Zdexby TheHolyOneZ
9,486 classes
Class

UUWEDialogueStatics

: UBlueprintFunctionLibrary : UObject
/Script/UWEDialogue.UWEDialogueStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEDialogue
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 10

SignatureFlagsNativeParams
void SkipCurrentDialogueForPlayer(APawn* Player)FinalNative+2 flags0x08
void SkipAllDialogueForPlayer(APlayerState* Player)FinalNative+2 flags0x08
bool PlayDialogueWithinProximity(UObject* WorldContextObject, UUWEDialogueNode* Dialogue, const FVector& CenterLocation, float Radius)FinalNative+2 flags0x2D
bool PlayDialogueForPlayer(UUWEDialogueNode* Dialogue, AActor* Player)FinalNative+2 flags0x11
bool PlayDialogue(UObject* WorldContextObject, UUWEDialogueNode* Dialogue)FinalNative+2 flags0x11
bool PlayAlertForPlayer(UUWEDialogueNode* Dialogue, APlayerState* Player)FinalNative+2 flags0x11
bool IsPlayerSafeForDialogue(APlayerState* Player)FinalNative+2 flags0x09
bool IsDialoguePlayingForPlayer(AActor* Player)FinalNative+2 flags0x09
void EndCurrentDialogueForPlayer(AActor* Player)FinalNative+2 flags0x08
bool ArePlayerAlertsSuppressed(APlayerState* Player)FinalNative+2 flags0x09