x00x00C0

Members 4

OffsetSizeNameTypeFlagsDefault
0x10ValidDataFMulticastScriptDelegate4 flags<delegate>
0x10CancelledFMulticastScriptDelegate4 flags<delegate>
0x08TargetActorAGameplayAbilityTargetActor*Protected+4 flagsnullptr
0x00A80x08padding / unreflected
0x10CompletionResultFUWEMiniGameCompletionProtected+2 flags{CompletionResult=Success, TargetActor=nullptr}
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 6

SignatureFlagsNativeParams
UUWEAbilityTask_WaitMiniGameCompleted* WaitMiniGameCompleted(UGameplayAbility* OwningAbility)FinalNative+2 flags0x10
void SetCompletionResult(const FUWEMiniGameCompletion& InCompletionResult)FinalNative+1 flags0x10
void OnTargetDataReplicatedCancelledCallback()FinalNative+1 flags0x00
void OnTargetDataReplicatedCallback(FGameplayAbilityTargetDataHandle& Data, const FGameplayTag& ActivationTag)FinalNative+1 flags0x30
void OnTargetDataReadyCallback(FGameplayAbilityTargetDataHandle& Data)FinalNative+1 flags0x28
void OnTargetDataCancelledCallback(FGameplayAbilityTargetDataHandle& Data)FinalNative+1 flags0x28