| 0x04 | Mass | float | 7 flags | 100 |
| 0x04 | BaseForceMagnitude | float | 7 flags | 1e+05 |
| 0x08 | EllipseAreaFacingForward | FVector2f | 7 flags | {X=20, Y=40} |
| 0x04 | DragCoefficient | float | 7 flags | 0.2 |
| 0x01 | EnableVolumetricDrag | bool | 7 flags | false |
| 0x006D | 0x03 | padding / unreflected |
| 0x18 | VolumetricDrag | FUWEAIMovementDirectionMultiplier | 4 flags | {Forward=1, Backward=1, Left=1, Right=1, Up=1, Down=1} |
| 0x01 | LockPitch | bool | 7 flags | false |
| 0x0089 | 0x07 | padding / unreflected |
| 0x10 | LockPitchAngle | FVector2D | 7 flags | {X=0, Y=0} |
| 0x01 | LockYaw | bool | 7 flags | false |
| 0x00A1 | 0x07 | padding / unreflected |
| 0x10 | LockYawAngle | FVector2D | 7 flags | {X=0, Y=0} |
| 0x01 | LockRoll | bool | 7 flags | false |
| 0x00B9 | 0x07 | padding / unreflected |
| 0x10 | LockRollAngle | FVector2D | 7 flags | {X=0, Y=0} |
| 0x01 | HardAngleLock | bool | 7 flags | true |
| 0x01 | SwitchingOppositeDirectionStrategy | EUWEAIMovementSwitchingOppositeDirectionStrategy | 7 flags | ShortestAngle |
| 0x00D2 | 0x02 | padding / unreflected |
| 0x04 | SwitchOppositeDirectionAngleRestriction | float | 7 flags | 1.5707964 |
| 0x18 | BuoyancyAcceleration | FVector | 7 flags | {X=0, Y=0, Z=981} |
| 0x50 | EnvironmentSettings | TMap<FGameplayTag, FUWEAIMovementBaseEnvironmentSettings> | 3 flags | <TMap> |