| void SkipCurrentDialogueForPlayer(APawn* Player) | FinalNative+2 flags | | 0x08 |
| void SkipAllDialogueForPlayer(APlayerState* Player) | FinalNative+2 flags | | 0x08 |
| bool PlayDialogueWithinProximity(UObject* WorldContextObject, UUWEDialogueNode* Dialogue, const FVector& CenterLocation, float Radius) | FinalNative+2 flags | | 0x2D |
| bool PlayDialogueForPlayer(UUWEDialogueNode* Dialogue, AActor* Player) | FinalNative+2 flags | | 0x11 |
| bool PlayDialogue(UObject* WorldContextObject, UUWEDialogueNode* Dialogue) | FinalNative+2 flags | | 0x11 |
| bool PlayAlertForPlayer(UUWEDialogueNode* Dialogue, APlayerState* Player) | FinalNative+2 flags | | 0x11 |
| bool IsPlayerSafeForDialogue(APlayerState* Player) | FinalNative+2 flags | | 0x09 |
| bool IsDialoguePlayingForPlayer(AActor* Player) | FinalNative+2 flags | | 0x09 |
| void EndCurrentDialogueForPlayer(AActor* Player) | FinalNative+2 flags | | 0x08 |
| bool ArePlayerAlertsSuppressed(APlayerState* Player) | FinalNative+2 flags | | 0x09 |