| 0x18 | AccelerationDirection | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | CachedSkeletalMesh | USkeletalMeshComponent* | 8 flags | nullptr |
| 0x08 | CachedSkeletalMeshManaged | UUWESkeletalMeshComponentManaged* | 8 flags | nullptr |
| 0x08 | CachedRepComp | UUWEAIReplicationComponent* | 8 flags | nullptr |
| 0x08 | CachedAIMovementComponent | UUWEAIMovementComponent* | 8 flags | nullptr |
| 0x08 | Actor | AActor* | 6 flags | nullptr |
| 0x18 | ActorRotation | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x60 | ActorTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x18 | ActorForwardVector | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x18 | ActorVelocity | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x01 | bIsSubmerged | bool | 7 flags | false |
| 0x01 | SteeringAccelerationVectorSpace | EUWEAIMovementVectorSpace | 7 flags | Local |
| 0x01 | SteeringAccelerationRelativeMode | EUWEAIMovementVectorRelativeMode | 7 flags | None |
| 0x01E3 | 0x01 | padding / unreflected |
| 0x08 | AnimationEventTag | FGameplayTag | 5 flags | {TagName=None} |
| 0x01 | VolumeType | EVolumeType | 7 flags | EVolumeType_None |
| 0x01ED | 0x03 | padding / unreflected |
| 0x18 | LocalRotation | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x18 | LocalRotationDamp | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x08 | AccelerationSpeed | double | 7 flags | 0 |
| 0x18 | SteeringAcceleration | FVector_NetQuantize | 7 flags | {} |
| 0x18 | LocalAccelerationDirection | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | Speed | double | 7 flags | 0 |
| 0x01 | bNormalizeAccelerationVector | bool | 7 flags | false |
| 0x0261 | 0x07 | padding / unreflected |
| 0x18 | RelativeAngularVelocity | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | RelativeAngularSpeed | double | 7 flags | 0 |
| 0x18 | LocalVelocity | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | AccelerationConversionCurve | UCurveFloat* | 6 flags | nullptr |
| 0x18 | LocalVelocityNormal | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x18 | LocalAccelerationDirectionNormal | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x18 | LocalRotationDelta | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x18 | LocalRotationDeltaDamp | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x08 | AccelerationSpeedDelta | double | 7 flags | 0 |
| 0x18 | AccelerationDirectionDelta | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x18 | RelativeAngularVelocityDelta | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x18 | LocalVelocityDelta | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x01 | bMapNormalizationToCurve | bool | 7 flags | false |
| 0x0359 | 0x07 | padding / unreflected |
| 0x08 | SpeedDelta | double | 7 flags | 0 |
| 0x18 | AccelerationDirectionPrev | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | AccelerationSpeedPrev | double | 7 flags | 0 |
| 0x18 | LocalRotationPrev | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} |
| 0x60 | InnerRightAttachTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x01 | bTargetIsTadpole | bool | 7 flags | false |
| 0x01 | bTentacleInnerRightAttached | bool | 7 flags | false |
| 0x01 | bCreatureHasTentacles | bool | 7 flags | false |
| 0x0403 | 0x05 | padding / unreflected |
| 0x08 | TentacleTargetActor | AActor* | 6 flags | nullptr |
| 0x60 | TargetTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x08 | DeltaSeconds | double | 7 flags | 0 |
| 0x01 | bPrintValues | bool | 7 flags | false |
| 0x01 | bDriveActorFromMeshComponent | bool | 7 flags | false |
| 0x047A | 0x06 | padding / unreflected |
| 0x20 | GameplayTagContainer | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x04 | DampenInterpSpeed | float | 7 flags | 0 |
| 0x04A4 | 0x04 | padding / unreflected |
| 0x18 | VelocityNormalToCurrentMax | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | SpeedNormalToCurrentMax | double | 7 flags | 0 |
| 0x08 | SpeedNormalToCurrentMaxDelta | double | 7 flags | 0 |
| 0x08 | AccelSpeedNormalToCurrentMax | double | 7 flags | 0 |
| 0x08 | AccelSpeedNormalToCurrentMaxDelta | double | 7 flags | 0 |
| 0x08 | PlayerDistanceInnerRightAttach | double | 7 flags | 0 |
| 0x08 | AnimSyncBeginPoseSnapshot | FName | 7 flags | None |
| 0x08 | AnimSyncEndPoseSnapshot | FName | 7 flags | None |
| 0x04F8 | 0x08 | unreflected bytes to end of USN2CreatureAnimationComponent |