Zdexby TheHolyOneZ
9,486 classes
/Script/Subnautica2.SN2BlightCore 0x04E8 (1,256 B) align 8 inherited 0x04D8 vtable /Script/Subnautica2
0x00x04E8

Members 1

OffsetSizeNameTypeFlagsDefault
0x10AssociatedNodesTArray<USN2BlightNodeDataAsset*>5 flags[]
Inherited from ASN2BlightNode 25
OffsetSizeNameTypeFlagsDefault
0x10OnStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCreatureSpawnedFMulticastScriptDelegate4 flags<delegate>
0x10OnCreatureDiedFMulticastScriptDelegate4 flags<delegate>
0x08InfectionCenterPointUSceneComponent*9 flags/Script/Subnautica2.Default__SN2BlightNode.InfectionCenterP…
0x01NodeStateEBlightNodeStateNetRepNotify+9 flagsActive
0x03B90x07padding / unreflected
0x08ASCUUWEAbilitySystemComponent*Protected+9 flags/Script/Subnautica2.Default__SN2BlightNode.AbilitySystemCom…
0x01BlightVoiceTypeEBlightVoiceTypeProtected+8 flagsAnita
0x03C90x07padding / unreflected
0x08DataAssetUSN2BlightNodeDataAsset*7 flagsnullptr
0x50DamagePointsTSet<AUWEPlaceableProxy*>2 flags<TSet>
0x08StateRemediatedCueFGameplayTag4 flags{TagName=None}
0x08StateActiveCueFGameplayTag4 flags{TagName=None}
0x08InfectedLoopingCueFGameplayTag4 flags{TagName=None}
0x08CreatureSpawnedCueFGameplayTag4 flags{TagName=None}
0x10SpawnPointsTArray<FSN2BlightNodeCreatureSpawnPoint>3 flags[]
0x28CreatureToSpawnTSoftClassPtr<AActor>4 flags<SoftClassProperty>
0x04CreatureSpawnIntervalfloat6 flags5
0x04MaxCreaturesToSpawnint326 flags10
0x04MaxCreaturesPerSpawnint326 flags3
0x01bDestroyActiveParasitesOnRemediatebool6 flagstrue
0x01bLoopSpawningbool6 flagstrue
0x048E0x02padding / unreflected
0x04LastSpawnTimefloat6 flags-1
0x01bFirstSpawnbool6 flagstrue
0x04950x03padding / unreflected
0x04TotalCreaturesSpawnedint326 flags0
0x049C0x04padding / unreflected
0x10SpawnedCreatureDynamicItemIDsTArray<FGuid>3 flags[]
0x10DestroyedPointsTArray<FUWEActorUID>Net+3 flags[]
Inherited from AUWESerializedLevelSequenceActor 2
OffsetSizeNameTypeFlagsDefault
0x08SaveComponentUUWESaveComponent*Protected+11 flags/Script/UWESequence.Default__UWESerializedLevelSequenceActo…
0x08PlaybackTimedoubleProtected+6 flags0
Inherited from ALevelSequenceActor 13
OffsetSizeNameTypeFlagsDefault
0x28PlaybackSettingsFMovieSceneSequencePlaybackSettings6 flags{bAutoPlay=false, LoopCount={Value=0}, TickInterval={TickIn…
0x08SequencePlayerULevelSequencePlayer*NetTransient+11 flags/Script/LevelSequence.Default__LevelSequenceActor.Animation…
0x08LevelSequenceAssetULevelSequence*Net+10 flagsnullptr
0x02CameraSettingsFLevelSequenceCameraSettings5 flags{bOverrideAspectRatioAxisConstraint=true, AspectRatioAxisCo…
0x03120x06padding / unreflected
0x08BurnInOptionsULevelSequenceBurnInOptions*11 flags/Script/LevelSequence.Default__LevelSequenceActor.BurnInOpt…
0x08BindingOverridesUMovieSceneBindingOverrides*11 flags/Script/LevelSequence.Default__LevelSequenceActor.BindingOv…
0x01bAutoPlay : 1bit 0boolDeprecated+3 flagsfalse
0x01bOverrideInstanceData : 1bit 1bool5 flagsfalse
0x01bReplicatePlayback : 1bit 2bool6 flagsfalse
0x03290x07padding / unreflected
0x08DefaultInstanceDataUObject*10 flags/Script/LevelSequence.Default__LevelSequenceActor.InstanceD…
0x08BurnInInstanceULevelSequenceBurnIn*8 flagsnullptr
0x01bShowBurninbool5 flagstrue
0x03410x03padding / unreflected
0x20WorldPartitionResolveDataFWorldPartitionResolveData2 flags{ContainerID={Guid={A=0, B=0, C=0, D=0}}, SourceWorldAssetP…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void OnNodeRemediatedChanged(USN2BlightNodeDataAsset* RemediatedDataAsset, bool NewRemediatedState)FinalNative+1 flags0x09
int32 GetNumUnremediatedAssociatedNodes()FinalNative+1 flags0x04
int32 GetNumAssociatedNodes()FinalNative+1 flags0x04