| void UnassignPawnFromBioBed(APawn* Pawn) | FinalNative+2 flags | | 0x08 |
| void SpawnPawnAtBioBed(APawn* Pawn, AUWEBioBedBase* biobed) | FinalNative+2 flags | | 0x10 |
| bool IsPlayerAssignedToBioBed(AUWEBioBedBase* biobed, APawn* Player) | FinalNative+2 flags | | 0x11 |
| bool IsPlayerAssignedToAnyBioBed(APawn* Pawn) | FinalNative+2 flags | | 0x09 |
| bool IsLocalPlayerAssignedToBioBed(AUWEBioBedBase* biobed) | FinalNative+2 flags | | 0x09 |
| void AssignPawnToBioBed(APawn* Pawn, AUWEBioBedBase* biobed) | FinalNative+2 flags | | 0x10 |