Zdexby TheHolyOneZ
9,486 classes
Class

UUWEAbilityTask_WaitActorList

: UUWEAbilityTask_WaitTargetDataBase : UAbilityTask : UGameplayTask : UObject
/Script/UWEAbilityTask.UWEAbilityTask_WaitActorList 0x00D8 (216 B) align 8 inherited 0x00A8 vtable /Script/UWEAbilityTask
0x00x00D8

Members 3

OffsetSizeNameTypeFlagsDefault
0x10ValidDataFMulticastScriptDelegate4 flags<delegate>
0x10CancelledFMulticastScriptDelegate4 flags<delegate>
0x10ActorsTArray<TWeakObjectPtr<AActor>>3 flags[]
Inherited from UUWEAbilityTask_WaitTargetDataBase 1
OffsetSizeNameTypeFlagsDefault
0x08TargetActorAGameplayAbilityTargetActor*Protected+4 flagsnullptr
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 3

SignatureFlagsNativeParams
UUWEAbilityTask_WaitActorList* WaitActorListSynced(UGameplayAbility* OwningAbility, const TArray<AActor*>& InActors)FinalNative+2 flags0x20
TArray<AActor*> GetActors()FinalNative+1 flags0x10
void ActorListDelegate__DelegateSignature(const TArray<AActor*>& OutActors)Public0x10