0x0000CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(Target, true);0x001ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue);0x003Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_0109;0x0049CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(Target, true);0x0067CallFunc_GetFloatAttributeFromAbilitySystemComponent_ReturnValue = GetFloatAttributeFromAbilitySystemComponent(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue, GameplayAttribute{"Oxygen", FieldPath("/Script/UWEAbilitySystem.UWESurvivalAttributeSet:Oxygen"), /Script/UWEAbilitySystem.UWESurvivalAttributeSet}, CallFunc_GetFloatAttributeFromAbilitySystemComponent_bSuccessfullyFoundAttribute);0x00EEReturnValue = CallFunc_GetFloatAttributeFromAbilitySystemComponent_ReturnValue;0x0109Label_0109:0x0109return ReturnValue;