Zdexby TheHolyOneZ
9,486 classes
Class

UUWEAbilityTask_WaitAttachCarryable

: UAbilityTask : UGameplayTask : UObject
/Script/UWECarryable.UWEAbilityTask_WaitAttachCarryable 0x00E0 (224 B) align 8 inherited 0x0080 vtable /Script/UWECarryable
0x00x00E0

Members 4

OffsetSizeNameTypeFlagsDefault
0x00800x08padding / unreflected
0x10OnCancelledFMulticastScriptDelegate4 flags<delegate>
0x1CAttachmentInfoFUWECarryableAttachmentInfoNetRepNotify+6 flags{CarryableActor=nullptr, ParentComponent=nullptr, Socket=No…
0x00B40x04padding / unreflected
0x08TimeAttacheddoubleProtected+7 flags-1
0x08TransitionAmountdoubleProtected+7 flags0
0x00C80x18unreflected bytes to end of UUWEAbilityTask_WaitAttachCarryable
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 6

SignatureFlagsNativeParams
UUWEAbilityTask_WaitAttachCarryable* WaitAttachCarryable(UGameplayAbility* OwningAbility, AActor* InCarryableActor, USceneComponent* InParentComponent, const FName& InSocket, const FName& TaskInstanceName, bool UseTransition)FinalNative+2 flags0x38
void UWECarrytaskCancelled__DelegateSignature()Public0x00
void StopCarrying()FinalNative+1 flags0x00
void OnRep_AttachmentInfo()FinalNative+1 flags0x00
void OnDied(AActor* SourceActor, AActor* TargetActor)FinalNative+1 flags0x10
AActor* GetCarryableActor()FinalNative+1 flags0x08