Zdexby TheHolyOneZ
9,486 classes
Class

UBP_FetchPlayerOxygen_C

: UUWECueParamFetchFunction : UObject
/Game/GameplayCueNotifies/Player/BP_FetchPlayerOxygen.BP_FetchPlayerOxygen_C 0x0030 (48 B) align 8 inherited 0x0030 1 scripted vtable /Game/GameplayCueNotifies/Player/BP_FetchPlayerOxygen
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from UUWECueParamFetchFunction 1
OffsetSizeNameTypeFlagsDefault
0x01bInstantiatebool7 flagsfalse

Functions 1

SignatureFlagsNativeParams
float FetchParam(FGameplayCueParameters& CueParams, FUWEEffectParam& EffectParam, AActor* Target)
Script9 statements · 276 bytes of bytecode
0x0000CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(Target, true);0x001ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue);0x003Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_0109;0x0049CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(Target, true);0x0067CallFunc_GetFloatAttributeFromAbilitySystemComponent_ReturnValue = GetFloatAttributeFromAbilitySystemComponent(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue, GameplayAttribute{"Oxygen", FieldPath("/Script/UWEAbilitySystem.UWESurvivalAttributeSet:Oxygen"), /Script/UWEAbilitySystem.UWESurvivalAttributeSet}, CallFunc_GetFloatAttributeFromAbilitySystemComponent_bSuccessfullyFoundAttribute);0x00EEReturnValue = CallFunc_GetFloatAttributeFromAbilitySystemComponent_ReturnValue;0x0109Label_0109:0x0109return ReturnValue;0x0113// end of script
EventPublic0x13C