Zdexby TheHolyOneZ
9,486 classes
Class

ABP_InstablePlant_C

: ASN2InstablePlant : AActor : UObject
/Game/Blueprints/World/Interactive/InstablePlant/BP_InstablePlant.BP_InstablePlant_C 0x0350 (848 B) align 8 inherited 0x0348 1 scripted vtable /Game/Blueprints/World/Interactive/InstablePlant/BP_InstablePlant
0x00x0350

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UWEActorSequenceUUWEActorSequenceComponent*6 flagsnullptr
Inherited from ASN2InstablePlant 18
OffsetSizeNameTypeFlagsDefault
0x08RootSphereUSphereComponent*12 flags/Script/Subnautica2.Default__SN2InstablePlant.RootSphere
0x08TriggerSphereUSphereComponent*12 flags/Script/Subnautica2.Default__SN2InstablePlant.TriggerSphere
0x08PlantMeshUStaticMeshComponent*12 flags/Script/Subnautica2.Default__SN2InstablePlant.PlantMesh
0x08SequenceComponentUUWEActorSequenceComponent*13 flagsnullptr
0x08SaveComponentUUWESaveComponent*12 flags/Script/Subnautica2.Default__SN2InstablePlant.SaveComponent
0x01TriggerPolicyEInstablePlantTriggerPolicy7 flagsAlways
0x02F10x03padding / unreflected
0x04DelayBeforeFoldingfloat7 flags2
0x04FoldAnimationDurationfloat7 flags2
0x04FoldedDurationfloat7 flags5
0x04EarlyExitRecoveryDurationfloat7 flags3
0x04AnimationPlayRatefloat7 flags1
0x01CurrentStateEInstablePlantStateNetRepNotify+11 flagsIdle
0x01bIsCollisionEnabledboolNetProtected+6 flagstrue
0x01bHasTriggeredboolNetProtected+6 flagsfalse
0x01bSeafrogInsideboolProtected+5 flagsfalse
0x030C0x04padding / unreflected
0x08LastFoldTimestampFDateTimeNetProtected+5 flags{Ticks=0}
0x08RecoveryStartTimestampFDateTimeNetProtected+5 flags{Ticks=0}
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script23 statements · 638 bytes of bytecode
0x0000PushFlow(Label_027B);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_GetAllSocketNames_ReturnValue = PlantMesh.GetAllSocketNames();0x0065CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllSocketNames_ReturnValue);0x00A0CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00C6if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00D0Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00EBPushFlow(Label_0231);0x00F0Temp_struct_Variable = FTransform(...);0x0153CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddStaticMeshComponent-0), true, Temp_struct_Variable, this, false);0x0180CallFunc_GetAllSocketNames_ReturnValue = PlantMesh.GetAllSocketNames();0x01B2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllSocketNames_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01EDCallFunc_K2_AttachToComponent_ReturnValue = CallFunc_AddComponent_ReturnValue.K2_AttachToComponent(PlantMesh, CallFunc_Array_Get_Item, 0, 0, 0, true);0x0230PopFlow();0x0231Label_0231:0x0231CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x025BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0276goto Label_0033;0x027BLabel_027B:0x027Breturn;0x027D// end of script
EventPublic0x00